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Author Topic: The Men of Mjarn - Campaign Journal  (Read 12002 times)
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Chaotix
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« Reply #25 on: January 26, 2018, 11:59:23 AM »

Sorry for the long break, holidays and such got in the way. Session 14 is up!

The situation seems desperate, at best.

http://www.chimericalrealm.com/2018/01/momj-corruption-saga-session-14.html
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Chaotix
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« Reply #26 on: February 01, 2018, 04:05:20 PM »

Session 15 has been posted!

*ahem*... INCOMING!!!!

http://www.chimericalrealm.com/2018/02/momj-corruption-saga-session-15.html
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talmor
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« Reply #27 on: February 21, 2018, 04:02:30 PM »

Not to steal Chaotix's fire, but here's the latest update:

http://www.chimericalrealm.com/2018/02/momj-corruption-saga-session-16-winter.html
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Chaotix
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« Reply #28 on: March 01, 2018, 03:31:14 PM »

Session 17 has been posted!

Thank you, talmor (one of my players, Eirik is his character) for posting #16.

As for this session, well... smooth sailing for some, and some actions and consequences for others makes for an interesting mix.

http://www.chimericalrealm.com/2018/03/momj-corruption-saga-session-17.html
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talmor
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« Reply #29 on: March 13, 2018, 03:50:20 PM »

Latest update.

When in doubt, burn it.

http://www.chimericalrealm.com/2018/03/momj-corruption-saga-session-18.html
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talmor
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« Reply #30 on: April 19, 2018, 12:54:44 PM »

Jump first. Figure out how we're going to land later.

http://www.chimericalrealm.com/2018/04/momj-corruption-saga-session-19.html
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Chaotix
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« Reply #31 on: October 24, 2018, 07:45:42 AM »

It's been a long time, life happens, but I'm trying to catch up again as time allows. So, with that said...

Session 20 has been posted!

On to plan B? er... C?

http://www.chimericalrealm.com/2018/10/momj-corruption-saga-session-20.html
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Chaotix
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« Reply #32 on: December 06, 2018, 12:22:23 PM »

Session 21 is now up and available for your perusal!

I'm sorry, there's a what on my ship?

http://www.chimericalrealm.com/2018/12/momj-corruption-saga-session-21.html
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Chaotix
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« Reply #33 on: May 30, 2019, 08:55:52 AM »

This forum has gotten even quieter than it was a few months ago, so I'm just curious if anyone's still reading? I was originally doing this to log the game for my players and thought it'd be fun to put them here for your entertainment and inspiration but 1) I'm really far behind and it's a lot of work to catch up and 2) my players aren't reading them - mostly counting on me to remind them of what's happened in the past.

If anyone here's really interested, let me know and I'll summarize what's happened since and skip the intricately written session-by-session posts. If not, I appreciate you reading and once again hope what I've given so far gives you some ideas for your own games.

Thank you!
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Exile
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« Reply #34 on: June 17, 2019, 02:46:28 PM »

Some of us check in from time to time!  And yes, I'd be interested in reading a summary.  From painful experience, I know how much effort can go into detailed write-ups, and how rarely players trouble to even glance at them!
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Chaotix
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« Reply #35 on: June 17, 2019, 03:07:55 PM »

Right on, I appreciate the encouragement, Exile!   Smiley

Before jumping into a summary of the story that's happened since, I did write up one last detailed post with sporadic dialogue here:  http://www.chimericalrealm.com/2019/06/momj-corruption-saga-session-22.html

I'll take some time to write up a readable summary (so it's not just a big block of unformatted text) in the near future. FYI, this game is still going strong and a lot has happened, so I'll catch you up and then post the occasional summary follow-ups as I have the inspiration and time.
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Exile
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« Reply #36 on: June 17, 2019, 03:15:55 PM »

I'm quite honestly delighted to hear that there's a Midnight game going strong.  Getting past 20 sessions is pretty good for any setting, let alone a decidedly unconventional one like this. Smiley
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Chaotix
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« Reply #37 on: June 18, 2019, 09:55:31 AM »

This is my favorite setting, one I have a really good feel for so I've enjoyed running this for my friends and they're happy to play it!

Once you've completely read up on the individual session write-ups, including that last one, this covers the next several sessions of The Men of Mjarn - The Corruption Saga:

Knowing that Lyra was pregnant, Deirik decided to step up and marry her, and asked Ygvard to perform the ceremony. Ygvard was having his own problems though. Ever since he'd arrived in Baden's Bluff, his clerical magic wasn't working. His prayers were only being answered by visions. Visions of 3 young children he'd seen in different parts of the city in the short while he'd been there... visions of him leaving them dead on the altars of Izrador as sacrifices? No, as proof of faith. Ever since he'd left his legate armor and astirax behind and denied his calling to fit in with others, he's been living a life away from the Shadow. Now the Shadow needed him to show he was truly worthy.

Meanwhile, Eirik met up with "Lily", the Sarcosan prostitute again at a nearby unarmed fighting tournament, where she proved an intelligent and wily foe who ultimately bested him. Afterwards, she showed genuine affection towards Eirik, and he towards her, and told him her real name was Natiri and a relationship was sparked.

Boldulf was having a hard time staying in the city, and went out to hunt and be free with his companion wolf, Sergei, as much as possible to remain in touch with his primal side.

Ygvard struggled with this test from Izrador, talked it over with Deirik, and ultimately decided he couldn't do it. He instead decided to go out into nature, with some guidance from his grandfather, Boldulf, and try to reconnect with the source of his channeler power - his ancestors. They answered, but there was an issue, Ygvard's connection with them wasn't as strong as it used to be. There was a touch of wildness to his magic (he now uses a wild magic chart when he casts), one that he would just try to live with. With him now reconnecting to his ancestors, he was more willing to conduct Deirik's wedding, and Deirik and Lyra were wed.

Deirik was torn, he wanted to stay with his new wife, but also couldn't live life as the half-undead aberration he'd become and wanted to be his normal self for his child's birth. Having shown Lyra the insignia from the bottom of the poisoned dagger that caused the undead overtaking the town of Rulla, she mentioned it likely belongs to a man named Octavius who lives out in the Plague Hills to the SouthEast of Baden's Bluff. She told him to be careful, the Plague hills are dangerous, but that he can go - there's still some time before the baby comes.

All four men went forth and traveled into the Plague Hills. Had a few encounters with incorporeal undead intent on making the men join them, but they ultimately made it to the desolate town in the midst of the Plague Hills that they'd been told housed Octavius. Octavius turned out to be a powerful undead himself, capable of casting magic sourced by the Shadow, but he was intrigued by Deirik's state and agreed to avoid hostilities while the Men were guests at his house as long as he was given a month to study Deirik. This studying turned out to be torturous for Deirik as he was put through different tests and trials - for example, Octavius learned that he could Rebuke Deirik by channeling his faith in Izrador.

While killing time during these studies, Ygvard read a book from Octavius' library written by an Elven scholar regarding the power of an ancient Dwarven Spirit Court over life and death. He wondered how much was fact and fiction, but when Octavius' tests ultimately revealed that Deirik's spirit was stuck between the worlds of life and undeath, he thought that perhaps this court was the answer. Apparently, the court decides the worthiness of the person's soul and sentences them to life or death. Deirik, being an assassin, was a bit concerned about this judgement and what Dwarves consider "worthy", but also can't stay the way he is either - especially if he intends to continue his path of revenge against his cousin Torvald, the Legate.

Also in their downtime, Octavius also had no problems telling the Men that he murdered the town of Rulla on behalf of Lord Xariel, Legate mentor to Lord Voldash (whom the men captured and handed over to Lord Krogan, their prior Legate employer). Apparently, Lord Xariel was trying to get Lord Krogan and Torvald to fight each other. The Men were disappointed the culprit was not Torvald, as they were hoping to gather evidence against him, but had no reason to doubt Octavius either. With all questions answered on both sides, they all honored their agreement of no hostility between them and parted ways.

The Men have a few harrowing experiences on the way out of the Plague Hills, but make it out to a town just outside Baden's Bluff and camp out for the night in a farmer's barn. The next morning, they awake and find Sergei the wolf growling and cowering from Boldulf, his master, who has an absent stare for a moment before shaking his head as if clearing the cobwebs - at which point Sergei bounds over, sniffs him, and lays down next to him again. The rest of the group thinks it strange, questions Boldulf who remembers nothing of the previous night, and eventually tries to track Boldulf's whereabouts - eventually losing his tracks in a nearby wheat field. They speak with the farmer though who says he had to chase off a wolf last night which ended up biting him on the arm and then running away.

The Men thought that it might've been Boldulf, but didn't want to alarm the farmer. Eirik also rationalized that even if it was Boldulf, the farmer is alive and unharmed. He'd been bitten by Boldulf in the past and had no ill effects, so why worry? What could go wrong?   Evil

They all eventually returned to Baden's Bluff in plenty of time to attend the birth of Deirik's new baby boy, whom he named after his father, Yakob.

More to come...

« Last Edit: August 21, 2019, 08:03:27 AM by Chaotix » Logged
Chaotix
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« Reply #38 on: June 18, 2019, 01:21:27 PM »

Also, for those of you that have made it this far, I welcome questions or comments! If you're confused as to why I ran something the way I did or the story doesn't quite add up to you, let me know! I might've misremembered something (my notes are bare bones, so this is all from memory), omitted something, or may have just made it up on the fly - my players tend to keep me on my toes.   Wink
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Exile
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« Reply #39 on: June 18, 2019, 02:08:38 PM »

I shall have to try to catch up!

Smiley
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Chaotix
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« Reply #40 on: October 21, 2019, 10:21:16 AM »

Deirik couldn't keep living as a half-dead monstrosity, especially now that he had a family. So first and foremost on his mind is to get cured. He doesn't know if the elves can help him, or if they'd want to. Any human powerful enough to do anything about the situation is likely a legate. So, the dwarves and this Spirit Court seem like his best bet, even if it's a long shot - not to mention a long journey.

Natiri, Eirik's new girlfriend, indicated she might be able to help with that. Her tribe is still nomadic, and she expects them to be nearby soon and heading southeast to avoid the worst of the winter. The men decide it's better to travel with the tribe than travel alone and Eirik is happy for the opportunity to spend more time with Natiri.

They join with Natiri's tribe and are welcomed as friends, but still outsiders. As the trip progresses, the men earn their way into the tribe by learning their ways and protecting them against threats, including an assault by wolfweres that mysteriously attacked after Boldulf had gone missing for most of a day. The men determined that Boldulf was actually infectious, but perhaps only to wolves? So, no need to turn back, they just need to keep him locked up.

After a long journey, they reach the Kaladrun Mountains. There the men separate from the tribe, but Natiri comes with them as her burgeoning relationship with Eirik is too important to cast aside. They see the Barren Forest is one of the openings in the war front between the Orcs and Dwarves and go through it. The men encounter a druid here who has gone insane, not malevolently so though. In their dealings with him, the druid learns that Boldulf is a "wolf-man" but doesn't want to be. After the men help the druid with a problem, the druid decides to try to help them with theirs. He conducts a ritual that is meant to draw out "The Other" (as the men call it) from Bodulf and destroy it as a spirit. Unfortunately, during the ritual, Boldulf (or, rather, "The Other") breaks some of the protections the druid had put in place and "The Other" is drawn into the druid instead who manifests as a Werewolf Lord! It's a difficult fight, but the men prevail, though in the process the druid was sadly killed. At least "The Other" is gone though! (or is he?)

The men continue their journey in the Kaladrun Mountains. Based upon their memory of the map in Octavius' book, they are able to finally find the hidden entrance to the Dwarven Spirit Court after many days of searching. Deirik then drinks of the mysterious liquid and awakens in the spirit realm as the defendant in a trial before a Dwarven tribunal of 5 judges. Eirik, Boldulf, Ygvard, and Natiri are all transported to this spirit court, though they are secluded in the upper deck overlooking the trial. Down below, they see a number of familiar faces, both good and bad. On the left side sits their their old Elven ally Yallanan, their grandmother Rhiann, and several more. On the right side sits their hated Uncle Torvald the Elder, one of the kids who ended up in slavery whom Deirik said he would try to save, and many more. The trial is held by calling each of these up as witnesses to Deirik's worthiness, or unworthiness, to live. Deirik sits and listens as some stories are told of the good he did, but many more are told of his murderous ways and how lives were cut short by his blade. It's not looking good.

Meanwhile, in the upper deck, Ygvard encounters the spirit of his ancestor who represents the source of his magical power. This ancestor named Olthedar, since Ygvard is in the spirit realm, can now express himself without the static of their magical connection in the living world. Olthedar tells Ygvard that their original ancestral magic connection was lost when Ygvard became a Legate. While they're happy that Ygvard has renounced the Shadow and returned to them, they cannot re-establish that same connection at its original strength, especially while their hometown is defiled by a black mirror. Olthedar lets Ygvard know that if he wants to clear their magical connection, he should seek out the Staff of the Elders - which is currently in the hands of his old mentor, Vidar, whom Ygvard saw die with his own eyes! Olthedar confirms that Vidar yet lives, and informs Ygvard the Staff of the Elders is an artifact that removes corruption, for example it can facilitate a ritual to turn a Black Mirror to an Ancestral Pool. Once the Ancestral Pool is in place, the ancestors can once again work to strenghten their connection with Ygvard.

Back to the trial, after almost all witnesses speak, and Deirik is coming to the understanding that he will be sentenced to death, his beloved grandmother Rhiann gently clears her throat and steps forward. She has a gleam in her eyes as she looks upon her grandson with a grin before turning her attention to the judges. Grandma Rhiann then points out that Deirik is only 27 years old, a juvenile by dwarven standards, and should not be subject to the punishment standards of elders. The dwarven judges sputter a moment before turning to Deirik who verifies he is indeed 27, and then reach for a different tome than the one they had before them. Dwarves are nothing if not "by the book". They explain that Deirik was about to be sentenced to death, but due to his extremely young age that would be inappropriate. As such, they simply place a Geas on him. He may no longer kill or contribute to the death of his people, except specifically in the pursuit of the reclamation of his home; once his home is indeed reclaimed, he will no longer find rest there. The spirits of those Deirik wronged are furious, but the trial is over, the judgement is made, and the men - including Deirik - are returned to the living realm. Deirik finds himself happy to be alive, but also much more introspective than he was before.

Travel back to Baden's Bluff takes a long time, and is more perilous than the trip there since they are without the tribe. They encounter a Dwarven clan suspicious of their motives, a friendly Dworg, a Dwarven city of free folk of all races, a group of stone giants, a town shrouded in a lycanthropic mystery, and plenty of orcs and legates. However, they ultimately make it back safely to find the area around Baden's Bluff has changed. Apparently, there has been a surge in werewolf attacks to the point that the Shadow has locked down the area outside Baden's Bluff and established a Werewolf Training Camp near the shores of the Pelluria two days East. It's then that the men realize this is all their fault, they left people infected by Boldulf behind to spread the infection further and tear apart the area. Now, the Shadow is training Werewolves to be their shock troopers, which is an advantage they did not need.

The men realize they can't leave again, not without doing something about this training camp. They quickly cook up a scheme for Boldulf to get himself thrown into the camp and howl out information about it to the men so they can then attack it and reduce it to ash. When Boldulf gets taken in though, he quickly realizes this is much bigger than 5 people (Deirik, Eirik, Boldulf, Ygvard, and Natiri) can handle - there are too many troops and legates, and the layout of this place is a well-established fort. He howls out the call for "Abandon mission and abandon me," but the others feel they must try to at least free their kinsman.

They quickly form an attack plan and attempt an assault. While they do some damage, they can barely make it over the outer palisade wall before they're overwhelmed! The men reluctantly make their retreat, leaving Boldulf to his fate (At this point, the player who played Boldulf relinquished the character and made another).
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Siona33
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« Reply #41 on: October 24, 2019, 01:24:54 PM »

Good to see someone playing. This forum has gotten very quite. Keep going and have fun!
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Against the Shadow  |  Forum  |  Midnight & RPGs  |  Games and Stories (Moderators: Kane, Bleak Knight)  |  Topic: The Men of Mjarn - Campaign Journal
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