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Author Topic: Cabal, Devout, death and capture  (Read 5120 times)
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Glacialis
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« on: September 29, 2006, 01:43:36 PM »

If there's a bunch (~40) of adolescent Pathwalkers in the same area, who do you think would want them dead? Who would want them captured?

Trying to figure out which factions would have what goals. At the moment, I've been thinking the Cabal wants them dead -- better safe than sorry. The Devout want them captured because they believe the children can be turned.

Too bad neither group knows that the first generation of Pathwalkers has already matured. Cool
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arnon
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« Reply #1 on: September 29, 2006, 01:51:00 PM »

By Pathwalkers you mean people with Heroic Paths?

In that case i'm not with you in this. No one knows of these people cause there is nothing to know. They are people of what may be described as extreme talents, and sometimes magical-like abilites... in a magical world (even where magic is rare) such people mught appear... but then again, who's to say that these abilities are not exagerations of rumors told and re-told?

And besides, those with Heroic Paths are few and far between. Never been enough of them to properly record and document such a thing.

My view of it anyway...
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Glacialis
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« Reply #2 on: September 29, 2006, 02:01:58 PM »

In my campaign, these individuals are prophecized to be great heroes who will fight the Shadow. No one got it completely right -- the legates are off by 20 years for the 1st generation, elves are looking in the wrong place, except for one seer the dwarves don't know about it, and that seer can't get to where he needs to be because no one believes him.

But they know that heroes are coming. Some don't care, some want to twist them, other want to kill them. A few just want them to live and do what they're destined to.
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Bleak Knight
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« Reply #3 on: September 29, 2006, 06:00:03 PM »

I could see the Cabal trying to use them as a weapon against the Devout, and the Devout trying to turn them. Could create some confusion. Smiley
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Glacialis
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« Reply #4 on: September 29, 2006, 06:02:37 PM »

I think I'm going to have the Devout try to capture, Cabal will initially seek to kill but may have a change of heart later on.
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Dirigible
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« Reply #5 on: September 29, 2006, 08:57:58 PM »

I see the Devout as being more likely to simply want them dead. After all, they're the dominant faction: they have less to gain by something that changes the status quo (sure, defeating the Cabal would be nice, but not worth jeopardising everything). On the other hand, the Devout was founded by a good man turned to darkness, so might be prone to evangelical thinking.

The Cabal is, in my opinion, all about using secret resources to achieve dominance.

Quote from: Arnon
My view of it anyway...
Exactly. All due respect, but your view of it isn't much good to Glac Smiley He's clearly decisded that, in his world's internal logic, Heroic Paths are homogenous enough to be classed together, and numerous enough for his plot hook to work.

(fixed quote)
« Last Edit: September 29, 2006, 09:00:29 PM by Dirigible » Logged
Glacialis
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« Reply #6 on: September 29, 2006, 09:16:50 PM »

Okay, I'm now thinking this:

The prophecy was a secret amongst the senior legates of both major factions, but the Cabal knew how to interpret it more correctly. Secret got out, Devout plan to turn them and dang it, so will the Cabal. The Devout are using many forces: from Bastion (Sameal's handlers...err...advisors), Steel Hill (someone forced Aushav to be lucid and made a deal), and Fallport (badass soldier legate shows up with rank, you don't argue). Other parties include Morgatha's orcs (trying to find out what the legates are so jumpy about), Caltarix/Tarixath (dragon with many identities playing many many sides, nominally under Sameal's control), a group of elite goblinkin huntsmen controlled by the Devout, a lowish-level Devout who stumbled into big things and who the PCs hate intensely, a Devout hunter legate, and a dark channeler who thinks she can gain revenge on Ardherin if she can harness the power of the prophecized souls.

This includes none of the fey or resistance forces.

When destiny knocks, everyone scrambles to get the door.

(And that kooky dark channeler? She likes blood. Letting her use other people's blood for spell energy via CON damage. Oh, and she's a vampire.)

As far as the legates know, these kids are weeks old. In truth, their power is weeks old, and the PCs were missed entirely.

For the record, in my Aryth all Pathwalkes currently come from one specific town. 1st generation is the PCs, second is the child refugees they're protecting from the same town. Further generations of Pathwalkers will be awakened by the actions of the first two. Something about 60 of the ancient world's greatest heroes sacrificing themselves so that their essence could last long enough, bottled up in a hidden temple, to guide and empower future generations. Denied an afterlife with their gods...how brave is that?
« Last Edit: September 29, 2006, 09:41:28 PM by Glacialis » Logged
Dirigible
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« Reply #7 on: September 29, 2006, 10:05:40 PM »

Dude, I'm liking the web of rivalries and relationshps in your band of / factions of villains.
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Glacialis
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« Reply #8 on: September 29, 2006, 10:13:05 PM »

Me too.  Grin The problem is getting the players aware. They're only 2nd level and none of them can read! Goblin's a Loreshepherd though, so I'll give him a random chance to read plot letters. They're also leading a group of 25 adults and ~35 children through the wilderness to "the guests among the trees" - Skyrfell Pike and Roland's Raiders, though they don't know that. For a pre-Veil prophecy, that's still damn accurate! Anyway, not much time for bad guy politics right now. They'll still have the letters, but won't be able to use them until later.
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Nifelhein
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« Reply #9 on: September 30, 2006, 07:47:31 AM »

I also like yor web of rivalries and plots that may come from them, Chris, I also think it may work exactly as Owain desribed, and he was the first to present the idea of a schism within the order of shadow, so he knows what he speaks of. Wink

As they progress through the game and notice they are against different people at different times and maybe they speak to one of their nemesis about the other, and instead of a smile they get a concerned face, swearing and more quesstions on it, this could lead to some interesting thoughts on the player's side, meanign some good ideas for you too. Wink

I tink you can introduce them to some bad guy thing with some weaker of the opponents, perhaps the movement to find and "get their help" start becausw of the first encounters, give them some time to train in-game, perhaps after they secure the people theya re taken to the Five Towers (sorcery adn Shadow), learning of their powers, the prophecy and perhaps getting some formal training in a thing or two.

After that you can take them back into human lands, perhaps someone was left behind, or they must find something they think they will need, all up to your plot ideas and needs.

Some thoughts into the storm.
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"We cannot live only for ourselves. A thousand fibers connect us with our fellow men; and among those fibers, as sympathetic threads, our actions run as causes, and they come back to us as effects."
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Dirigible
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« Reply #10 on: September 30, 2006, 02:15:04 PM »

Quote
and he was the first to present the idea of a schism within the order of shadow, so he knows what he speaks of.

Hey, I learned my lesson the last time Shadowfane yelled at me when I mistakenly made that claim. I simply came up with the name Devout, and adjusted the overlong title of the 'Cabal of the Unblinking Eye'.
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Nifelhein
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« Reply #11 on: September 30, 2006, 02:21:58 PM »

Well then, sorry, you were one of the responsible for the shape we see in the books today then. Wink
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Bleak Knight
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« Reply #12 on: September 30, 2006, 05:15:40 PM »

Cabal of the Unblinking eye. Man, sometimes, Shads went over the top.

Oh well, speak no ill of the dead... (No, he's not dead, he's just not around on AtS anymore. Tongue)
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