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Author Topic: the Maevin  (Read 2262 times)
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smeagol
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Hiding from Shadow


« on: August 10, 2006, 12:00:14 PM »

I believe this was written by Whisper_Adept. Arnon?

The Maevin

The culture of the Jungle Elves evolved along different lines than that of their northern cousins. The Aruun is alive with demons and spirits, and in order to survive in this hostile jungle realm the Danisil had to learn how to deal with them by using their own rules. The strongest of these enigmatic spirits are called the Loa, and they rule supreme over the lower spirits like lords. Acting as emissaries, a select few Danisil approached these Loa and offerred them their fealty in exchange for the protection of their tribes. Deals were struck between the dark elfkin and the spirit lords, and the path of the Maevin was born.

The Maevin, like the druids, are a tradition of Spiritual channellers that deal with natural world. Unlike the Druids, who deal more with animals and plants ... the Maevin deal with spirits and souls. Rare and feared by those that know of them, Maevin nevertheless command a healthy respect from the Danisil. Hermits by nature, most Maevin dwell outside of Danisil tribal communities so that their strange magical rituals can't be observed by prying eyes. Despite their status as shady outsiders in Jungle Elf society, they nevertheless serve a valuable role in the spiritual community when there are no druids present. Maevin are often called upon to perform funerary rites and exorcisms, and their uncanny insight into the hidden nature of good and evil is often called upon to in the Danisil's never ending fighting against the Demons and the Shadow.

Requirements:
Race: Danisil
BAB: +3
Skills: Knowledge (Arcana) 8, Spellcraft 8, Diplomacy 4, Perform (dance) 4
Feats: Spellcasting (Conjuration, Greater), Spellcasting (Necromancy) Channelling: Must cast magic in the Spiritual tradition.

Hit Die: d6
BAB: 3/4 (as a cleric)
Good Saves: Will
Poor Saves: Fortitude, Reflex
Skills: Diplomacy (Cha), Gather Information (Int), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Perform (Cha), Sense Motive (Wis), Spellcraft (Int), Survival (Wis)
Skill Points: 4 + Int Modifier

Art of Magic: A Maevin gains one additional point of spell energy per level of the Maevin class. These spell points stack with those conferred by the Magecraft feat and the Channeller class. In addition, levels of Mambo add with those of Channeller to determine overrall caster level.

Spell Knowledge: At every even numbered level, the Maevin automatically learns one new spell of any level that she can cast. These spells are knowledge gleaned from the Loa, and thus can only be of the Conjuration, Necromancy, and Enchantment schools. A Maevin can learn spells of other schools normally, by spending time, money, and experience points.

 Whispers of the Loa - Due to numerous bargains, deals, and other binding transactions that they have forged throughout the ages with the Loa, the Maevin is privy to knowledge that others think secret. Once per day, the Maevin can petition the Loa and other spirits that are bound to them to divulge to them their secrets and knowledge. By spending 10 minutes engaged in meditative ritual, the Maevin gains a +10 insight bonus for any single Knowledge check or Gather Information check. Unlike the standard use of Gather Information, the Maevin doesn't have to talk to anyone to make the check, as the contacts that she is speaking with are of the incorporeal nature.

Spiritual Familiar - At 1st level, the Maevin learns a secret ritual that allows them to bind a minor Loa essence with that of her familiar. Her familiar gains either the Celestial Creature or Fiendish Creature template (determined by the Maevin). In addition to the normal Familiar abilites, it also gains the Special Qualities of a Celestial/Fiendish Creature with a HD equivalent of half the Mambo's caster level.

Dance of the Loa - The Maevin are infamous for their occult ritualistic dancing, which is said to draw the magical attention of the Loa. If the Loa are impressed by the dancing of the Maevin, they gift her with a surge of magical power that makes the casting of powerful Ritual Magic less straining on the body. Starting at 3rd level, when casting ritual magic, the Maevin may roll a Perform check. For every 5 increments above 10 that she rolls for her Perform check, the Maevin is considered to be one extra participant when determining the outcome of any casting of ritual magic.

Loa's Feast - The tradition of ritual sacrifice among the Maevin is well-known, and is responsible for the infamy of many Danisil spellcasters who follow this path. Most Maevin only sacrifice animals and other non-sentient creatures when they utilize Loa's Feast, but sometimes dire circumstances call for them to ritually kill humans and other fey. When casting a spell that requires an XP expenditure, crafting a magical item, or utilizing any other magical procedure that involves spending XP, the Maevin may choose to instead sacrifice another living creature instead of using up his own experience points. This can pay for all or some of the required cost of the magic. Most Maevin of good alignment only sacrifice animals to the Loa, but there are more than enough with less scruples and find little guilt in killing humans and their kin. The XP generated by the sacrifice does not add to the Maevin's personal XP pool, it can only be used to power a magical effect or item enchantment (or the like). The amount of XP generated depends on the sacrifice. Animal: HD x 50 = XP Human or Fey: HD x 100 = XP Dragon: HD x 200 = XP Outsider: HD x 500 = XP The ritual sacrifice of the Loa's Feast takes one hour to perform, and during that time the sacrifice must be bound in a ritual fashion and privy to a Coup de Grace attack. Such sacrificial victims are usually adminstered powerful poisons and narcotics that render them unconscious ... so that they are more compliant with the ritual. When it comes to offering up dragons and Outsiders up as a Loa's Feast, powerful magics are often involved.

Vessel of the Loa - Starting at 7th level, a Maevin can invite a Loa to possess her body once per day in exchange for a surge in spiritual power. When possessed in this way, the Maevin gains either the Half-Celestial template or the Half-Fiend template (as determined by the Maevin when this power is used) for 10 minutes per Maevin class level. At the end of this time, the Maevin must make a Will save (DC 20). If she fails the save, the Loa has fully possessed her and is in control of her body and may do as she wishes with it. This condition persists for a week, at the end of which the Maevin is entitled to another Will save, with the DC increased by 2 (DC 22). If the Maevin fails again, she is possessed for another week. Every week that she remains possessed in this way, the Will save increases by +2. The Loa has access to all of the Maevin's class abilities, feats, racial abilities and magical knowledge in addition to the benefits conferred by the template. This possession can be prematurely ended if the Loa/Maevin is the target of the dismissal spell.

Craft Fetish - A fetish is an object, often a doll or a adornment, that acts as a repository for a bound soul. A fetish acts as a good luck charm and can also be used to fuel magic at the expense of the soul's destruction. A Maevin learns the secret of fetish creation at 9th level. It is said that the soul-tree binding magic closely guarded by the Whisper Adepts traces its roots back to the Maevin's skill at creating fetishes. The ritual to bind a soul into a fetish takes place during the time elapsing between a person's death and their Will save to see if they rise as one of the Fell. The body is carefully prepared by the Maevin, and the object that she intends to bind the deceased soul to is placed in the mouth of corpse. The body is then buried into the earth up to its neck. The Maevin must then cast a Magic Circle (inverted) around the grave to prevent the ghost from escaping and spend a number of XP equal to the number of HD the target had during its life x 25 (this cost my be paid for by utilizing Loa's Feast above). By doing so, the soul of the person is bound to the object, thus becoming a fetish. A fetish confers upon its possesser a Luck bonus to saves equal to the number of levels the bound soul had in life divided by two. Also, the Maevin can use the bound soul as energy to fuel her own spells. If used in this manner, the fetish provides a number of spell points equal to the HD the soul had in life. These points of spell energy doesn't replenish, and for every spell point harvested from the fetish in this way, the overall "HD" of the bound soul goes down by one (thus lowering the Luck bonus to Saving Throws). When all the HD are reduced in this manner, the soul is forever destroyed.


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Nifelhein
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Whisper's Will


« Reply #1 on: August 10, 2006, 12:02:52 PM »

Whisper Adept was the author, from memory, don't have to check, debated a lot on it myself.
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