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Author Topic: Atlas of Aryth (end)  (Read 2069 times)
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smeagol
Bane of Legates
****

Spell Energy / Taint +9/-2
Gender: Male
Posts: 635


Hiding from Shadow


« on: September 01, 2006, 03:24:11 AM »

Here are the locations that were described, neither in M2E, nor in my "Atlas" (see the site features).

Arnthora : this village hosts Erunsil civilians, working feverishly to craft precious items to support the snow elves’ troops on the frontlines. Almost all inhabitants are women, children, or elderly or crippled men, spending their days producing clothes, food, and weapons for their warriors. The village is not well protected, and it could be a complete disaster for the elves if it were attacked.

Dourfir : this wooden fort is avoided by orcs as by elves. It is held by fallen Erunsil warriors who, in death, retained enough sanity to keep the fight against the Shadow. They daily hunt for orcs, whom they eat, which prevents them from degenerating into ungral. They are an effective defense for the Erunsil front, but the wise know better than to approach this place.

Hendar : this small village hosts a yearly bazaar, where all Asmadarin clans gather to trade their most valuable goods. Tournaments are held during this time, the result of which often determining who will be worthy of a clan leader’s daughter.

Myr Dolor (lake): when House Dale from Riismark tried to resist the Shadow invasion, it is said it took its last stand on this lakeshore, while putting the heir and his personal guard on barges to let him flee. Some fishermen whisper that on clear days, they can see the dead’s armours and weapons shine at the bottom of the lake, in perfect condition. Local superstition has so far prevented any from reclaiming such lost artifacts.

Pale Mere : This lake is rumoured to be haunted by the ghosts of dwarves. Long ago, when the dwarven unity failed, a battle was held on the lakeshore, in a foggy day. Not knowing friend from foe, two clans slaughtered each other. Now it is said it’s better to avoid the place during foggy days or nights, as the ghosts are then looking for other victims.

Road of the Moon : it is said that any who search for the Hall of the High Kings will lose his way in the treacherous mountains, as part of an elaborate trap designed to fool any desecrators of this sacred dwarven site. The small paved way that winds its way across the mountaintops only ends at the edge of a prodigious chasm. But, if one waits for the guidance of Mother Moon, a silver ribbon will appear that traces a safe way to the lost site. It was originally meant as a pilgrimage road, for those dwarves coming from as far as Calador. Now only the last portion remains intact. The silver road cannot be seen by Tainted creatures such as orcs.

Tane: this small keep was manned by powerful channelers when the Shadow fell on Erenland. They kept resisting even when the orcs had reached the Pellurian. Some whisper their magic was unlimited, perhaps because the site was hosting a power nexus. Whatever the truth, in the second year of the Last Age, a powerful dragon used his flamebreathing abilities on the building. So intense was the heat that now the building looks like it’s made of black glass (the heat actually melted the stones), effectively sealing it forever. No one ever heard of the channelers anymore.

Westrin : this small village is mostly inhabited by Miransil fishermen. But it also hosts a handful of elven scholars who study the nearby sites in search of answers about the elthedar, and perhaps the Lost Gods. They actively practice elthedar archeology on behalf of the Witch Queen herself.
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"Il n'est pas besoin d'espérer pour entreprendre ni de réussir pour persévérer" - Devise de la famille d'Orange
smeagol
Bane of Legates
****

Spell Energy / Taint +9/-2
Gender: Male
Posts: 635


Hiding from Shadow


« Reply #1 on: September 01, 2006, 08:40:44 AM »

The whole thing in a .pdf file.

* A short Midnight 2E Gazetteer.pdf (84.79 KB - downloaded 637 times.)
« Last Edit: September 17, 2006, 06:08:04 AM by smeagol » Logged
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Against the Shadow  |  Forum  |  Midnight & RPGs  |  GM's Corner (Moderators: Bleak Knight, Glacialis)  |  Topic: Atlas of Aryth (end)
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