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Author Topic: Spawn of Jariksla  (Read 1649 times)
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Kane
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Spell Energy / Taint +12/-3
Posts: 715


« on: May 25, 2010, 04:51:11 AM »

As promised off we're in the White Desert.  Next week is a more meat and potatoes creature in northern Erenland.  Only three left before the series ends.  Enjoy

Kane

We’d spent almost an arc climbing through the mountains looking for a pass to the east. My masters were convinced that the kurgan had villages cut into the eastern slope and may be providing food and other supplies to Calador. We had left the Road of Kings, heading north and east. If there had once been a road or marked trail, it was long buried. The fey have destroyed every trail marker or milepost and closed off many of the old trade roads.

We reached one of the lesser summits yesterday and I called a rest. We had three dead due to accidents and rock falls, which was less then I expected. From the peak, I looked for an easier way east and for any sign of the kurgan. All I saw was mile after mile of rugged terrain and potentially dangerous gorges. I thought we were on a fool’s errand and we’d be forced to back track soon if we didn’t find the Kurgan. With no way of knowing if we were going in the right direction, I chose what appeared to be the easiest path through the peaks.

Three days later I finally found a sign; carrion birds circling just beyond the next rise. There had to be two dozen birds, so it wasn’t a single dead body. We moved as quickly as possible trying to get to the carrion before it was picked clean. As we came up to the crest, I waved my troops down; we’d approach quietly in case there were survivors. I crept up to the ridge and peered over.  My caution probably saved all our lives.  

On the other side of the rise, were dozens of dead mountain sheep being slowly devoured by three scaled creatures. They were unlike anything I had seen before. Two had what appeared to be fully functioning wings and two clawed feet.  The third had small malformed wings and four clawed feet.  All were over fifteen feet in length.  In some ways they resembled wyverns, but they moved more gracefully and didn’t have the poisonous tail. The sheep appeared to have died quickly and were still grouped together.  However these creatures killed them, it was fast, and hadn’t given the sheep time to scatter.

There was no way to safely go around them, and I didn’t have the enough troops to fight.  Whatever they were, they were powerful and likely fought as a pack. With what I’ve seen, it was now safe for me to turn around and return to Jahzir’s army.  I hadn’t found the kurgan, but I’d found something even more interesting. I was sure that the Night King and the Order of Shadow would be very interesting in finding and potentially taming these creatures.

Spawn of Jariksla
Large Dragon
Hit Dice: 9d12 +36 (95 hp)
Initiative: +7
Speed: 40 ft (flightless version)
20 ft., fly 60 ft (good – winged version)
AC: 24 (+3 dex, +12 natural, -1 size), touch 12, flat-footed 21
Base Attack/Grapple: +9/+14
Attack:  Bite +9 melee (2d6+5)
Full Attack: Bite +15 melee (2d6+5), 2 Claws +14 melee (1d8+5), Tail Slap +14 melee (1d8+5)
Space/Reach: 10 ft./5 ft. (10 ft. with bite or tail slap)
Special Attacks: Breath Weapon, Frightful Presence, Rend
Special Qualities: Damage Reduction 5/magic, Dragon Senses, Mimicry, Scent
Saves: Fort +10, Ref +10, Will +8
Abilities: Str 19, Dex 16, Con 17, Int 12, Wis 10, Cha 14
Skills: Climb/Fly +12, Listen +12, Move Silently +16, Search +10, Spot +12, Survival +12
Feats:    (flightless version): Improved Initiative, Multi-attack, Power Attack, Track, Weapon Focus (bite)
(winged version): Flyby Attack, Improved Initiative, Power Attack, Weapon Focus (bite), Wingover
Environment: Kaladruns, White Desert
Organization: Solitary, Pack (2-6)
Challenge Rating: 11
Alignment: N
Advancement: Large (10-12d12), Huge (14-16d12)

Seeming to rise out of the desert sands is a huge scaled beast. As it rears up, it opens its jaws and spews forth a swirling mass of blinding sand that burns your flesh.

Combat: The Spawn of Jariksla are skilled hunters, that are deceptively quiet and fast. On their own, they will carefully choose where they’ll fight or hunt; making sure there’s a way to escape and ample area to use their breath weapon to maximum effect. They are patient and can lay in wait for days for their prey. If attacking in a group they will drive prey into an area where they can’t retreat and will alternate attacks from the ground and air. They are the lords of the White Desert and have yet to meet any serious threat so they will likely be overconfident and will not retreat until reduced to a quarter of their initial hit points.

Breath Weapon (Ex): As creatures of the White Desert, the Spawn of Jariksla can spew forth a cloud of searing hot sand.  Their breath weapon does 1d6 damage for every two HD of the dragon.  The sand spews forth in a cone to a distance of no more then forty feet.  All those inside the cone can make a Ref save (DC 18) to take half damage, but also have to make a Fort Save (DC16) or be blinded for 1d4 rounds. The Spawn of Jariksla can use their breath weapons only twice per day and must wait five rounds between use.
Dragon Senses (Ex): The Spawn of Jariksla have inherited many, but not all, of the qualities of their sire. They have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.
Frightful Presence (Ex): Few that are alive today have seen a dragon, even one as primitive as the Spawn of Jariksla. Any creature within thirty feet must make a Will save (DC 14) or be frightened. The Spawn use this ability, especially when hunting in packs to drive their prey ahead of them to an area where they ensure none can escape.
Mimicry (Ex): The spawn were created to avoid detection and merge with the harsh terrain of the White Desert and the eastern slopes of the Kaladrun Mountains. When not moving, the Spawn’s scales change color to take on the appearance of the surrounding terrain. This ability makes the Spawn very difficult to Spot (DC 22), and gives the Spawn a 1-4 in 6 chance of surprising their prey.  
Rend (Ex): If the flightless version of the Spawn hits with both of its claws, it can rip the flesh from its victims doing an additional 1d8+5 damage. The flying Spawn are unable to stay aloft and still rend their foes.

The Spawn of Jariksla are the deformed offspring of a dragon long thought dead. At the end of the Second Age, the dragon Jariksla appeared to fall mortally wounded over the Frozen Wastes. Jariksla had seen his race decline and fragment due to Izrador’s corruption. Every dragon that fell was irreplaceable; their age was coming to an end. Not willing to accept that tens of thousands of years of wisdom and culture would be lost, Jariksla staged his own death so he would be forgotten by both his own kind and the Shadow. He retreated to an almost lifeless area of the White Desert to heal his wounds and seek a means to preserve his race.

After over a thousand years of study and experimentation, Jariksla discovered a means of merging his blood with flesh of the recently dead to create a primitive form of offspring. After dozens of failures, he has found the formula to create two types of lesser dragons. They were imperfect copies to be sure, but gave hope that further advances could be discovered if he is given time. As the Shadow’s grip tightens over the Kaladruns and starts to ever so slowly move into the White Desert, the time Jariksla seeks may be slipping away. Once his brood is detected, he knows the Shadow and his remaining kin will seek their source.

Creating a spawn requires both an immense amount of recently killed flesh and a dangerous amount of Jariksla’s own blood. The flesh is interred in a specially designed pit, surrounded with wards and symbols of power. The pit is both naturally and externally heated, cooking the flesh which is bathed in the dragon’s blood. The pit is then sealed while the flesh and dragon’s blood merges and incubates. Weeks later the offspring is “born” and claws its way out of the pit fully formed. Creating a spawn gravely weakens Jariksla and he is vulnerable for more then arc as he recovers from the severe loss of blood. Due to the toll on his body, Jariksla can produce no more then a single spawn per year.

In this 99th year of the Last Age, Jariksla’s children number in the dozens and have spread across the White Desert. Hunger has begun to drive them toward the Kaladruns and soon southern Erenland. Jariksla has retained control of the oldest and largest of his spawn and keeps them close to both observe their development and to provide protection as he continues his experiment. If seriously threatened, Jariksla would summon his children home and make the Shadow pay a terrible price to kill or capture him.
« Last Edit: May 25, 2010, 05:03:26 AM by Kane » Logged
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