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Author Topic: Question on Spellpower  (Read 4458 times)
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Kawaihae
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Posts: 9



« on: September 22, 2006, 02:19:24 PM »

In a pre-pre game session last night, I had my friends roll up some characters and tell me what kinds of things that they might want to do with them. With three people playing:

P1: Defender : Painless
P2: Rogue : Healer
P3: Channeler (charasmatic) : Dragonblooded

I think I have a pretty good grasp on the first two, but I was puzzled about how the channeler uses spell energy.

First off, How much spell enrgy do you start off with? Where is this stated? (I have the 2.5 edition book).

It says from the book on page 127:

Quote
In order to cast a spell, the caster must pay one spell energy point per level of the spell he wishes to cast. It's that simple.

It gives an exmaple of a 3rd level spell costing 3 enrgy points. Fair enough.

How much energy does it cost to cast the level zero spells?

I can see that on page 77 under Bonus Spell Energy:

Quote
The Channeler's maximum spell energy increases by one point for every level of channeler he gains.

What is the starting amount?

Thanks,

Kawaihae
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Song_of_Shadow
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« Reply #1 on: September 22, 2006, 02:46:16 PM »

I have the regular 2E book.
page: 126
... In addition, he gains a number of spell energy points equal to his spellcasting ability modifier."
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Nifelhein
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Whisper's Will


« Reply #2 on: September 22, 2006, 03:43:53 PM »

Okay, to make it clear to you, start with Magecraft description on page 123/124, it does not say much, then head over to Channeled magic on page 126 (as teh feat says), there you get the following:

Spells known: prestidigitation plust three 0-level spells (chosen from a list based ont he trtadition) plus one 1st elvel spell (that can't eb drawn from the greater schools of magic, it does not say so, but i think that is what we ended up with in the Errata thread on the deceased boards).

Number of 0-level spells per day: 3+spellcasting ability modifier for free, pay 1 spell energy per spell beyond that number. There is a note on this on the official errata as well, download it from FFG's website, linked for easyness

Spell energy: as song said, you get a number of spell energy equal to your spellcasting ability modifier. You can also have bonus from race (or a negative bonus in the case of the dwarves), heroic path (dragonblooded is just the logical choice, your player has noticed that), class (channeler class grants 1 spell energy per class level) and possibly feats (Tome of Sorrows has one feat for this, free download from our site).

Spell cost: spells cost their level in spell energy, greater school spells cost their level plus 2 spell energy, 0-level spells do not cost until you cast 3+your ability modifier, after that you must pay 1 spel energy for each.

i hope this helps you figure it out, all this information is taken from the first few paragraphs on page 126 plus the racial and class descriptions. I am ceertain that if i got anything wrong someone will come out and quickly point it out. Wink
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Albert
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From the north


« Reply #3 on: September 30, 2006, 08:08:36 AM »

Quote
a negative bonus
Most commonly refered to as  "a penalty"Wink, sorry Nif.

Also, spell energy costs can be reduced by a number of class abilities, like the druid and wizard prcs. Additionaly magic items called Spell Talismans, and magical locations called Nexus can reduce the spell energy cost of spells.

Legates ignore these rules and cast spells like normal clerics, but you probably knew that.
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Kawaihae
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« Reply #4 on: October 01, 2006, 12:01:20 AM »

Yes.

Thanks for all the pointers! I have not made much progress in the way of world contruaction this past week, the daily grind has me under its thumb, and I have my own black mirror that I must make sacrifices to. But next week, I;ll get more down on the village of Griswich. When enough is down I will post here for comments.

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Nifelhein
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« Reply #5 on: October 01, 2006, 04:14:47 AM »

Albert, don't mind being corrected, but I chose to use negative bons there instead of penalty, first because 3rd edition loves the term. Wink

Kawaihae, Don't worry, if you want to brainstorm ideas we can help too, so don't hesitate toshare whatever thoughts you are having with us. Grin
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Kawaihae
Heepa-Heepa


Spell Energy / Taint +0/-0
Posts: 9



« Reply #6 on: December 22, 2006, 06:04:48 AM »

Sorry to dig up an old subject but this one involves Running out of spell energy. On page 127 the Midnight 2E book says that channelers can sacrifice their life essence for spell energy. So given a character with say 14 constitution, they could cast say (14-3) additional spells a day and have an altered con of say 4? Sleep a night, and be back the next day?

That's 11 more spell energy points right there. Is this what is intended?

Thanks.
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sinbad
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« Reply #7 on: December 23, 2006, 05:34:05 AM »

That's correct.

Of course when you start draining your Con you reduce your hit points and also your fortitude save, but hey, that's a risk you take...

and don't foget those pesky astirax who drain con from channelers...

or lots of different poisons that drain con....

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Albert
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From the north


« Reply #8 on: December 23, 2006, 02:27:29 PM »

That is how it is intended, yes. It's very good if the channeler is in a reasonably safe location, and has time to rest. But living at con 4 is not very pleasant, you probably have 1hp per level if you're all channeler meaning a single hit from an average orc will kill you, and a -3 to checks vs. fatigue or on fortitude saves is also going to be painful.
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sinbad
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« Reply #9 on: December 23, 2006, 02:34:59 PM »

Or if he's bonded to a nexus... that always helps. Of course then he's a stationary target to his multitude of enemies.

Oh, the joys of playing a Channeler  Smiley

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Albert
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From the north


« Reply #10 on: December 23, 2006, 03:56:48 PM »

Guess what sitting on a nexus while lowering your con score to that of a duck makes you?

Actually, nexuses (or nexi??) are among my favorite plot elements, if they somehow seem to spin out of control you can always have the shadow discovering them. Great arcane power with less room for abuse than items.
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