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Author Topic: stickyii's Crown of Shadow [Characters]  (Read 3085 times)
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Pheros
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*****

Spell Energy / Taint +6/-2
Gender: Male
Posts: 1,502



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« on: August 09, 2006, 04:42:07 AM »

Rondingus Brungo
Halfling (small)
Channeler 5
Heroic Path: Charismatic

Abilities:
Str 11, Dex 16, Con 10, Int 9, Wis 10, Cha 16

Saves:
Fort 2, Ref 5, Will 5
+2 vs fear
+2 Will vs evil creatures
+4 vs hot/cold environments and suffocation

Speed 30', Init +3,

hp: 17

AC: 14 (10+3[dex]+1[size])=14

Attack:
Quarterstaff +4, d4, 20/x2
Crossbow +7 (+8 within 30'), d6 (+1 w/in 30'), 19-20/x2


Feats:
Endurance
Toughness
Magecraft
Spellcraft x3
Point Blank Shot
Precise Shot
Craft Magic Arms and Armor

Racial Abilities:
Low-light vision
Create water 3/day; purify food/drink 3/day

Class Abilities:
Force of Personality
-20% XP cost for new spells

Skills:
Appraise -1, Balance +3, Bluff +6, Climb +3, Concentration +4, Diplomacy +3, Disguise +3, Escape Artist +3, Forgery -1, Gather Info +3, Handle Animal +7, Heal +0, Hide +7, Intimidate +3, Jump +2, Knowledge(Central Erenland) -1, , Knowledge(Arcana) +1, Listen +3, Move Silently +5, Prof(herding) +1, Ride +5, Search -1, Sense Motive +1 (+5 vs evil), Spellcraft +4, Spot +4, Survival +6 (+8 in grasslands/plains), Swim +0 (+4 to resist nonlethal damage) , Use Rope +3


Languages: Colonial Pidgin, Halfling, Orcish Pidgin, Durgis Dialect. Not literate.

Equipment:
Jzedrin's Staff
40 crossbow bolts
Light crossbow
Wool tunic (worn)
Weight of equipment: 7 lbs

Spell Energy: 8
Spell Schools: Universal, Transmutation, Lesser Conjuration, Illusion
Spells Known:
Level 0 (6/day): Daze, Prestidigitation, Virtue, Acid Splash, Cure minor wounds, Mage hand, Mending
Level 1: Cure light wounds, Mage armor, Magic weapon, Goodberry, Shillelagh, Enlarge Person
Level 2: Cure moderate wounds, Acid arrow, Invisibility
Level 3: Flame arrow, Water walk

Heroic Path abilities:
1: Charm Person 1/day
2: Hypnotism 1/day
3: Inspiring Oration 1/day
4: Suggestion 1/day
5: +1 Charisma

Story Update:
Ron was brought on board the Great Draken just before its final northbound trip on the Eren, when it was sunk by several unusually large and aggressive river eels. Afterwards he hid from a goblin patrol on the Honored Beauty, where he was reunited with Rarth, learned of Kirin's death, and defended the latter barge from another attack of more mysterious origin. Kirin's death during his absence has only strengthened Rondingus's resolve to deliver the scroll case; his oath to help Kirin complete his quest still remains valid even if the quest can not be finished by Kirin himself.
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Dunkin stats
Pheros
Avatar of the Witch Queen
*****

Spell Energy / Taint +6/-2
Gender: Male
Posts: 1,502



WWW
« Reply #1 on: August 09, 2006, 04:42:54 AM »

Jayne Greykin, 4th Level Erenlander Channeler

STR 11 (+0) Hit Points: 23
DEX 16 (+3)
CON 13 (+1)
INT 18 (+4)
WIS 10 (+0)
CHA 13 (+1)

Saves:
FORT: +2 REF: +4 WILL: +4

Initiative: +3

Attacks: BAB:+3
Melee, Longblade:
+7, 1d8 damage, 18-20/x2 crit
Ranged, Spell:
+6, damage varies.
Touch, Spell:
+6, damage varies.
Ranged, Dagger:
+6, 1d4 damage, 19-20/x2 crit, 10 ft. range.

AC: 13 (+3 Dex), 14 with dodge, or 18 (with +4 from mage armor)

Feats:
-Exotic Weapon Focus (Longblade)
-Weapon Focus (Longblade)
-Weapon Finesse
-Combat Casting
-Dodge

Spellcasting:
Schools known: Universal, Transmutation, Lesser Conjuration, Necromancy.
Spell Energy per day: 8
Spells known:
0th: Detect Magic, Create Water, Cure Minor Wounds, Mage Hand, Mending, Arcane Mark.
1st: Feather Fall, Mage Armor, Pass Without Trace, Cure Light Wounds, Magic Weapon.
2nd: Alter Self, Bullís Strength, Blindness/Deafness, Cat's Grace

Equipment:
Longblade, Backpack, Lorebook, Flint & Steel, Winter Blanket, Bedroll, Tent, Waterskin, Pen & Ink, Set of Clothes, Set of Warm Clothes, Tin Cup, Bowl & Spoon, Two Daggers, Warm Coat.

Languages:
Erenlander, Traderís Tongue, Colonial, Courtier.

Skills:
Bluff (Cha), 5 ranks, +6.
Concentration (Con), 7 ranks, +2 MA, +10.
Craft (alchemy) (Int), 5 ranks, +9.
Diplomacy (Cha), 5 ranks, +6.
Listen (Wis), 2 ranks cc, +2.
Knowledge (arcane) (Int), 7 ranks, +11.
Profession (leatherworking) (Wis), 4 ranks, +4.
Sense Motive (Wis), 7 ranks, +7.
Spellcraft (Int), 6 ranks, +9.
Survival (Wis), 7 ranks, +2 MA, +9.
Hide (Dex), 4 ranks cc, +7.
Move Silently (Dex), 3 ranks cc, +2 MA, +8.
Balance (Dex), 3 ranks cc, +6.
Escape Artist (Dex), 3 ranks cc, +6.
Climb (Str), 1 rank cc, +1.

Heroic Path: Pureblood
1st Level: Master Adventurer, 3 non-charisma based skills get +2 bonus (Concentration, Survival, Move Silently)
2nd Level: Blood of Kings, +2 bonus to charisma based skills toward either dark lord's forces or shadow's enemies (must pick which each day)
3rd Level: Bonus Feat (Dodge)
4th Level: Skill Mastery, can take 10 on a chosen skill, even if circumstances don't normally allow (Concentration).

Special:
Through the battle on the deck of the Honored Beauty, Jayne discovered the power of Necromancy: the power of arcane energy to cause pain and death. With this discovery of this magic, perhaps before he was ready, Jayne has acquired a taint. His left hand glows faintly with dark energy at all times. Although an unfortunate side effect for one who wishes to hide from the Shadow, the glow can easily be hidden if the hand is wrapped in cloth, or concealed within a glove.
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Pheros
Avatar of the Witch Queen
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Spell Energy / Taint +6/-2
Gender: Male
Posts: 1,502



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« Reply #2 on: August 09, 2006, 04:43:32 AM »

Rarth Dwuthin
Dwarrow (small)
Defender 5
Heroic Path: Healer

Abilities:
Str 15, Dex 16, Con 15, Int 13, Wis 8, Cha 14

Saves:
Fort 3, Ref 7, Will 0
+2 vs poison
+2 vs spells

Speed 30', Init +3, Hold breath 45 rounds

hp: 42

AC: 18 (10+3[dex]+1[size]+1[natural]+3[defender]), +2[dodge]=20
Touch AC: 17
Flat Foot AC: 15

Attack:
Improved Unarmed: +8, 1d4+2
Dagger: +6, 1d4+2 (19-20x2) [Medium sized weapon]
Dagger, Ranged: +7, 1d4+2
Grapple: +8

Feats:
Inconspicuous
Dodge

Racial Abilities:
Low-light vision
Prof w/ Gnome weapons

Class Abilities:
Masterful Strike
Stunning Blow, 8/day, DC 14
Offensive Training (Blind/Deafen for 2 rnds, DC 18)
Precise Strike (Ignore 3 points of Damage Reduction)
Improved Grapple (+4, no AoO)
Dodge Training: Increase Dodge bonus by +1

Heroic Path Abilites:
Cure Light Wounds, 2/day
Cure Mod Wounds, 1/day
Restoration, lesser, 1/day
Remove Disease, 1/day

Skills:
Appraise +3 (+2 vs summgling/trading), Balance +5, Bluff +2 (+2 vs Trade/Smuggling/Evil), Climb +5, Concentration +2, Craft[Herbs] +3, Diplomacy +2 (+2 vs trade/evil/smuggling), Escape Artist +3, Forgery +1 (+2 vs smuggling/trading), Gather Info +2 (+2 vs smuggling/trading), Handle Animal +2, Heal +2, Hide +13 (+2 vs evil), Intimidate +2, Knowledge(River Lore) +1, Knowledge(Eren River Valley) +3, Listen -1, Move Silently +7, Perform (Sing/Story/Music) +4, Prof(herbalism) +3, Prof(Boating) +1 (+2 vs trade/smuggling), Prof(fishing) +1, Ride +5, Search +1, Sense Motive -1 (+2 vs evil), Spot -1, Survival +3, Swim +8, Use Rope +5
Parenthetical bonuses not added, and can stack (e.g. Bluff when smuggling tradegoods past evil people is +8)
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Pheros
Avatar of the Witch Queen
*****

Spell Energy / Taint +6/-2
Gender: Male
Posts: 1,502



WWW
« Reply #3 on: August 09, 2006, 04:44:03 AM »

Malachaii
Wogren 1

HP: 25

STR 18 (+4)
DEX 13 (+1)
CON 16 (+3)
INT 7 ( -2)
WIS 13 (+1)
CHA 12 (+1)

AC: 16 (+1 Dex. +5 natural)
Attack:
- Bite (+7) 1d6+4
- Claws x 2 (+2) 1d4+2
- Trip as free action on successful attack (+4)

Saves:
- Fort +6
- Ref +4
- Will +2

Skills:
- Listen, Spot +7
- Survival +5

Special abilities:
- Blindsight
- Scent
- Improved initiative

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