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Author Topic: Using this setting for my 5e game  (Read 1624 times)
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Lord Nikon
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« on: April 10, 2017, 06:37:05 AM »

So I started up a 5e game, and my players are enjoying it, but they asked me to change it up a bit and wanted soemthing dark and gritty, something that really challenges them.

I was going to do a ravenloft type campaign, using my old 2e books, but remembered that I had the 1st Edition of the Midnight setting along with CoS adventure book.

They will be for a major shock when being "Transported" to this world.

Things I have to consider, the classes they are playing (such as warlocks, Wizards and Clerics) along with the races this world consider to be kill on sight.

I am going to treat it like Army of Darkness and Ash dropping into this world allowing them to adapt and find their way out of this weird world.

I'm sure at first, it will be odd and maybe one of them will die, but they wanted a challenge, they got it!
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Luiniel Blades
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« Reply #1 on: April 10, 2017, 05:32:59 PM »

Hmm that's an interesting party build you've got going on there.  Here's my take on it.

The Warlock is going to be unfair for the most part. In the world of Midnight, Warlocks are typically powered by Izrador when he was still too weak to fully grant his followers true spells. They were once his proto Legates, harnessing the Dark Gods raw power. But due to the lack of true spell casting and the close range they needed to be at to be truly dangerous they were slain quickly enough. But once the Dark God recovered more of his strength they eventually fell by the wayside of his Legates. It might be a little too nasty but you could introduce the idea of tainting his Eldritch Blast and turning him slowly evil the more he uses his power.

The Wizard is going to be an interesting one to work with. There are two ways you could handle this:
1.) Typically the Arcane Spells per day falls to two things. Dragons, and the Sorcerer of Shadow. Letting him join their ranks but as a Spells per day type caster would be a huge boon. That said, it's still treated as a type of channeled magic rather than the inborn innate magic of magical creatures or the Sorcerer of Shadow. So he can throw his magical weight around for a while, but Astiraxes will still find him. The Wizard is very close to a Hermetic Channeler, I can see them exchanging spells from their spell books but there's going to be drawbacks. Due to the way normal arcane Channeler magic works on Aryth, the Wizard will not be able to interact with power Nexuses at all and therefore will not be able to craft any magic items beyond Inscribing Scrolls or brewing potions.

2.) Take note of the Spells the Wizard has prepared the day they appear in the world of Aryth. The Wizard has those spells for the day but the next time he goes to rest, he wakes up to find that he's become a Hermetic Channeler of the equivalent Level. If he's high enough level maybe consider letting him read up on taking the Midnight Wizard Prestige Class. It's a bit of paperwork to do the conversion but it isn't that bad. Plus, huge surprise. Hope he didn't tank his Constitution score.

The Cleric... boy is he in for a nasty surprise. Take down the spells he's got prepared. Once he uses them... that's it, they're gone. Because of the Veil surrounding Aryth he is cut off from his God and cannot replenish them. That is, unless he decides to start worshiping Izrador. This will be a task in and of itself to have him join the church, especially if he's not already a Neutral or Evil Cleric with issues about serving THE God of Evil. It should be an interesting adventure to watch and see what class he may eventually decide to retrain into, should they live long enough.

Should they find any resistance members and then any of them goes about throwing their magical weight around they will at best be feared as dangerous fools and told to get out of sight immediately, and at worst will be either attacked or more likely reported to the closest Legate and town guards. And the Shadow does not stop hunting once they've picked up on the trail of free reigning casters they don't control.

It's a little mean to pull on them, but then again it'll be utterly different and they were the ones who asked for a challenge.
« Last Edit: April 10, 2017, 05:46:00 PM by Luiniel Blades » Logged

Currently reading: Brandon Sanderson's Mistborn series; The Hero of Ages.
Lord Nikon
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« Reply #2 on: April 11, 2017, 05:40:00 AM »

Thanks for dropping some tips Luiniel!

((I only have the d20 first edition book and I don't feel like shelling out close to $70 for the 2e book.. yes I realize I can grab the PDF from rpgnow, but I am a paper type guy when it comes to reading (don't judge!). I will search Ebay for someone selling it))

with above said, is there any information how Tieflings are perceived? I don't recall reading anything in the 1e book, but then again, I don't think there was a lot of options to play that race during the 3e era.

Also I forgot to include that the rest of the group is a fighter. a Barbarian, a (Elven) ranger and (half elf) Bard. I know the Elf like characters are in for a shit storm and will have to figure out how to cover up or hid. I can't wait Grin


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Luiniel Blades
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« Reply #3 on: April 11, 2017, 07:18:15 AM »

Tieflings are almost unheard of on Aryth. There isn't really a nation with strong ties to Devils. There are a small handful however, although they are mostly in the North lands. Most people would freak out and call them Shadowspawn or just demon if they know the word. Certain Legates might think twice about immediately killing him out of hand but most wouldn't hesitate.

The Fighter is going to be fine. Some differences about the Midnight Fighter, they get 4 skill points/level and at 4th Level they get the Warriors way Path.
Barbarian is mostly unchanged except that the Midnight Barbarian gets the ability Walk it off at 3rd level and again every 3 levels thereafter. When the Barbarian would be hit they can use this ability to cut the damage they would take in half.

The Elf and even the Half-Elf are going to be kill on site. Without proper disguises, regular folk will be very likely to report them to the authorities and others will try to kill them. The Half-Elf is going to be unique on Aryth. Normally the Elflings are the only half Elf half Halfling offspring in this world. This is due to their genetic makeup and the fact that the Fey Races, (Elves, Halflings, Gnomes, Dwarves, Goblinoids, and Orcs), are of the Elthedar, while the Humans are their own race.

Likewise for the bit where he's a Bard. He's going to run into the same predicament as the Wizard. He'll be closest to a Charismatic Channeler.
« Last Edit: April 11, 2017, 07:25:52 AM by Luiniel Blades » Logged
Lord Nikon
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Gender: Male
Posts: 21



« Reply #4 on: April 11, 2017, 08:13:21 AM »

Tieflings are almost unheard of on Aryth. There isn't really a nation with strong ties to Devils. There are a small handful however, although they are mostly in the North lands. Most people would freak out and call them Shadowspawn or just demon if they know the word. Certain Legates might think twice about immediately killing him out of hand but most wouldn't hesitate.

The Fighter is going to be fine. Some differences about the Midnight Fighter, they get 4 skill points/level and at 4th Level they get the Warriors way Path.
Barbarian is mostly unchanged except that the Midnight Barbarian gets the ability Walk it off at 3rd level and again every 3 levels thereafter. When the Barbarian would be hit they can use this ability to cut the damage they would take in half.

The Elf and even the Half-Elf are going to be kill on site. Without proper disguises, regular folk will be very likely to report them to the authorities and others will try to kill them. The Half-Elf is going to be unique on Aryth. Normally the Elflings are the only half Elf half Halfling offspring in this world. This is due to their genetic makeup and the fact that the Fey Races, (Elves, Halflings, Gnomes, Dwarves, Goblinoids, and Orcs), are of the Elthedar, while the Humans are their own race.

Likewise for the bit where he's a Bard. He's going to run into the same predicament as the Wizard. He'll be closest to a Charismatic Channeler.

Im guessing you are getting all this class information from the conversion rules document that is being worked upon? I need to print at up and read it now.

edit: player reminded me (fighter) is an Aasimar.. oh boy I am sure he will have a worse time then any Smiley
« Last Edit: April 11, 2017, 11:07:46 AM by Lord Nikon » Logged
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