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Author Topic: Quietus Clarion (OOC) Part 2  (Read 28989 times)
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Luiniel Blades
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"Inch towards daylight"


« Reply #250 on: April 18, 2017, 12:54:09 AM »

Right, that's a good call to remind me of something there.

For Rash'Gar, the man in the black robes, who looks to be praying or concentrating, is making things modestly painful for you.
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Siona33
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« Reply #251 on: April 19, 2017, 04:43:12 AM »

I cast sanctuary on Xein.
Then knoledge shadow and arcane on the prayng guy

Rolling "knowledge shadow" : 1d20 + 11
Rolling 1d20 + 11
( 10 ) + 11 = 21
Rolling "knowledge arcane" : 1d20 + 11
Rolling 1d20 + 11
( 16 ) + 11 = 27
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Luiniel Blades
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"Inch towards daylight"


« Reply #252 on: April 22, 2017, 08:13:07 PM »

Xein's knowledge Arcana roll
This dice roll has been tampered with!
Rolled 1d20+9 : 18 + 9, total 27
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« Reply #253 on: April 23, 2017, 08:11:40 AM »

Rash'Gar Attack on human reading the scroll

Attack; +7+2 -vs- humans+2 Master Hunter; Humans+1 MW Crossbow = +12
Rolled 1d20+12 : 15 + 12, total 27


Damage; 1d6+2 -vs- humans+2 Master Hunter; Humans = 1d6+4
Rolled 1d6+4 : 3 + 4, total 7


Location;
Rolled 1d10 : 6, total 6

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Luiniel Blades
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"Inch towards daylight"


« Reply #254 on: May 15, 2017, 02:38:20 AM »

Concentration Dc. 22
Rolled 1d20+7 : 2 + 7, total 9
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Luiniel Blades
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"Inch towards daylight"


« Reply #255 on: May 15, 2017, 03:13:01 AM »

Xein's Spellcraft DC. 20 This dice roll has been tampered with!
Rolled 1d20+10 : 17 + 10, total 27

Sometimes your enemies are given very powerful one shot items to use. In this case, a Slay Living spell.

Actions?
« Last Edit: May 15, 2017, 03:19:29 AM by Luiniel Blades » Logged
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« Reply #256 on: May 15, 2017, 10:19:22 PM »

Rash'Gar Stealth Rolls (@ -10)

Stealth Roll #1 
Rolled 1d20+1 : 4 + 1, total 5


Stealth Roll #1 
Rolled 1d20+1 : 17 + 1, total 18
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Jester
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« Reply #257 on: May 15, 2017, 10:23:51 PM »

Stealth Synergy (Teamwork)

Working closely with an ally, you are able to move like twin shadows.

Benefit: While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth.

LB, Question ? Do we make two rolls or do we both get the highest roll between both team members rolls?
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Luiniel Blades
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« Reply #258 on: May 16, 2017, 01:39:42 AM »

Ah, I forgot how that feat works, it is taking the highest between the two rather than rolling twice.
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Luiniel Blades
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« Reply #259 on: May 25, 2017, 10:30:19 AM »

Occultist Perception
Rolled 1d20+5 : 13 + 5, total 18
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Luiniel Blades
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« Reply #260 on: May 29, 2017, 04:48:26 AM »

Well done, you have successfully freed the eastern group of Orcs from the enchantment spell binding them as well as the rest of your group. The downside is now there's about 40 or so angry Orcs moving around searching for any outsider Legates to find and either capture or kill.

Clouse is urging Aliya at least to escape the camp.

Xein and Rash'Gar have both evaded what was an enemy with a very lethal attack due to your successful stealth checks.

What's your next move?
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Siona33
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« Reply #261 on: May 29, 2017, 11:23:45 AM »

I am trying to escape but keep an eye open for Rash´Gar.
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Luiniel Blades
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« Reply #262 on: May 29, 2017, 06:59:08 PM »

Alright, it's agreed IC at least that your intentions are to get out of the camp before things get even worse.

Results are in:

Rash'Gar and Xein easily find their way back to where they'd left the previous group without being spotted by the currently uncoordinated Orcs. While Aliya and the rest of her group have already moved set out to remove themselves from the camp, the tracks and scent of an Ogre are not hard to find. The two trackers find their way back to the rest of their group. In the distance the sounds of fighting and yelling can be heard as the party leaves the chaos of the camp behind them.

Congratulations, you have successfully navigated your way through a very strange situation with a great deal of possible outcomes. You don't have Riddar with you anymore but you still have the majority of your group and now it's up to you what your next move will be.

I will write up an IC post later.
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« Reply #263 on: June 12, 2017, 03:21:16 PM »

Rolling "Intimidate" : 1d20 + 2
Rolling 1d20 + 2
( 19 ) + 2 = 21


Rolling "knowledge shadow" : 1d20 + 11
Rolling 1d20 + 11
( 16 ) + 11 = 27
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Luiniel Blades
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« Reply #264 on: June 18, 2017, 09:02:31 AM »

Alright folks. You have officially passed the checkpoint from the southern edge of the Kaladruns and are now into the Pass of the Eagles. Currently you are heading westward and I presume straight to Badstone.

There is going to be a time skip here, unless you wish to do anything else along the way?
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« Reply #265 on: June 18, 2017, 09:14:38 AM »

Nope. Nothing Special for Rash'Gar
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« Reply #266 on: June 18, 2017, 12:57:02 PM »

Nothing for me either.
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Luiniel Blades
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« Reply #267 on: July 02, 2017, 04:21:17 AM »

Clouse Diplomacy:

Rolled 1d20+13 : 15 + 13, total 28
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« Reply #268 on: July 02, 2017, 02:22:49 PM »

Aliya Diplomacy :  : 1d20 + 3
Rolling 1d20 + 3
( 19 ) + 3 = 22

Luiniel i followed your adwive in regards to the Intelligence and Charisma skills.
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Luiniel Blades
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« Reply #269 on: July 09, 2017, 05:16:35 AM »

Okay Shadow group, thanks to Aliya getting the gates open for you and Clouse basically taking charge of the entire military, and because of how things tend to work, the civilian supply chain as well here. Because of this, any basic items you can think of are yours for easy requisition. Magic items are still quite restricted as they are often within the church's jurisdiction which operates separately from the other two, and Masterwork versions will be more difficult requisitions, but very little is completely out of reach right now.

Ask here or in a PM if you want to know about anything in particular. Mostly I just wanted to point out to those that are following along in both stories that both sides get supplies in various ways.


For ease of describing the requisition tables, there are 3 factions the Shadow usually holds: Church, Civil, and Military. Each Shadow character must choose a faction to primarily belong to. One may request aid from a different faction but will receive penalties for being outside of their hierarchy. Circumstances will play a moderate factor and race/classes are not equal. The level of authority that each character has is not always determined by sheer numbers alone and can vary wildly from person to person.

The benefits and penalties of Rank determine a number of different factors within the Shadow's Hierarchy, these include:
Assignments:
Authority:
Mobility:
Quarters:
Requisitions:
Troops:

Each faction holds a different specialty of the services it can provide: While the others can provide these, it is often far more difficult to achieve each.
Church: Spellcasting Services, Assignments, mobility,
Civil: Supplies, quarters,
Military: Arms & armor, troops,

More details are outlined clearly in the Hand of Shadow source book.

Example Rank/ level of authority determination: [Race + Class + 1 per 4 levels in the appropriate class for their faction + Charisma modifier (Not actually in the books, this is my own addition.)]

When appropriate, characters may use 1/2 of another, higher ranking, character's bonus for various factions. Rather than their own.


Aliya: Faction - Religious: Human +1, Legate +3, +1 for 4 levels of Legate, +3 Charisma modifier = +8 Religious/ +4 Civil / +4 military

Clouse: Faction - Military: Hobgoblin -1 (+1 civil), Marshall +1 , +1 for 4 levels of Marshall (Counts for both Civil/Military), +3 Charisma Modifier = +4 military/ +6 Civil / +3 Church

Rash'Gar: Faction - Military: Gnoll 0, Barbarian 0 (-1 civil), +1 (Barbarian/Wildlander mix well), -1 Charisma = +0 military/ -2 Civil/ -2 church

Xein: Faction - Military: Elfling (reduces to Halfling) -4, Wildlander -1, +1 for 4 levels of Wildlander, +1 charisma = -3 Military/ -5 Civil/ -5 church.
« Last Edit: July 09, 2017, 06:37:15 AM by Luiniel Blades » Logged
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« Reply #270 on: July 09, 2017, 07:38:23 PM »

The only thing Rash'Gar asks he asks of Clouse. He wants to ask him if he can attempt to request better arms and armor for Flit & Wisp.
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