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Savage Midnight
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Topic: Savage Midnight (Read 22562 times)
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arnon
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Re: Savage Midnight
«
Reply #50 on:
February 18, 2008, 06:24:17 AM »
Just had a quick look through these files jscifert,
Very nice indeed... even though i have not had the chance to look at Savage Worlds.
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jscifert
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Re: Savage Midnight
«
Reply #51 on:
January 23, 2009, 07:40:22 AM »
Here is the latest updated file, with all information to date!
Savage Midnight - 2-6-08.zip
(315.76 KB - downloaded 389 times.)
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arnon
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Re: Savage Midnight
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Reply #52 on:
January 23, 2009, 08:07:29 AM »
That's great jscifert!
I'm assuming you play-tested it. So please tell us how does it play? how does it feel? Savage World tends to be more action-y than d20, does it lend well to Midnight?
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jscifert
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Re: Savage Midnight
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Reply #53 on:
January 23, 2009, 10:06:29 PM »
The beauty of SW, I think, is that it can play very well tabletop for action or with more of an intrigue feel. I think the conversion works well - certainly some bugs to work on and I am looking at re-working the Heroic Paths a bit, but overall, very satisfied! Can certainly capture the feel of Midnight!!!
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TheStranger
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Re: Savage Midnight
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Reply #54 on:
January 25, 2009, 01:55:06 AM »
Well we are currently on week four of our Savage Conversion of Midnight and I, for one, like it. It is far simpler than d20, without be 4th ed.
Channeler casting has been our greatest hurdle and we settled on costs for direct damage spells (Smite, bolt, blast etc) being one point higher than normal. Originally we set it at two but it was pointed out to me that spell point progression makes most of those spells prohibitively costly at even Seasoned and Veteran ranks. The argument can still be made for point costs at 2 points higher since all Channelers have the Soul Drain edge. We will see how it plays out.
I will be eliminating the Dornish group fighting bonus as it has never been a benefit to any PC in a Midnight game I have played over the past 5 years. I will be replacing with a "Stoke Fury" ability that requires that the Dorn gnaw his shield, yell insults, sing a dirge to his fallen ancestors etc and gain a +1 bonus to his Fighting/Throwing skill for a number of rounds equal to his Vigor attribute score.
Orcs will retain the group fighting bonus.
Sunder should be open to all races, particularly since every Orc statted up in D20 had the Improved Sunder Feat.
So far that is all we have encountered currently. I will try to keep up the comments as we delve deeper in to Savage Worlds and Midnight.
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jscifert
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Re: Savage Midnight
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Reply #55 on:
February 11, 2009, 12:28:54 PM »
OK, Here is an updated and modified version of the Savage Midnight document. Big change is that the Heroic paths are now linked to Rank progression as far as benefits gained at each Rank. I think this translates the "feel" of Midnight better than the original postings. Thanks for the suggestions, everyone, and I hope you enjoy! Feedback welcome!
Jeff
Savage Midnight - 2-11-09.zip
(336.94 KB - downloaded 413 times.)
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Tommy Brownell
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Re: Savage Midnight
«
Reply #56 on:
March 21, 2009, 08:18:10 PM »
Quote from: jscifert on February 11, 2009, 12:28:54 PM
OK, Here is an updated and modified version of the Savage Midnight document. Big change is that the Heroic paths are now linked to Rank progression as far as benefits gained at each Rank. I think this translates the "feel" of Midnight better than the original postings. Thanks for the suggestions, everyone, and I hope you enjoy! Feedback welcome!
Jeff
Pardon the necro, but I just wanted to pop in here because this topic is what brought me back here! I have been planning on doing either a Unisystem or Savage Worlds conversion for some time now, and just haven't had the time, and am PUMPED at this...I have it downloaded and want to get it printed out to get Savage Midnight in the queue for at least one of my friends!
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Doomed Hero
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Re: Savage Midnight
«
Reply #57 on:
March 21, 2009, 10:02:06 PM »
It's..... ALIVE!!!! AHAHAHAHA!!!
All hail the Zombie thread!!!
Can you link the Midnight thread from the other website that brought you back to us? I'm curious to see the discussion there.
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Tommy Brownell
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Re: Savage Midnight
«
Reply #58 on:
March 21, 2009, 10:17:09 PM »
Yeah! It's:
http://forum.rpg.net/showthread.php?t=440040&goto=newpost
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arnon
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Re: Savage Midnight
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Reply #59 on:
April 01, 2009, 05:49:05 AM »
I've recently had the opportunity to peek into the Solomon Kane Savage Worlds book, and thought that the magic system there could be very fitting to Midnight.
In essence, there are no Spell Points. Each spell has a Spell Casting modifier that may be reduced if the caster decides to spend more time casting the spell or perhaps with certain "fetishes".
So a spell could have a "-4" modifier, meaning that you throw your Casting die with the penalty, score a success and your OK. HOWEVER, backlash from failure is much more sever in Solomon Kane, causing the character to loose ability to cast spells for sometime (from rounds to days), gain a boost to spellcasting for sometime, or on a Snake Eyes (Casting Dice AND Wild Dice roll up as 1) loose the ability to cast spells permanently.
Some of these might be too harsh, but i think it can be a nice fit for Midnight, maybe adjust the backlash table a bit.
Of course, i've only had 3 sessions of Pulp Savage Worlds, so it's all theoretical...
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White Wolf
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Re: Savage Midnight
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Reply #60 on:
July 23, 2009, 07:18:47 AM »
WOW! I've played some Savage Worlds and I really enjoy the system. Midnight has been my all time favorite setting and I was thinking of dong exactly what you've done jscifert.
I havn't read all of your document yet but I will. Since your last posting is dated Feb 2009, I was wondering if any comments would be read by you. So let me know if you are still around and I will be happy to add my 2 cents.
BTW GREAT JOB so far on what I did read.
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EdwardP
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Re: Savage Midnight
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Reply #61 on:
December 15, 2010, 07:28:08 PM »
I just started playing Savage Worlds and am greatly interested in this document. Any chance this could be formated into a PDF like those Tome of Sorrows books?
Thanks!
-Ed
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jscifert
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Re: Savage Midnight
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Reply #62 on:
December 21, 2010, 12:47:28 AM »
I can certainly look into formatting it into a PDF if people are interested. I still lurk around the boards and if people like what I have cobbled together, then happy to oblige! Hope to get to it soon, after the holidays and all.
Merry Christmas everyone!
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arnon
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Re: Savage Midnight
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Reply #63 on:
December 22, 2010, 03:23:06 PM »
Hi jscifert,
Have you done any additional modification to your conversion? Is it still working good and fitting for Midnight?
Thanks,
-arnon
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jscifert
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Re: Savage Midnight
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Reply #64 on:
January 15, 2011, 08:40:23 AM »
Seems to work well. I have made some minor modifications to the races and the Herbalism sections to make them simpler (reference the herbalism rules from Hellfrost, for instance). Other than that, pretty much the same. Finally have had time after the holiday and work hubub and I have created a single PDF for the file and will try and upload it here now.
Savage Midnight - 2011.zip
(837.97 KB - downloaded 297 times.)
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arnon
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Re: Savage Midnight
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Reply #65 on:
January 15, 2011, 09:58:10 AM »
Quote from: jscifert on January 15, 2011, 08:40:23 AM
Herbalism sections to make them simpler (reference the herbalism rules from Hellfrost, for instance)
Hah. I was going to ask what you think of them. I saw them and immediatly knew they were just right.
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wyrdhamster
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Re: Savage Midnight
«
Reply #66 on:
February 02, 2011, 08:55:04 AM »
Great for this compilation jscifert! Today I got mine copy of Midnight, for whitch I was waitng about 5 years. Now I can run it on Savege Worlds, that is brilliant! Anyone knows about SW Midnight sheet? I gladly help with conversion - been doing mine own Star Wars one for couple a monthes now.
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wyrdhamster
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Re: Savage Midnight
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Reply #67 on:
February 07, 2011, 05:41:14 PM »
As I understand Tired Abilities are to reflect special clasess skills from Midnight, yes? But Heroic Paths you choose on character creation?
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jscifert
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Re: Savage Midnight
«
Reply #68 on:
February 14, 2011, 09:10:29 PM »
Yes, the way I originally had designed the Heroic Paths, you choose one at character creation and gain the benefits.
As for a Midnight SW character sheet, I would LOVE to see one! Please post if you have a chance or send to me at
jscifert@bellsouth.net
.
Thanks and glad you like it
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wyrdhamster
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Re: Savage Midnight
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Reply #69 on:
February 15, 2011, 02:10:18 AM »
We used Savege Worlds Fantasy Sheet -
http://www.naturaltwenty.com/downloads/bw_fantasy_character_sheet.pdf
. With slight modification ( adding some corebooks frames, like Izadors symbol ) could be nicly made in to Midnight one. In sparetime I could look if I GIMP something.
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wegetgeek
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Re: Savage Midnight
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Reply #70 on:
August 23, 2011, 03:56:14 PM »
Just made a character sheet based on the Shaintar one. Here's a blog post talking about it
http://wegetgeek.wordpress.com/2011/08/23/savage-midnight-character-sheet/
. I'll attach the PDF.
Shaintar Char Sheet Midnight.pdf
(283.62 KB - downloaded 138 times.)
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wyrdhamster
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Re: Savage Midnight
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Reply #71 on:
August 23, 2011, 09:44:24 PM »
Love it! ;]
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wegetgeek
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Re: Savage Midnight
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Reply #72 on:
August 24, 2011, 12:15:01 PM »
Thanks, most of the props go the the shaintar guys for their beautiful sheet.
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jscifert
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Re: Savage Midnight
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Reply #73 on:
October 26, 2011, 09:19:23 PM »
OK, everyone! I have updated the Savage Midnight file a bit to mix better with Savage Worlds Deluxe, streamlining some Edges, abilities, correcting spells references, etc. Am sure there is still plenty of room for improvement, but hopefully this is a more "correct" document
Enjoy!!
Savage Midnight - 2011.pdf
(959.18 KB - downloaded 159 times.)
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Nifelhein
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Re: Savage Midnight
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Reply #74 on:
October 27, 2011, 05:53:18 AM »
Superb work!
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