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Author Topic: Midnight Setting using Burning Wheel  (Read 2684 times)
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Dork Rage
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« on: December 19, 2016, 12:49:48 PM »

I am delighted to see this website still up and active.  I've had a love of Midnight since its initial release.  Now, I'm planning a Burning Wheel campaign set just before the Last Age.  I've taken some liberties with the setting, but the basics remain.  The players will play during the last and final rise of Izrador and have to deal with a growing Dornish resistance to Sarcosan rule as well as the slow rise of the Shadow in the North.

I've put together a campaign document for my players (mostly just using info from the FFG PDF's and the work of other people on the internet.  Why reinvent the wheel?) and I'd love to get some feedback and ideas from Midnight experts.

Burning Midnight Campaign Guide:  https://docs.google.com/document/d/1xRgDEPRi58MkiHsbzdrvDKo5W-9sF9yd0PJeOKIDJDE/edit?usp=sharing

We'll be burning characters in early January and, so far, the players have expressed an interest in playing a "darker" game in which they are agents of Izrador.  That's a challenge I wasn't expecting and would love some advice on running such a game.  Thanks all!

Dork Rage
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Pheros
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« Reply #1 on: December 30, 2016, 01:10:20 PM »

Hi Dork Rage,
Welcome to the boards!  It sounds like an interesting campaign.

Most people run a "light-side" campaign, but Quietus Clarion currently running on the Boards in the Games and Stories section Quietus Clarion link.  It was started by Doomed Hero and now is being run by Luiniel Blades.  I believe Harrowed also ran a Shadow Campaign a while ago, part of which is up on the boards Under a Pale Grey Sky.

Hope that helps.  You can try messaging them to see if they have notes to use.
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Against the Shadow  |  Forum  |  Midnight & RPGs  |  Open Discussion (Moderators: Bleak Knight, Glacialis)  |  Topic: Midnight Setting using Burning Wheel
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