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Author Topic: The Sarcosan Immortals  (Read 8551 times)
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Bleak Knight
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« on: January 08, 2007, 09:43:22 PM »

The Sarcosan Immortals

   While Sarcosan military doctrine typically focuses on cavalry battles, whittling down slower opponents with ranged weaponry, outmaneuvering, striking at the flanks, and demoralizing the enemy until he breaks on his own or through a massed horse charge, there were times when the need for other means arose. To meet those needs, the Sarcosan Kalifs could call upon the Immortals, a large, highly trained corps of shock troopers. Clad solely in black and polished iron – later steel – the Immortals were unique in the Sarcosan military in their role as massed shock units, and especially feared for their employment of Suruth, war-trained dire elephants. The warriors who manned the huge beasts of war were the best of the elite force, master archers and spear fighters. In Pelluria, Immortal Suruth regiments single-handedly won wars and crushed rebellions with their deadly combination of skill, discipline, and ferocity.

   The Immortals were drafted from the young of peoples conquered by the Sarcosan empire, taken to the Sarcosan heartlands and indoctrinated into their conqueror's culture from a young age. Training and discipline was harsh, but membership in the corps was a great prestige, and brotherhood, as well as the sense purpose, among the soldiers strong. Total dedication and loyalty to the empire followed as a result of this brotherhood, and because of their distinguished service, the soldiers were allowed to elect their own leaders, even organize their own chain of command. Their commander was given the title of Marshal, and answered to none but the Kalif himself. Joining the Immortals was one of the greatest positions possible for young men not of pure Sarcosan blood.

   When the first Sarcosan military expeditions landed in Eredane, a regiment of Immortals and their beasts of war were the first ashore. Panic was immediate, as halfling nomads rushed to Erethor, believing Izrador's minions had landed in the southern lands. Throughout the war for control of the continent the Immortal presence grew to an entire division, and they proved their worth time and time again, in defense as well as offense. The Immortal's actions in the war on Erethor gave the elves their first taste of what war in the Last Age would be like, and are still studied by elven generals, but even more so by Grial Fey-Killer, looking for a way to Caradul.

   During the liberation war undertaken by Zefu Kari, the Immortals where his hardest resistance. They held Hallisport during the first years, providing a vast, fortified harbor for the empire to land troops. They spearheaded many attacks on the rebels, participating in battles as far north as Al Kadil. Their Suruth regiments time and time again shattering rebel horse charges, and out-fought them even in exchanges of arrow volleys, the mobile fortresses provided by their war-beasts far superior to the horse of the enemy. The Immortals kept on fighting even after the Pellirian navy withdrew, leaving them stranded in the new lands. They held Hallisport against siege for years, until the starving population – holding up their babies, dead from starvation – finally convinced them of surrendering.

   The victorious Zefu Kari, fully aware of the continued threat the Immortals proved to his newly-established power, had them disbanded, their few, emaciated Suruth butchered to feed the many mouths of Hallisport. Their weapons taken from them, the soldiers were forcibly scattered across the land. Many, knowing nothing but war, turned to banditry or drifted north to sell their skills to the Dorns. Their weapons and armor were locked deep in a vault in Alvedara, a few of the senior commanders taken to the capital to be executed. Their commander, Jahzir, was hanged like a commoner.

   In the last years of Zefu's long life, the Immortals resurfaced. Ajaruz, the son of Jahzir, had been adopted by the Kamael noble family. He had fallen in love with a daughter of the house, but the king had refused his request to marry her, publicly naming it “incest”. Ajaruz planned his revenge, and was offered help by a wizard, promising him the throne, vengeance for his father, a way to reunite with the empire in Pelluria, and to marry his love. Aided by the sorcerer, Ajaruz and nearly 100 men, the most devout of the still-living Immortals and their sons, broke into the vault. They armed themselves with the gear of their forebears. Before they could leave the vault though, the wizard betrayed them, locking them in the vault. He then went to the king and told him what “he had discovered”.

   The king, enrage by the treasonous act, had the armored lot trapped in the vault starved half to death before his men dragged them out. However, rather than have them killed, the king chose a more cruel punishment: He had them petrified, giving Ajaruz's unmoving body to the Kamael family. Others, at great cost, were sent warnings to other dissidents across the kingdom. The remainder where returned to the vault, standing silent vigil over the weapons of their comrades. Some of them still stand in silent corners of the world, broken, worn down by the weather, or in perfect conditions inside the halls of traitors. The vault beneath the royal palace of Alvedara has been forgotten. The wizard was commended for his deed, and became one of the king's councilors throughout his final years, as well as a mentor of his children. Ajaruz's love, in retaliation, named the bastard son she gave birth to six months later Jahzir.
« Last Edit: January 11, 2007, 08:44:22 AM by Bleak Knight » Logged
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« Reply #1 on: January 09, 2007, 04:20:55 PM »

Aww, it's gone.

Add a PrC, too Smiley
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« Reply #2 on: January 09, 2007, 10:09:27 PM »

Aww come on...it was good Bleak.  Leave it up for me.  Who knows, you may meet one someday soon...
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« Reply #3 on: January 09, 2007, 10:44:16 PM »

I was kinda hoping you'd allow me to play one. Wink
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« Reply #4 on: January 10, 2007, 02:42:42 AM »

I guess that'd depend on whether you can get it polished and back up before we start...heh heh
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« Reply #5 on: January 10, 2007, 02:22:25 PM »

I bet I can.

EDIT: Back up! Enjoy!
« Last Edit: January 10, 2007, 04:04:12 PM by Bleak Knight » Logged
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« Reply #6 on: January 10, 2007, 04:51:43 PM »

Quote
   The Immortals were drafted from people from all walks of life, but most often from criminals, the poor, or foot soldiers from the regular armies. Training and requirements were harsh, but membership in the corps was a great prestige, brotherhood, as well as the sense purpose, among the soldiers strong.

Are they sort of like Dune's Sardaukar? From the name, I first thought of the Persian Immortals, but convict legions don't sound much like that to me.

Quote
Their commander, Jahzir, was hung like a commoner.

That's more detail than I needed!

...oh, did you mean hanged? Wink

The idea of sending Dire Elephants half way across the world by sea strains my credulity a bit... but, I guess that's what fantasy's for Smiley

I like the statues scattered all across Eredane; it's a nice historical puzzle for the PCs to run across if they travel long enough. Good stuff.

Now, where's the Immortal PrC? Grin
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« Reply #7 on: January 10, 2007, 06:43:15 PM »

Quote
...oh, did you mean hanged? :Wink:
That is a bad typo.

Another bad typo is me explaining why they are "Immortals", and I probably shouldn't make them convict legions. They aren't.

Dire elephants halfway across the world is a stretch, but yeah, that's what (ele)phantasy is for.

There will probably not be a PrC.
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« Reply #8 on: January 11, 2007, 02:19:13 AM »

Interesting concept, very fantasy with the all black uniform and the dire elephant's, but okay I guess. They remind me a lot of the Haradrim as they were displayed in the last movie though, I don't know if that was intentional. Since there aren't really any of them left there's probably no need for a PrC, unless the legacy of these troops still live on in some part of southern erenland. I can't see where the name is explained, is it still there?
I've always missed elephants and dire elephants in D&D warfare.

Quote
For years, they held Hallisport against siege for years
You might want to reword this passage.
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« Reply #9 on: January 11, 2007, 08:42:11 AM »

Name has still not been explained. Perhaps I should come up with a new one.

And yeah, I do want to reword that passage.
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« Reply #10 on: January 11, 2007, 12:17:14 PM »

So you're not going with the ancient persian one? That one always struck me as a little strange, certainly a very pretty name for what basically meant disposable troops.
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« Reply #11 on: January 11, 2007, 12:43:03 PM »

I like it Bleak.  I really like the connection with Jahzir.

Don't know how you'd work it into the game as you being one, but having grown up with the story of one may be quite possible...and who knows what you'll find searching around the underground of a city...
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« Reply #12 on: January 11, 2007, 02:33:30 PM »

Depending on level, I was hoping you'd let me play one of the petrified guys. If we start too low, I've got other ideas.
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« Reply #13 on: January 11, 2007, 06:48:09 PM »

I can see the character concept now:  Not much of a conversationalist, but he does massive damage if he falls on you from a height.  Smiley
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« Reply #14 on: January 11, 2007, 11:48:06 PM »

Exactly. Now all I need is someone to play the elephant trained to toss me.

Actually, I was kinda hoping someone would have, you know, unpetrified him...
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« Reply #15 on: January 12, 2007, 02:27:29 AM »

What ecl is a statue? I mean, the added protection, the many immunities, and the immense damage you can do from a certain height would more than make up for an inability to move, right?
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« Reply #16 on: January 13, 2007, 11:52:08 AM »

You can tie a blak mirror to the liberation, through an explosion the energies actually reverted the magic present in the statue, so a man with little to himself awakens again in an unknown place, far from his own time only to find the world is not any better than before.

Or have someone bring him back to flesh, though that would be a lot harder. But you can make a plot where some channeler actually uses a long hidden scroll to free a warrior from the past in hope he can assemble his comrades and fight again, this time  to victory.

In any case, i can see the dire elephants actually being a result of ages old animals only, they would start as a normal elephant, which is good enough but they do not die when one does, instead they keep living and getting larger. ou can even have some of the elephants brough be hidden in some valley, now there are a few of them, large enough to be mounted again, and they still hvae the bond with their long forgotten masters...

I really think this is good, Bleak, except for the black polished armor, really, that really don't have a place here, even more for sarcosans, i always pictured them liking colors more than any other human culture.

Oh, and have a cookie!
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« Reply #17 on: January 13, 2007, 07:05:03 PM »

About the armor, I saw that as being part of the connection with the Night King Jahzir...I think, in that context, it fits nicely.

Joe
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« Reply #18 on: January 14, 2007, 12:16:53 PM »

Yay, cookies!

As for the black armor, it's staying, because I want these guys to be different from the other sarcosans. I could perhaps go with reds and browns though, but that would make them look like the Easterlings (or Haradrims, I always mix them up).

Doesn't matter that much, really.

As for still existing dire elephants, naw. I like some things to be lost in the past.
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« Reply #19 on: January 16, 2007, 10:23:37 AM »

Well, polished black is not a common thing, sicne metal is not black and in the medieval times a black knight's armor was of that color due to the armor's protection, keeping one polished and shinign required a lot of resources and time, soemthing a poor knight could not afford, and that was not uncommon at all.

But I can see them wearing dark robes, possibly grey, to blend with the animal's color. I don't really mind having the animals lost to time myself. Wink
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« Reply #20 on: January 16, 2007, 07:18:58 PM »

I hope they ahve access to endure elements. Wearing black armour ina  sunny climate would be... uncomfortable Smiley
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« Reply #21 on: January 25, 2007, 06:20:10 PM »

The beduins do it.

There are techniques for dressing in heavy clothing in a way which keeps out the heat and the sun. I hereby decide the Immortals know them.
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« Reply #22 on: January 29, 2007, 02:08:23 PM »

I dont' think the Beduins wear armor under those black robes though, that's gonna make it harder, but yes you can "dress out" the heat, even with black.
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« Reply #23 on: January 30, 2007, 11:57:40 AM »

Bleak, very good. Have a cookie.

First thing I thought of was the persian Immortals (just got done watching the History channel about that battle), then the second thought was from my campaign. We had a bastard son of Jazhir that took over for Zhari Mansoor after he was killed. The horsemen were re-named Prince Theon and His Immortals (after the movie Tombstone.) Granted, The Shadow proved the folly of thier name.

Anyway, back to your story. I like the ideas of the vault, and the statue. Consider it thieved.
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« Reply #24 on: January 30, 2007, 03:12:55 PM »

Praise and cookies make me happy. Smiley

In an evil, Shadow-sanctioned way, of course...
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