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Author Topic: An item for storing spell energy  (Read 2762 times)
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« on: January 04, 2007, 08:32:09 AM »

Do they exist?
I think I've read about this somewhere, an item that could (temporarily?) store spell energe for a channeler, either extra SE siphoned of a nexus or store some of their own, on a day when they don't use it. Later this SE could be used by the channeler to pay for spells as if it were his own. Each item had a limit to the amount of SE it could store.

Have I imagined these? If not, does anyone have the page numbers, or the post the originated in.
If yes, I need to create mechanics for these items, since I'm probably including one in my campaign.

Spell Energy / Taint +6/-3
Gender: Male
Posts: 300

« Reply #1 on: January 04, 2007, 06:28:10 PM »

There's an item mentioned in I think Sorcery & Shadow, but it's used by legates to transport the magic siphoned from a nexus to a corith.

Spell Energy / Taint +22/-0
Gender: Male
Posts: 2,118

Whisper's Will

« Reply #2 on: January 04, 2007, 09:16:41 PM »

I have a player that thought that was how Power Reservoir from S&S worked but that is not it at all, I must say i have no memory of that at all so you would better start looking at Hammer, Hand and Legend, sicne those are the only ones i haven't read cover to cover, mainly because I do not own them yet. Wink

"We cannot live only for ourselves. A thousand fibers connect us with our fellow men; and among those fibers, as sympathetic threads, our actions run as causes, and they come back to us as effects."
 - Attributed to Herman Melville.
« Reply #3 on: January 05, 2007, 08:04:10 AM »

I'm pretty sure it's not in Legend, or Sorcery, and having a campaign near the mountains (see the Kardoling thread) means I have red through most of Hammer. Maybe it's in hand.
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