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Author Topic: Quietus Clarion (OOC) Part 2  (Read 131623 times)
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Luiniel Blades
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Posts: 1,576


"Inch towards daylight"


« Reply #225 on: April 07, 2017, 02:14:00 PM »

Channel Negative Energy Dc.14
Rolled 2d6 : 1, 1, total 2


Goblin1 will save:
Rolled 1d20 : 16, total 16


Goblin2 will save:
Rolled 1d20 : 8, total 8


Goblin3 will save:
Rolled 1d20 : 2, total 2


Clouse Will save:
Rolled 1d20+4 : 18 + 4, total 22
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Siona33
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« Reply #226 on: April 10, 2017, 02:49:58 PM »

Sorry for  the Delay. Real life is stressfull  with doctors appointments.

So, sense motive:Rolling 1d20 + 5
( 20 ) + 5 = 25

I think i have sense motiv 2, dont know . It was not a skill i use often and so i have not memorised it. My Charsheet was on my defect pc,so Luiniel, if i had sent you  a copy and the skill is different, please let me know.

Rolling "Perception" : 1d20 + 3
Rolling 1d20 + 3
( 16 ) + 3 = 19
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Luiniel Blades
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"Inch towards daylight"


« Reply #227 on: April 10, 2017, 04:58:04 PM »

Hmm, that's unfortunate. This is part of the reason I had asked you to put your character write up in the book of Shadows.
I had a link to your character before but somehow I either lost track of it myself or the link died.  Fortunately I have a few numbers at the bottom of the Book of Shadows page which helps me with determining some of your previous stats and I know at least some of the Skills you had from the information you had access to on the Character Knowledge page. I can go back through our recruitment conversations to find out more, but for expedience we may just have to rebuild the rest of your character.

Assuming you all get out of this situation alive I was going to allow the group to do some retraining if anyone had any preferences.
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Luiniel Blades
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"Inch towards daylight"


« Reply #228 on: April 11, 2017, 02:15:02 AM »

Aliya will save, DC.17

Rash'gar you're up in combat. Sorry about the delay. The Dwarf is by far the worse looking of the two but you suspect the Dorn isn't as experienced.
Between Clouse and the three Goblins he's got under his command at the moment, they'll surround and drop the Cultist this round and then you'll have some reinforcements for next round.

Enraged, Two Hand power Attack vs. Xein
Rolled 1d20+5 : 12 + 5, total 17

Rolled 1d10 : 5, total 5

Rolled 1d12+9 : 10 + 9, total 19


Xein Hunters Strike This dice roll has been tampered with!
Rolled 1d20+12 : 16 + 12, total 28
Damage This dice roll has been tampered with!
Rolled 1d3+1 : 3 + 1, total 4
Location This dice roll has been tampered with!
Rolled 1d10 : 5, total 5
« Last Edit: April 11, 2017, 02:52:01 AM by Luiniel Blades » Logged
Siona33
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« Reply #229 on: April 11, 2017, 04:07:44 AM »

I must have missed the bit with the book of Shadows.  I  will definitely add my info there I have most of my abillity scores and skills memorized, but i had not used it as much as  my other skills. But it was my stat with te fewest points, i just dont know if i have a racial bonus as urban sarcosan. That and my Karma stat. So here is my Wil Save(1d20 plus my Wisdom modifier(3).

Rolling 1d20 + 3
( 20 ) + 3 = 23

That retraining sounds good. how would that work?
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Luiniel Blades
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"Inch towards daylight"


« Reply #230 on: April 11, 2017, 06:57:56 AM »

As an Urban Sarcosan, you would have a racial bonus of +2 to Bluff, Diplomacy, and Sense motive.

Retraining is going to be fairly simple. What I'd allow you to do is to retrain your most recent level/feat/ or set of skill points. This means if you don't like something about your class and you'd like to retrain to something that makes a decent amount of sense for your character then you can
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Jester
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« Reply #231 on: April 11, 2017, 06:20:22 PM »

Rash'Gar Attack on dwarf

Rage 6 Rounds left

Attack; Bite (Primary)
Rolled 1d20+9 : 19 + 9, total 28

Damage; Bite (Primary)
Rolled 1d8+5 : 8 + 5, total 13

Location; Bite (Primary)
Rolled 1d10 : 10, total 10


Attack; Claw #1 (Secondary)
Rolled 1d20+4 : 20 + 4, total 24

Damage; Claw #1 (Secondary)
Rolled 1d6+3 : 3 + 3, total 6

Location; Claw #1 (Secondary)
Rolled 1d10 : 9, total 9


Attack; Claw #2 (Secondary)
Rolled 1d20+4 : 6 + 4, total 10

Damage; Claw #2 (Secondary)
Rolled 1d6+3 : 6 + 3, total 9

Location; Claw #2 (Secondary)
Rolled 1d10 : 5, total 5









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Jester
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« Reply #232 on: April 11, 2017, 06:23:26 PM »

Rash'Gar Confirm Critical

Claw #1 Attack to confirm Critical
Rolled 1d20+4 : 15 + 4, total 19
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Luiniel Blades
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"Inch towards daylight"


« Reply #233 on: April 14, 2017, 01:21:15 PM »

Dwarf: Rage Spell (Fatigued) -2 Str/Dex, VP: 22/36 WP: 0(2)/ 14(16)
Head Threshhold penalties. -4 skill checks, -2 saves:
Dwarf Save vs. stunned Dc.18
Rolled 1d20+4 : 10 + 4, total 14

Duration rounds:
Rolled 1d4 : 2, total 2


Dorn : Rage spell (Fatigued) -2 Str/Dex, VP: 20/24 WP: 9(11) /13 (15)
Save Vs. Stunned Dc. 9
Rolled 1d20+5 : 6 + 5, total 11

rounds:
Rolled 1d4 : 2, total 2
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Luiniel Blades
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"Inch towards daylight"


« Reply #234 on: April 14, 2017, 01:35:31 PM »

Xein attack of opportunity vs. Dorn
Rolled 1d20+12 : 14 + 12, total 26

Rolled 1d10 : 9, total 9

Rolled 1d4+1 : 3 + 1, total 4


Dorn Enraged, Fatigued, Power attack at Rash'Gar
Rolled 1d20+4 : 11 + 4, total 15

Rolled 1d10 : 8, total 8

Rolled 1d12+7 : 7 + 7, total 14
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Luiniel Blades
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"Inch towards daylight"


« Reply #235 on: April 14, 2017, 01:49:22 PM »

Xein moves in to flank.

Called shot to the Left Leg.
Rolled 1d20+9 : 14 + 9, total 23

Rolled 1d4+1 : 3 + 1, total 4
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Jester
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« Reply #236 on: April 15, 2017, 09:54:43 AM »

Rash'Gar

Attacking Dorn w/ Xein

Rage; 5 rounds left

Bite (Primary)
Attack:
Rolled 1d20+9 : 10 + 9, total 19

Damage:
Rolled 1d8+5 : 4 + 5, total 9

Location:
Rolled 1d10 : 8, total 8


Claw #1 (Secondary)
Attack:
Rolled 1d20+4 : 20 + 4, total 24

Damage:
Rolled 1d6+3 : 4 + 3, total 7

Location:
Rolled 1d10 : 4, total 4


Claw #2 (Secondary)
Attack:
Rolled 1d20+4 : 9 + 4, total 13

Damage:
Rolled 1d6+3 : 4 + 3, total 7

Location:
Rolled 1d10 : 6, total 6
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Jester
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« Reply #237 on: April 15, 2017, 09:55:55 AM »

Rash'Gar

Claw #1 to Confirm Critical

Attack:
Rolled 1d20 : 11, total 11
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Jester
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« Reply #238 on: April 15, 2017, 09:56:25 AM »

Shoot forgot the +9
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Luiniel Blades
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"Inch towards daylight"


« Reply #239 on: April 15, 2017, 02:26:26 PM »

Xein attack This dice roll has been tampered with!
Rolled 1d20+14 : 9 + 14, total 23
Location This dice roll has been tampered with!
Rolled 1d10 : 5, total 5
Damage This dice roll has been tampered with!
Rolled 1d4+1 : 3 + 1, total 4

Dorn, 0/24 vp, 3/13 wp. Left arm useless, -4 Dex/Str checks, Saving throw vs. Stun Dc.20

This dice roll has been tampered with!
Rolled 1d20+5 : 12 + 5, total 17
« Last Edit: April 15, 2017, 02:29:08 PM by Luiniel Blades » Logged
Luiniel Blades
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"Inch towards daylight"


« Reply #240 on: April 16, 2017, 03:26:44 AM »

Xein Knowledge Arcana 1
Rolled 1d20+9 : 5 + 9, total 14

Xein Knowledge Arcana 2
Rolled 1d20+9 : 5 + 9, total 14

Xein Knowledge Arcana 3
Rolled 1d20+9 : 5 + 9, total 14

Xein Knowledge Arcana 4
Rolled 1d20+9 : 20 + 9, total 29
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Luiniel Blades
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"Inch towards daylight"


« Reply #241 on: April 16, 2017, 04:05:34 AM »

Rash'Gar Intelligence check Dc.15 You gain a +3 to your roll thanks to Clouse's aura.
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Jester
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« Reply #242 on: April 16, 2017, 04:10:57 AM »

Rash'Gar Intelligence check w/Close +3

Rolled 1d20+3 : 9 + 3, total 12
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Luiniel Blades
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"Inch towards daylight"


« Reply #243 on: April 16, 2017, 04:18:50 AM »

Xein Intelligence Check This dice roll has been tampered with!
Rolled 1d20+4 : 2 + 4, total 6

Hmm, too bad, oh well.
« Last Edit: April 16, 2017, 04:21:10 AM by Luiniel Blades » Logged
Luiniel Blades
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"Inch towards daylight"


« Reply #244 on: April 16, 2017, 04:44:24 AM »

Rash'Gar, Will save vs. Enchantment Dc.17

Xein Will save This dice roll has been tampered with!
Rolled 1d20+5 : 4 + 5, total 9

Clouse Will save
Rolled 1d20+4 : 1 + 4, total 5


Goblin Will Save This dice roll has been tampered with!
Rolled 1d20 : 7, total 7
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Luiniel Blades
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"Inch towards daylight"


« Reply #245 on: April 16, 2017, 04:47:38 AM »

The group is back together, most of your party members have fallen under the sway of a powerful calm emotions spell. Violent or rushed action is not possible unless you make the Will save. Leaving the camp is an option at this point. Staying and attempting to do other things is also an option.

Aliya can act normally.

What is your next move?
« Last Edit: April 16, 2017, 04:59:50 AM by Luiniel Blades » Logged
Jester
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« Reply #246 on: April 16, 2017, 04:49:51 AM »

Rash'Gar Will save vs Enchantment

Rolled 1d20+1 : 19 + 1, total 20
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Luiniel Blades
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"Inch towards daylight"


« Reply #247 on: April 16, 2017, 08:38:00 AM »

Alright now both Rash'Gar and Aliya can act normally but everyone else, seems to be under some sort of lilting trance.
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Luiniel Blades
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"Inch towards daylight"


« Reply #248 on: April 17, 2017, 01:37:10 AM »

Okay Rash'Gar, it appears you are going hunting alone. Are you just going to go and find the next obvious group of enemies to fight and continue that plan until all obvious fighting has been done?

Also remember, you can utilize Karma to help shape your surroundings if there's something you'd like to try and make happen.
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Jester
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« Reply #249 on: April 17, 2017, 11:50:50 PM »

Rash'Gar's intent is to use his stealth skills to move about the camp unseen, searching for the source of the attacks or the glamour. Using his wound as a barometer to seek out the source of evil .
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Against the Shadow  |  Forum  |  Midnight & RPGs  |  Games and Stories  |  Clarion Quietus (Moderator: Doomed Hero)  |  Topic: Quietus Clarion (OOC) Part 2
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