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Author Topic: Campaign Materials - Art and Stuff  (Read 8416 times)
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artfulshrapnel
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« on: January 11, 2015, 09:51:29 AM »

Just figured I'd share some of the art I'd created for my current campaign, ion case they are of use to anyone. These are being used as handouts (it's being run over Roll20).

The first up is a coastal city (in my version Trader's Camp has grown into a larger town because of the influx of refugees and resistance fighters, but they're still just as harassed by pirates and the occasional Shadow forces raid).

Next is a cave, intended as coastal, but you could probably pass it off as being from a river. There are a few hints of ancient stoneworking for the observant player to pick out.

Last up is a necromantic ritual. In my game this is a sort of mashup of Izrador's sorcerers and the Plains of Penance, but with a different goal.

Enjoy, and if anyone has any ideas of things they'd love to see painted feel free to let me know. Each of these was only a couple hours, so I can usually find time to crank out one each week.


* TradersportApproach.jpg (105.85 KB, 1200x900 - viewed 654 times.)

* GreenPit.jpg (151.03 KB, 2017x1385 - viewed 679 times.)

* CoastalCave.jpg (88.66 KB, 1200x900 - viewed 598 times.)
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Nifelhein
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« Reply #1 on: January 11, 2015, 11:04:52 AM »

Freaking awesome. Wink
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Dain
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« Reply #2 on: January 11, 2015, 01:48:52 PM »

It's gorgeous indeed!
Be careful by proposing to draw on demand. I know people that would kill for such a demand Grin
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arnon
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« Reply #3 on: January 11, 2015, 01:55:40 PM »

Very good stuff. Smiley

So... what's the story behind these?
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artfulshrapnel
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« Reply #4 on: January 11, 2015, 03:36:45 PM »

So I don't think my players will wander through here, but hey guys... if you're reading, stop.

(click to show/hide)
« Last Edit: January 11, 2015, 09:57:21 PM by artfulshrapnel » Logged
Shagrat
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« Reply #5 on: January 12, 2015, 02:40:59 PM »

I think your drawings are awesome! What technique are you using?
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artfulshrapnel
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« Reply #6 on: January 12, 2015, 02:52:16 PM »

Thanks!

Technique varies between paintings. On the cliff and the green cube I'm using lots of assorted photo reference and a concept art style inspired by plein-air oil painting: sketch the layout, lay major values out in blocks, work quickly using large brushes and without any digital layers, then refine at the end to draw focus to the most interesting areas.

On the port landscape, it's actually using matte-painting paintover techniques that are pretty common in the concept art industry. Instead of an initial sketch you do basically a photo-collage and sketch in elements you can't get from a photo, sampling and duplicating things to get what you need. Then you paint over everything by sampling out colors and doing some creative adjustments, but rely on the underlying structure from the photos to make sure everything feels coherent. Is how you can get an entire painting with that much detail done in a couple hours.

I work primarily in Painter. I almost always spent a bit in Photoshop towards the end, usually to do value and contrast adjustments.

I'll try to take some in-progress shots on my next one and share them.
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Shagrat
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« Reply #7 on: January 12, 2015, 03:55:33 PM »

Do that! Will try to come up with something that there is not enough images of in midnight in the meantime
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Dirigible
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Oh, the humanity!


« Reply #8 on: January 13, 2015, 05:39:02 PM »

These are very nice. I especially like the first one; the splashes of colour are very evocative of tents or bright houses further inland.
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Fenris
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« Reply #9 on: January 20, 2015, 01:37:28 AM »

Very impressive I must say
wouldn't mind about doing a view of Baden's Bluff by the way (I don't think there's any that exist)
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artfulshrapnel
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« Reply #10 on: April 12, 2015, 10:56:39 AM »

So after a long break, my game has finally picked back up and I'm getting back into painting more scenes.

This one is from tonight's game (safe to post since the events are already in progress) wherein my players finish their daring night-time raid on Stormhold. They and a few dozen of young, angry militia from Trader's Camp snuck ashore under cover of darkness, unleashed a half-dozen animated skeletons (we have a party necromancer, btw) and a dozen raiders with torches into the town (central) then used it as a distraction to break into the fortress on the top right and smuggle out key information about ship movements and port strengths.

Baden's Bluff is coming up on my to-do list, as requested here. Smiley


* EverythingBurns.png (367.35 KB, 800x571 - viewed 604 times.)
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TwiceBorn
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« Reply #11 on: April 12, 2015, 04:07:58 PM »

Absolutely beautiful! Glad your campaign is rolling again… can't say the same for mine! I have been (re)reading some of my Midnight books recently -- had never read Forge of Fury, and have found it to be absolutely inspirational.

So here's another art wish list item, if/when you ever have the time… Steel Hill (and sprawl) seen from the east.
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arnon
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« Reply #12 on: April 13, 2015, 12:15:42 AM »

Oh, this is very nice indeed!
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artfulshrapnel
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« Reply #13 on: April 25, 2015, 11:09:27 AM »

Another week, another set of paintings.

First off some creatures that my payers will eventually run up against.

The first is a tracker/hunter creature sent after them by a certain eye-wielding lich that some of you may be able to name. Summoned from the shipwrecks outside Trader's Camp, this conglomeration of human, animal and sea creature corpses draped in kelp will scour the camp until it finds what the players have taken... and drags them back to the deep. In game it will have a number of attacks, a grapple, and a scent-based aura ability.

Next up is the man himself, my take anyways. Players probably won't see him for a while. He's going to be their archnemesis for a while, though he'd probably just describe them as "those guys who interrupted my assistant's research project and walked off with his valuable notes". Maybe someday they'll be elevated to the level of "serious threat".

Then an in-progress pioece of a giant desert creature I may not end up using.

Also a couple maps of the landfall region and a city map I made.

And last but not least, getting moving on Baden's Bluff, which is turning out to be trickier than I expected. What a complex city design!


* BoneBeast.jpg (199.86 KB, 2100x1500 - viewed 578 times.)

* Lichguyt.jpg (112.94 KB, 794x1500 - viewed 610 times.)

* Landfall-Region.jpg (1062.34 KB, 2400x2400 - viewed 485 times.)

* Badens-Bluff.jpg (40.01 KB, 800x571 - viewed 594 times.)

* Landfall.jpg (1484.23 KB, 2500x2500 - viewed 485 times.)

* SandCrawler.jpg (42.5 KB, 800x568 - viewed 593 times.)
« Last Edit: April 25, 2015, 11:11:44 AM by artfulshrapnel » Logged
arnon
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« Reply #14 on: April 26, 2015, 01:57:31 PM »

Damn that's cool!
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TwiceBorn
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« Reply #15 on: April 27, 2015, 12:30:37 AM »

I concur… absolutely awesome and inspiring, artfulshrapnel!
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