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Author Topic: Character Class: the Noble  (Read 2875 times)
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librarian_dirge
Disembodied Spirits


Spell Energy / Taint +0/-0
Posts: 1



« on: October 27, 2006, 02:47:29 PM »

hi, this makes my second post on these forums ever, and the first in (i think) over two years.  anyways, i've been asked to run a game and in order to fill a gap in the d20 character classes i've developped the following:

***

The Noble
Medium Base Attack Bonus Progression
Good Fortitude and Will saves, poor Reflex save

Game Rule Information

Hit Die: D8

Class Skills: Appraise (int), Bluff (cha), Craft (int), Deciper Script (int), Diplomacy (cha), Forgery (int), Gather Information (cha), Intimidate (cha), Knowledge (Geography) (int), knowledge (History) (int), Knowledge (Local) (int), Knowledge (Nobility and Royalty) (int), Knowledge (Religion) (int), Perform (cha), Ride (dex), Search (int), Sense Motive (wis), Speak Language

Skill Points at 1st Level: (6 + int. modifier) X 4.
Skill Points at Each Additional Level: 6 + int. modifier.

Class Features

Weapon and Armour Proficiency: Nobles are proficient with all simple weapons, light  and medium armour, and shields. 

Bonus Class Skill: Nobles benefit from not only the finest educations available in Eredane, but also from a prodigious amount of leisure time in which to cultivate their own interests and hobbies.  At first level a noble can choose any two cross class skills to become class skills.  These skills always count as class skills, even when multi-classing.

Noble Education:  Nobles are educated from birth to be the ruling elite of their lands.  At first level a noble gains 2 free ranks in the following skills:  Knowledge (Nobility and Royalty), Knowledge (History), Knowledge (Local), Knowledge (Religion), Diplomacy, and Perform (Any).

Noble Training:  A Noble child will be educated according to his or her birth.  Male children are frequently drilled to defend their lands and people with steel, while girls are typically schooled in the economic, diplomatic and managerial skills necessary to operate a noble household (though these roles are by no means set in stone).  At first level a noble can choose to either gain Weapon Proficiency (Martial) as per the Fighter ability or 4 additional skill points.

Born to the Purple:  Nobles are the  lawful rulers of Eredane, with this knowledge comes confidence and a natural sense of authority.  A Noble who keeps his or her wits can use this fact to defuse even the most dangerous confrontation or cow even the most reticent foe.  At second level a noble gains a bonus equal to his wisdom modifier on Bluff, Diplomacy, Gather Information and Intimidate checks up to a maximum of his level in Noble.

Bonus Feat:  At the levels 2, 5, 8, 11, 14, 17 and 20 a noble can select an additional feat for which he meets the prerequisites.

Above and Beyond:  Nobles are driven by an almost pathological need to exceed those around them.  At the level 4 and every second level after a Noble may select any one skill and increase the maximum number of ranks he may take in it by 2.  This ability may be taken multiple times for the same skill, but not consecutively; for example a noble who selects Above and Beyond (Diplomacy) must select a different skill before choosing Above and Beyond (Diplomacy) again.

The Eyes of Men and Gods: The Nobility of Eredane rules with wisdom, keen intellect and the threat of brutal violence.  Those serving under them are inspired by their example to feats beyond what even they believe is possible.  At 4th level The Noble gains an additional +2 bonus when using the Aid Another ability up to a maximum of the Noble's ranks in the appropriate skill.  This bonus increases to +4 at 8th level, +6 at 12th level, +8 at 16th level, and +10 at tenth level.  Allies within 10 feet of the Noble also gain the listed bonus to saves against fear or charm effects.  This ability only functions when the Noble is conscious and unaffected by the fear or charm effect being saved against.  The bonus is also applied to the Noble's Leadership Score, if the Noble has taken the Leadership feat.

***

Very sorry for the format, i suck at coding.

The basic idea is a skill based character with a strong leadership role.  I've borrowed heavily from the Game of Thrones Noble character class and also from the Star Wars D20 Noble.  i'm not entirely (or even remotely) sure that i've succedeed.  I realize the Above and Beyond mechanic is quite odd, but it's something i'm fond of as it can be used to access some prestige classes earlier than would otherwise be possible, which i think suits the role of nobility in fantasy literature.  the other mechanic i'm wary of is Noble Training, because a) it seems like a no brainer and b) i can't think of a way to encourage people to take the skill based option without winding up with characters with absurd amounts of skill points.  also i'm not hugely comfortable having every noble wearing chainmail, but again simply switiching the proficiency for armour and shields to the martial training option unbalances it even further.  i'm also considering reducing the number of bonus feats, since one every third level seems a little high.

and why a noble in what is essentially a post apocalyptic setting, you may ask?  it's because i'm beginning my campaign shortly before the fall of eranland.  very shortly before the fall of erenland, in fact.  what can i say? i'm a sucker for myth: the fallen lords.

in any event, i greatly look forward to the feedback you can offer me.  it's good to be back.
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i shot the stars from the sky
Dirigible
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Oh, the humanity!


« Reply #1 on: October 27, 2006, 04:06:40 PM »

Firstly, this class would be astonishingly rare in Erenland. Even before the Last Battle the idea of the 'cosmopolitan politician' had almost collapsed across the continent, replaced by warlords and chieftains. I could see it being used for dwarven dors, however, and maybe a few elven officers.

Mechanically, my main problem is that you have too many abilities doing the same thing in different ways. The noble gets bonus skill points AND bonus class skills AND free ranks AND a stat-based bonus to skill checks. It's all a bit redundant. Pick one and go with it.

Eyes of Men and Gods is good, but you don't mention how it works when the noble aids another in combat.
Quote
This bonus increases to +4 at 8th level, +6 at 12th level, +8 at 16th level, and +10 at tenth level.
Did you mean twentieth?

Personally, I like Noble Training. It's a good, flavoursome choice for players to make.
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Nifelhein
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Whisper's Will


« Reply #2 on: October 27, 2006, 06:59:01 PM »

Hey librarian dirge! Welcome to our new home, i hope you are enjoying the site, even without posting, and whenever you want, feel free t share your ideas or plots with us. Wink

I think the is indeed very restricted in Eredane, perhaps this could be used for some kind of Aragorn plot but other than that it would come down to resistance scholars, dwarven lorekeepers or something in that style. To begin i agree that shield and mediuma rmor may go away, given that the class gets bonus featsm, they may choose to take one of those anyway, this woudl leave all simple and light armors only, much mroe suiting, specially for the concept you have in mind.

Other than that I would say Knowledge (Religion) has been changed to Knowledge (Shadow) in the 2nd edition (I take you are using 1st edition rules) and a Knowledge (Spirits) has been added, the old gods are introduced into the Knowledge (history) skill, in case you are wondering. I think the class may get a bit too much skill points but that is no big deal anyway.

Like Dirigible I believe it is a little too linear, the abilities are all nice and useful but don't really have much appeal together, and the feats granted are a good lot too, maybe too much. I think Noble Education can be taken away, really, mainly because the class already has enough skill points to distribute, then you could change born to the purple to allow a player's choice of any skill based on Int or Charisma that is class to him instead of the actual choices. This would reduce the number of abilities already.

Then Noble Education could instead grant all martial or 2 more skill points per level (I would then reduce the base number to 4, meaning two possible lines in the class, a skill monkey and a more martial one). in that line, reduce the amount of times above and beyond is gained, to level 4 and one every 4 levels, cannot repeat a skill (granted at 4th, 8th, 12th, 16th and 20th).

And while the eyes looks good it is way powerful as is, perhaps the character could instead be separatedd into three granted bonuses,start with +2 to aid another, then grant that bonus to him in all saves vs fear and charm, then make it an aura, then expand the bonus to +4 and finally to +6, this would make it less frontloaded and more graudal too.

And after all that i would grant it a few more choices based on his noble training, first choice would grant either weapon focus or skil focus, second choice would grant weapon specialization or skill mastery and that would give him some cool abilities, perhaps those shoudl come at 5th and 9th level or something like that.

I haven't really stopped to think of level by level distribution but i think this kin of thing can only make the colass more interesting, as is it seems much better than any other around, which is not a good thing at all. Wink

Hope this is helpful. mrgreen
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"We cannot live only for ourselves. A thousand fibers connect us with our fellow men; and among those fibers, as sympathetic threads, our actions run as causes, and they come back to us as effects."
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