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Author Topic: Races and the campaign  (Read 4782 times)
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WerewolfPaladin
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« on: September 15, 2006, 01:01:34 PM »

So, my group has decided they would like to do a resistance campaign in occupied territory. To me, this looks like it will limit the races that work easily (Humans, Gnomes, and Orcs being the shoe-ins). I have one player who wants to play an elf though. Has anyone managed to work this in without just leaving that player out in the cold every time the party needs to go into an occupied town? What about the mixed races? I noticed that it seemed like even being related to a fey race was grounds for immediate execution or enslavement.
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Bleak Knight
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« Reply #1 on: September 15, 2006, 01:47:55 PM »

Clip his ears, destroy his silken hair, dirty him down, and have him pose as a woman. Should work.

As for mixed races, Dwarrow should manage, and there are evil Dworgs in occupied Erenland (at least in Star and Shadow), so that should work too. Elflings, no way (unless you force him to be a mutliated transvestite, as suggested above).
« Last Edit: September 15, 2006, 01:49:54 PM by Bleak Knight » Logged
Nifelhein
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« Reply #2 on: September 15, 2006, 03:30:06 PM »

Welcome aboard AtS, Werewolf Paladin, just a note, your nickname could have space in it. Roll Eyes

I think playing an elf has no place in a campaign that follows the ideas you presented, even more if the players decided tehy wanted it that way. He could possibly play a halfling or an elfling instead without much trouble to himself, but a group of humans would be the most inconspicuous of all.

Some half bloods are more clearly different than others, like a dwarrow or dworg, others are more subtle due to less distance bloodline connections, like an elfling. All in all, I would tell this player to stick with the group's idea instead of trying the super cool one he has thought off, odds are he won't get away with it. If he still wants to play it, then let him, but don't be soft on him at all, if it ends as Bleak suggested, so be it.

You can see i disagree with Bleak there. Wink
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"We cannot live only for ourselves. A thousand fibers connect us with our fellow men; and among those fibers, as sympathetic threads, our actions run as causes, and they come back to us as effects."
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WerewolfPaladin
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« Reply #3 on: September 15, 2006, 03:46:12 PM »

Welcome aboard AtS, Werewolf Paladin, just a note, your nickname could have space in it. Roll Eyes
I didn't know that, but it's the handle I use frequently everywhere else, so why confuse myself? Smiley

Quote
I think playing an elf has no place in a campaign that follows the ideas you presented, even more if the players decided tehy wanted it that way. He could possibly play a halfling or an elfling instead without much trouble to himself, but a group of humans would be the most inconspicuous of all.

Some half bloods are more clearly different than others, like a dwarrow or dworg, others are more subtle due to less distance bloodline connections, like an elfling. All in all, I would tell this player to stick with the group's idea instead of trying the super cool one he has thought off, odds are he won't get away with it. If he still wants to play it, then let him, but don't be soft on him at all, if it ends as Bleak suggested, so be it.

You can see i disagree with Bleak there. Wink
I agree that an elf really doesn't have any place in the campaign and I'm likely going to put my foot down on it and say no, but I wanted to see what some more experienced people thought.
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Dirigible
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« Reply #4 on: September 15, 2006, 07:32:39 PM »

Bleak's (frankly sadistic) idea is certainly a viable option if you want to enforce the sense of oppression and persecution and keep the PC in the thick of the action. Magical disguises offer a more comfortable, more risky method. Talk to the player before character generation, see if s/he's interested in tackling that kind of misery. Players are always more happy to roleplay their characters suffering if they are allowed to choose it for themselves Smiley
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Nifelhein
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« Reply #5 on: September 16, 2006, 08:52:17 AM »

Not only what Dirigble said, but disguise is a mundane skill he cn choose to boost too, he can take skill focus, a feat that boosts two skills and includes disguise and then have maximum ranks at it, with a good Charisma score and a city where there are more than a couple suspicious characters, eh can live with it.

He would still have to avoid calling attention, but could become an interesting character to play. The reason I would probably not aow it is that few players would have the talent and ability needed to keep such a character alive and that the group decided for something they thought would be fun, meaning they were probably not factoring elves and dwarves into the group.

Just some more thoughts. Wink
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Bleak Knight
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« Reply #6 on: September 16, 2006, 06:22:17 PM »

Slight derailing: Wasn't the NPC who gives the players their mission in the intro adventure in MN01 an elf? In an Erenlander village? On the Eren river?

Okok, so she got busted. But she was there.
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smeagol
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« Reply #7 on: September 17, 2006, 06:02:13 AM »

Bleak,

You're right: the MN01 intro adventure featured an elven "spy" in an Erenlander village. Not a very common occurence, though.

I'd allow a fey PC only if the player has already proven he's capable of handling intelligently that kind of challenge.
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WerewolfPaladin
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« Reply #8 on: September 17, 2006, 09:10:51 AM »

Well, the player has proven to be able to play intelligent, charismatic characters before. He tends to play mages and psionicists in D&D, but he also plays good social rogues when the need arises. There's a player or two in my group that I wouldn't trust to do that, but this guy might be able to pull it off. I'll discuss it with him.
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Nifelhein
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« Reply #9 on: September 17, 2006, 11:47:07 AM »

Yes, in Mn01 there is an elven spy in human lands, she is running away too, and uses mundane disguise to keep out of sight, her total bonus is +18 (which anyone trying to notice would have to roll spot against), so it is a frily high bonus, and she is 7th level. Since she is trailed, that also shows how dangerous it is to try such a thing, and the fact that she is not settled in a place but a spy that moves from one palce to another displays how a starting character could be dangerous to a PC party, for usually they start fixed in a small region or even in a singe city/town, and that they would usually generate more than one event to call attention to suspicious characters in town.

If you consider the supplement Under the Shadow, they have specially trained animals at the city gate to detect elves and other fey, so any large city would probably hsot a few of those, to help enforce the law and reduce elven interference in town. As I said, it is possible, true, but the GM must make it clear to the player of how things are going to be and what will happen if he is caught and the game must support a situation where the characters are exposed in the middle of the game.

it could always lead to intersting roleplaying and storylines though. Wink
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