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Author Topic: Tommy's Savage Midnight  (Read 2604 times)
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Tommy Brownell
Heepa-Heepa


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Posts: 18


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« on: June 02, 2013, 09:37:23 PM »

(Originally posted on The Most Unread Blog on the Internet. Ever.)

This was a new experience for us…Savage Midnight, using the Midnight Conversion Document by Jeffrey L. Scifert. Years ago, we had started, but not finished, the Crown of Shadow adventure using D&D 3rd Edition…nowadays, neither me nor my one remaining player are fans of said system…but we are both Savages.

The D&D version of the group consisted of three PCs and an NPC, but two of those players are no longer available…so we NPCed them. The group:

Thorin Stoneskull – A Clan Dwarf from Durgis Rock, stubborn and loyal. Carries a pair of enchanted Urutuk Hatchets called The Wrath of the Moon and the Fury of the Sun. His Heroic Path is that of the Null, making him resistant to magic.

Hammer – A Dworg berserker who is smarter than he appears…he is Ironborn, and a Channeler of the Loremaster tradition as well as a warrior. He was raised among the surface dwelling Kurgan Dwarves.

Eldon Ralda-Zir – An elfling thief who is Quickened. Raised among the Danisil Elves in the jungles of Eredane. His word is his bond.

Merwan the Steel Eye – A Pureblood Erenlander. The only human in the group, he is hunted by the minions of Izrador just the same as the Fey. Eldon is honor bound to him after he saved Eldon from a demon.

To recap: The dwarven contingent met up with the outlander contingent and Elven emissaries at Kurgan Falls, where they defeated goblins and avoided a stone golem. Upon returning to Durgis Rock, they found that it had been sacked by orc raiders and that an intimidating human had been asking about them. While the elves battled stone golems, the party found Woden, Dothin of Durgis Rock, mortally wounded. The party took the Dragon Case from him and swore an oath to deliver it to the Queen of Elves. Thorin also found Woden’s hatchets.

The elves gave their lives to stop the Stone Golems…and the party set out into the mountains, much weaker. They camped with Dorn refugees, but had to escape into the tunnels to avoid a very large orc force. Unfortunately, they were separated from Gnomish guide Wendell Gale in the process.

In the passages under the Kaladrun Mountains, they managed to bring down a wounded Umber Hulk and saved Golan, Scion of Pardrum, which allowed them time to rest in the Pardrum Holdfast.

As the respite ended, the four remaining heroes headed out into the underground tunnels with Calia, a dwarven Wildlander guide. (A very broad recap of the events played out under the d20 rules.

The group ventured into the tunnels and the one party member without Low Light vision, Merwan, spotted Orc Scouts moving through the tunnels. Eldon snuck up on them and tried to slash one scout’s throat, harming him but not killing him, while Merwan drove an arrow into the head of the other. As the wounded orc turned on Eldon, Thorin moved in and hurled one of his hatchets, taking it out.

The party emerged from the tunnels at night time, and Hammer and Thorin were both taken aback by the openness. Growing up with the Kurgan, Hammer has a knack for mountaineering, and he helped the group navigate down to solid ground. After a couple of days of travel, Thorin was visited in a dream by black-eyed Elven woman who warned that they were being hunted, but that they could find allies in the “City by the Sea”, a reference to Baden’s Bluff, home of the resistance. Eldon was skeptical of this dream, but in lieu of anything better to go off of, the group decided it must have been a useful message. While staying up late on watch, Merwan and Thorin decided that that the Queen must be guiding them.

A few days later, the group spotted vultures in the skies and moved in to investigate to find a wrecked Halfling camp. Nearly two dozen slaughtered Halflings were strewn about, along with three dead orcs and four wogrens, though one of them was still alive. Merwan and Thorin were able to identify that a dozen slavers seemed to still be alive, with about forty Halfling slaves. As the group prepared to head out into pursuit, Hammer drew their attention to an orc tied to tentpoles. At first glance he appeared to be dead, so Thorin dropped a drop of water on him to get a reaction.

The orc called himself Sardric, and after parlaying with Thorin for a bit – and explaining that he is a follower of the White Mother, who believes that Izrador is using the orcs as slaves, and who cut down one of his own brothers for torturing a Halfling instead of just enslaving him, Thorin asked for a spare blade…so Eldon moved in with a fighting knife, preparing to cut Sardric’s throat. Thorin cut him off and the two argued, with Eldon pointing out that Sardric is an ORC. Thorin wants to get this resolved so they can rescue the Halflings, which Eldon also scoffs at, noting that there are a dozen orcs with the Halflings. When Thorin questions Eldon’s devotion to the Halflings, Eldon counters that he was raised in the jungles by Danisil, not in the plains by Halflings. Thorin set Eldon off again when Merwan nursed the wounded wogren back but said he was too hurt to take with them…so Thorin left him rations, which Eldon strongly disagreed with, though Thorin did also tell the Wogren that life is hard, and he’ll have to find his own way to survive. Ultimately, Thorin left a hand ax at Sardric’s feet and told him that if the White Mother is looking over him, he will find his way free…but if their paths cross again, Thorin would kill Sardric.

The group set out on a forced march after the slavers, and a few days in, Thorin noticed the wogren – affectionately dubbed “Spot” – was following them. Merwan told Thorin that Spot had been following them since they left camp…and that his strength was returning. The group was hastened along as they began to find butchered Halflings in their path.

When the group happened on the slavers, the orcs had four sentries and the rest of their number were sleeping, with the Halflings huddled together, chained by the neck. Thorin sent Eldon ahead to release the pack animals and send them running, while he and Hammer charged the orcs remaining at the camp and Merwan opened fire from a distance. The group wasn’t terribly surprised when Spot charged the camp…but when Sardric joined in as well, that did stun them a bit. Sardric, Spot and the party, using the element of surprise, fended off the orc slavers and put them down. Sardric asked Thorin if his life were still forfeit, but the Halflings jumped to his defense. Thorin saw no reason to end his life and the Halflings offered to adopt him to the tribe! Sardric and Spot left with the Halflings, while the party tried to get back on track with their mission.

As the group headed across the plains, they were ambushed a day or so later by Sarcosan riders who were very unhappy to see the orc-like Hammer with the group. Merwan, taking a noticeably different demeanor, interjected and talked the Sarcosans down…eventually convincing them to give the group a ride on horseback closer to their destination. Along the way, the group learned about how unhappy the Sarcosans are, as many of their leaders just folded, betraying the Sarcosan people.

After parting ways with the Sarcosans, Merwan noticed that there seemed to be an odd change in the environment, though none of the rest of the group noticed it. They were in a kind of a swamp forest, when Merwan pointed out that it used to be farm land. This set the group on edge a bit.

The group came up on a town, Redwinde, and spotted a girl playing by the river…until she fell in! Merwan and Eldon were the only swimmers, so Merwan dove in as the group ran to the river bank. Merwan was pulling her out…when she bit him! And then the group found themselves surrounded by stalking, undead villagers!

Merwan fought himself free and scrambled onto the river bank as the villagers swarmed on Thorin, Hammer and Eldon! A man began yelling from a temple in the town that he could shelter them from the villagers if they could get free! Hammer was kept on the defensive (repeatedly Shaken), while Eldon was badly injured (two Wounds). Merwan and Thorin did most of the damage, with Merwan shooting undead down with his bow while Thorin hacked away with his hatchets. Hammer made a grim observation that “magic was gone”, but Thorin paid him no heed and still threw one of his hatchets, only to be surprised when it didn’t return to him. Eldon, badly hurt, ran to the temple but Hammer soon followed. Merwan and Thorin finally broke for the temple as well, finding a priest and three followers inside. They also found themselves staring at a menacing black mirror.

Everything was going alright in the temple…until Thorin asked which God the temple belonged to and the priest answered with “Izrador.” The group prepared to fight as the priest, Astegar the Damned, ordered his acolytes to attack! Astegar made particular note of Merwan, indicating that Legates throughout the land were looking for him. Merwan kept trying to keep enough room to fire his bow in the temple, and the group took down an acolyte, but were disturbed – but not shocked – to discover that the acolytes were undead as well. Astegar summoned the power of Izrador and blasted Hammer with a CRUSHING burst of energy…and one of the acolytes drove his blade into the defenseless Dworg’s chest to end his life. Eldon fought Astegar desperately, even spitting blood in his eyes at one point (Agility Trick to shake him). Astegar surrounded his mace in black flame and drove it into Eldon’s sternum, making a sick, wet sound. Merwan and Thorin were taking down acolytes and inflicting wounds on Astegar, but not enough. Merwan rattled Astegar when he shrugged off a blow from the flaming mace, but it still took several more arrows to finally bring the undead Legate down! Merwan rushed to the side of Eldon…but he had already passed away in the fight.

Merwan and Thorin reluctantly beheaded their partners…before stealing the robes of the Legate and one of acolytes to escape the tower and slip past the villagers.

NOTES: Our first time playing Midnight under the Savage Worlds rules, and I wasn’t TRYING to trim down the group…but I had also let my player know that if we were doing Savage Midnight, there would be no kid gloves. Thorin was saved by being the best fighter and actually having armor, while Merwan is living at range in fights. In fact, the only fights that gave the group any trouble were again an undead Legate and an undead attack with Merwan out of position to use his bow.

We didn’t play this weekend, but we’ll likely continue this next weekend as we aim to at least finish the Crown of Shadows…but hopefully also play much more Savage Midnight in the future.
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Tommy Brownell
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« Reply #1 on: June 02, 2013, 09:38:33 PM »

(Originally posted at The Most Unread Blog on the Internet. Ever.)

The session resumed right after the last one left off, with Thorin and Merwan escaping Redwinde in a hurry, trying to avoid the undead villagers. As they were traveling along, Orcish voices and footsteps caught their attention and the heroes spotted a small patrol moving up the trail. Merwan and Thorin held off, with Thorin going to his hatchets and asking Merwan if they could take the patrol...and Merwan honestly offering that he doubted it. The orcs began speaking to someone small, that the heroes couldn't see...a gnome that glibly deflected the orcs away from the trail with his silver tongue. When the orcs departed, Merwan and Thorin saw that it was, in fact, their former companion Wendell Gale!

Wendell was happy to see Thorin and Merwan, and asked them if the others were off gathering supplies...which Thorin glumly denied. Wendell shook his head solemnly in response. Merwan said that they were trying to reach Redwinde and from there, Baden's Bluff. Wendell said that it would be clear sailing from Swiftwater, due to his family connections.

The trio found themselves walking near the shores of the Ardune, a black, inland sea that is said to have been the location where Izrador fell from the heavens. Merwan explained to Thorin that legend says that his dark taint has corrupted the creatures in the sea. Wendell Gale mentioned that river eels in the Ardune grow so large that they can bite through the hulls of ships. Thorin was thoroughly creeped out by this.

As the group arrived at Swiftwater, Wendell took them straight to Tuk's Tradehouse, where they were greeted by festive gnome partying. Tuk, the loud and goofy owner of the establishment, greeted them from the bar as they entered. As the trio made their way near Tuk, Merwan said they needed a place to hide...so Tuk immediately pulled them to the back room, where his clownish demeanor vanished.

Inside the back room, Tuk asks Wendell how long it's been since he's been back to the river...and glumly has to tell Wendell that orcs have savagely attacked and slaughtered gnomes of the Gale family, killing and enslaving them because of rumors that the Gales had been aiding Elven spies. Wendell was rocked by this and Tuk told the group that he would hide them...but that they were not to say another word to him about their mission. He led them out of the Tradehouse and into a shed...where he revealed a trap door and led them underground. The storage room opened into a grain bin, which opened into a sprawling wine cellar that house three halfling slaves: Podrick, Kimball and Fergus. Though they all looked beaten and malnourished, Fergus looked the worst, missing an eye. He explained that the leader of a goblin work crew took his eye...so he took the goblin's. The slaves were in hiding, waiting to slip out to the plains and join up with a nomadic halfling tribe.

The food and drink and revelry above eventually proved too much for Thorin, and he went upstairs and joined in the fun, partying with the gnomes. After hours of lighthearted fun, a gnome burst into the tradehouse and announced that "company" was coming. Thorin tried to run for the back door but was too slow, so Fergus pulled him behind the bar. Thorin and Fergus sat, cramped under the bar, listening to the goblins act like they ran the place. Tuk asked Jaerik, leader of the goblins, what happened to his eye, and Thorin caught the reference to Fergus and his attack. After a few hours of listening to the goblins do whatever they wanted, Thorin nearly got pushed to the breaking point when he heard Jaerik announce that he was calling it an early night he wanted Tuk to get his daughter from the kitchen...so he and his "boys" could have a good night. Once the goblins were gone, Thorin exploded into a rage and asked Tuk where they took his daughter. This led to a tense standoff between the two as Tuk refused to give him any information, informing him that "this is the way things are". Thorin finally took off into the streets of Swiftwater, but failed to find the goblins' trail. (Bad Tracking roll. If he had decided to get Merwan first, there's a really good chance this would have turned into a two on twelve fight.)

Tuk later brought Captain Horace of the High Cloud Trading Family to meet with the group, and Horace said that he would take them to Erenhead and beyond...his sister had married into the Gale family and he felt honorbound to take the group on into the Sea of Pelluria and on to Baden's Bluff. He told the group to meet him in two days, just before dawn, and they would depart. Wendell told Thorin and Merwan that he wanted to stay on...to see this through. His family had been ruined, so he felt that he must. Fergus also said that he wanted to contribute in any way that he could. Thorin asked if he was sure, noting how dangerous the path was, but Fergus said that he had lived a life of captivity, and that wounding his goblin slavemaster had placed a horrible mark on him, so Thorin and Merwan agreed.

The night before departure, Thorin had another dream, in which he was running in the open plains. The Witch Queen's voice warned him that "The Hunter Is Coming" and a large wolf tackled him to the ground! As Thorin sat up on his bedroll, he heard the sounds of growling in the shadows. Two of Tuk's dogs were stalking Thorin! They lunged in to attack as he readied his hatchets, biting into him as he yelled out to his allies! Thorin moved quickly, however, hacking the two dogs down. Wendell had just awoken in time to see Thorin hack the dogs down and two ethereal, demonic forms hover over Thorin, sneering, before vanishing.

The group were quite dismayed at this revelation, that something had somehow possessed Tuk's dogs and attacked Thorin. The group decided to head for Horace early. Horace explained to them that whenever they reached checkpoints, the group would have to head to The Hole, a crawlspace inside the ships. They would also have to hide anything enchanted in a "dead zone" created by Horace. The first checkpoint wasn't a problem...but when they reached Erenhead, the group was forced to hide in the Hole for an entire day and a half, with their sweat mixing with their waste. It took impressive willpower to not snap and run from The Hole due to hunger and exhaustion, but the group held. (I gave Fergus a bonus due to his slave upbringing and Thorin had to benny his roll in order to avoid retreating. Merwan did fine.)

Once they hit open sea, Thorin righted himself quickly to avoid motion sickness. Horace spotted "The Mouth of Pelluria" nearby, a vast whirlwind in the Sea of Pelluria that humans call "The Maw", which moves through the sea and drags down ships indiscriminately. The ship cut free from it, and back towards Baden's Bluff. The call came out, once more, and the group departed to The Hole...because the ship was being boarded. The group listened in silence as orcs paraded around on the boat, along with a human inspector. The group heard an argument between a gnome and the inspector...and the gnome was viciously cut down by an orc. The orcs bellowed loudly and threatened to tear the ship apart, but Thorin and his allies held fast and Horace defused the situation. After the group went back above deck, Horace explained that THIS is the reality of the gnomes' war against The Shadow.

When the group arrived at Baden's Bluff, Horace told them to seek aid at Ail's Quayhouse, and to tell Ail that they were members of his crew. As they ventured into the city, rain began pouring down on them. Even Thorin, not the most perceptive of beings, spotted the hulking giant of a man following them, openly brandishing a large, two-handed sword. Though the rain was battering down on his bald head, he seemed unbothered by it. Thorin had noticed that Merwan had affected a sinister air as well and was brandishing his bow openly.

Thorin was so busy watching the giant behind him that he bumped into an orc and nearly dropped his hatchet. The orc snarled at Thorin, who hunched over to avoid his stares, but Merwan stood between them and explained that his "uncle" has "bad eyes" and is "twisted by disease". The orc recoiled and moved on.

Moments later, the group heard the orc arguing with someone behind them, and turned to find that he was ordering the giant man to relinquish his weapon. Multiple orcs had begun to surround him! Thorin told Merwan "You've been itchin' to shoot somebody"...and these poor, heroic travelers who have had to hold their tongues - and their weapons - for several days now refused to hold any longer...with Thorin charging the orcs and Merwan firing an arrow past him. Wendell mostly went for cover as the giant was swarmed by orcs but took their best blows, and Merwan fired a point blank arrow into the face of one orc.

Fergus distracted an orc from the rooftops, leaving an opening for Thorin to take out a pair of orcs. Once the fighting was done, and it was done quickly, and the group immediately scattered before the authorities could get involved.

They regrouped at Ail's Quayhouse, where Merwan introduced Thorin to Wallace of the House Dale, a Dornish warrior whose hatred of the Shadow overrides his common sense. As the group drank their ale and began to plan their next move, Wendell spotted something on the bottom of Thorin's mug and they examined the markings closely...realizing they were looking at a map...of the Baden's Bluff sewers! The group headed into the sewers and followed the tunnels until they emptied out onto the western shores for the Pellurian Sea...and an elf that looked disgusted to be there.

The promised aid from the Witch Queen had arrived.

NOTES: Midnight is a "low profile" kind of setting and I was seriously pushing Tommy's buttons tonight. If he had made that Tracking roll after the Tradehouse incident, things probably would have gotten very ugly, very quickly. We probably have one more session left of the Crown of Shadows (and it won't be next week, as I have a comic book convention to attend), and then we'll be taking a Savage Midnight hiatus, but we're both sure we wanna come back to it. We're just having too much fun.
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Tommy Brownell
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« Reply #2 on: June 02, 2013, 09:39:47 PM »

(Originally posted at The Most Unread Blog on the Internet. Ever.)

WARNING!

MAJOR SPOILERS FOR CROWN OF SHADOW BELOW!

The game picked up immediately where it had left off, with the group standing in the sewers with a black-eyed elf who introduced himself as Jael. Thorin asked if Jael was "they guy we needed to give the scroll case to", but Jael seemed confused by that and said he was their escort to Caradul.

Thorin, Merwan, Wendell, Wallace, Fergus and Jael departed from the site of Baden's Bluff, with Jael asking Thorin about their mission and their travels, but getting stone walled by the dwarf. Jael changed the subject and told the group that he would guide them through the western plains and into Erethor, so long as they followed his trail.

On the second night of camp, Merwan went searching for fresh game, while Jael commented that he needed to "commune with his monarch". Wallace and Thorin had a long chat, with Wallace explaining that he is from the shattered Dorn house of Dale, explaining that his family motto was "Against the Shadow". He told Thorin that he has no idea what Thorin's quest is, but that he is the last of his house, his family destroyed by The Shadow...but he will help Thorin cut a swath across the land as long as he is working against the forces of Izrador. Thorin explained that he is the last of his clan as well, as is Wendell. Fergus said he has no tribe, and Thorin said "maybe you do now". Thorin spotted Wallace looking for big rocks that he was stuffing in a sack tied to his belt. Thorin asked Wallace what they were for, and Wallace said "crushing men's heads." Wallace told Thorin that someday, he knows the forces of The Shadow will bring him down, but not before the fields are soaked with blood and bodies are stacked high. But he said that, before he goes, legend tells that one of Izrador's favored is a dragon...and Wallace dearly wants to rip that dragon's head from its shoulders. This led into an odd tangent between Wallace and Thorin, in which Thorin said he couldn't fly, but Wallace patted him on the shoulder and said, earnestly, "I believe you can."

When Merwan returned with rabbits, he mentioned that the game seemed spooked, and Jael arrived then, stating that it was the presence of the orcs, and that they needed to be careful. He said that warbands were amassed in the area. Wallace asked if they were going to go THROUGH the warbands, and scoffed when he was told "no". Thorin noted that sometimes, you need to avoid a smaller battle in order to win the war, showing lessons that he had learned thus far in the quest.

The group's travels led them closer to the forests, and Jael showed an amazing knack for guiding the group past the orcs. As the group spotted what looked like a whole army amassed near the forests, Thorin asked why the forces were amassed so strongly against the elves. Jael laughed coldly, saying that the dwarves are locked away in their mountains, every human of consequence has joined Izrador, the gnomes are busy playing their games on the river and no one gives halflings a real thought. In short, the elves are the only true resistance to the Shadow left, and once they are gone, the war ends. Merwan and Wallace told Jael that maybe he shouldn't count their respective people out just yet.

Exploring the forests, they came across what appeared to be a snowy valley...except for the small of ash that choked them. This massive valley inside the forest was a stretch of land that had been utterly burnt out. When the group tried to figure out what could have caused such complete devastation, Wallace - his eyes wide - simply said "Dragon." As the group tried to cross the valley, their eyes burned and they tasted ash, so Merwan shredded his clock, giving them all facial coverings. The only signs of anything resembling life they encountered was halfway through the valley, where they encountered a burnt out village. Thorin was immediately nervous regarding the possibility of the dead rising, but the devastation looked too complete.

As the group entered the deeper forests, Jael said that they needed to double up on their watches, to ensure that nothing was missed...and one night later, the group was awoken by a panicked Wendell Gale, who said that Jael had vanished in battle with a demon that sounded a lot like the demons that were possessing Tuk's hunting dogs. The group investigated, and saw only scorch marks on the ground. They were now lost without their elven guide.

The next day, they stumbled across a battlefield of orcs and elves, all of them missing heads, but the elves missing limbs here and there as well. Upon closer examination, Merwan swore under his breath and told Thorin that some of the deceased had gotten up and walked away...after laying for days. The orcs stumbled to the southeast...but the elves headed west...where the group was heading. Thorin suggested that they track the elves, thinking they might take the group to Caradul after all.

It didn't take long for the group to be staring down an armed elf with open wounds, who told the group that they were surrounded and being taken captive to Caradul. Wendell tried to parlay with them, but it did not work. As tensions grew too think, Merwan snapped off an arrow that staggered the elf. Arrows flew from all directions, with Wallace crushing one from a distance with a hurled rock and Wendell fired a bolt that took another. Merwan shrugged off an arrow and took his elf with a second shot, while Wendell took out the last archer. On closer examination, the elves wounds looked to be at least days old, filling the group with some satisfaction that maybe these elves were already dead.

Early the next day, the group heard fighting and animal howls. When Fergus went to investigate, he saw two dead dire wolves, perforated with elven arrows and magical scorch marks.

As they traveled on, Wendell staggered and suddenly acted confused and ill. The group saw a structure overhead, an elven outpost, and Merwan took Wendell up to rest...when the vines they climbed on retracted and it suddenly got very dark. Merwan moved to the edge of the platform and began to yell down at the group when he was stabbed from behind! For a moment, Thorin saw Wendell Gale holding a longsword, but  then he transformed into a tall, lean Sarcosan! As Merwan staggered back to the platform, the man with the sword hooked it under the scroll case's strap. Thorin began to scream at him, when Wallace grabbed him and said "I believe you can fly."

Thorin stared at Wallace for a moment and then nodded, and the giant of a man hurled Thorin up onto the platform with an amazing feat of strength. As Thorin hurtled through the air, he swung with a hatchet and drove it clean through the assailant's chest, whose last image of life was a flying dwarf, screaming through the air. (Thorin's player rolled a whopping 70 damage on the attack and I made the token effort to make two Soak rolls, but failed.)

On the ground, three massive dire bears approached Fergus and Wallace, so Thorin and Merwan made haste back to the forest floor...and then elves joined the dire bears. Merwan was prepared to strike, when a black eyed elf stepped forward, smiling, and waved off the bears and the elves. He announced himself as Dehan, and said that the elves had been expecting the group. Then he sadly offered his condolences, as the elves recovered the body of Wendell Gale a few days ago. Dehan referred to the attacker as "Jael", which raised questions from Merwan. Dehan informed them that Jael was a Legate that took the form of an elf in order to trick the group, before manufacturing his own disappearance, killing Wendell and replacing him.

The elves took the group to Caradul, to the heart of the ancient city, to the Arbor of the Witch Queen. The elves buzzed with excitement at the new arrivals, and when the group encountered the Queen herself, she greeted the weary travelers and asked them if they had something for her. Merwan handed her the Dragon Case and the uttered some words, animating the dragon, who removed the scrolls from inside it. She asked the group if they knew what they had brought, and when they said "no", she replied "The most ancient of dwarven secrets: The secret of forging mithral." Thorin was left speechless.

She brought the group each a perfectly fitted cloak, marking them as members of the Order of the Lady, the highest honor bestowed on outlanders. She also offered each a token of her own devising, and Dehan led them to a suite, telling them to rest, to heal, to mourn, and that they were free to stay as long as the like...forever, if they chose.

At their suite, Wallace said "I ain't stayin' here." Thorin said "Of course not. We have a dragon to slay." Merwan said "If nothing is done, war will eventually reach this ancient place. I shall die, if necessary, to prevent that." Fergus simply said "This is my tribe. I will go where they go."

Notes: The final battle with Jael was meant to be a bigger deal, but Thorin's player had a Teamwork Adventure Card that worked beautifully in getting him to the platform (giving Wallace a bonus on the throw and him a bonus on the attack), and then the damage just absolutely exploded, taking Jael out in one hit. The stage is set for the next phase in the campaign, and we do intend to come back to it, as we are loving the mix of Savage Worlds and Midnight. Not sure exactly what direction it'll take...but I'm pretty sure a dragon will be involved.
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TylerSteele
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« Reply #3 on: August 09, 2013, 04:53:31 AM »

(Originally posted on The Most Unread Blog on the Internet. Ever.)

This was a new experience for us…Savage Midnight, using the Midnight Conversion Document by Jeffrey L. Scifert. Years ago, we had started, but not finished, the Crown of Shadow adventure using D&D 3rd Edition…nowadays, neither me nor my one remaining player are fans of said system…but we are both Savages.

The D&D version of the group consisted of three PCs and an NPC, but two of those players are no longer available…so we NPCed them. The group:

Thorin Stoneskull – A Clan Dwarf from Durgis Rock, stubborn and loyal. Carries a pair of enchanted Urutuk Hatchets called The Wrath of the Moon and the Fury of the Sun. His Heroic Path is that of the Null, making him resistant to magic.

Hammer – A Dworg berserker who is smarter than he appears…he is Ironborn, and a Channeler of the Loremaster tradition as well as a warrior. He was raised among the surface dwelling Kurgan Dwarves.

Eldon Ralda-Zir – An elfling thief who is Quickened. Raised among the Danisil Elves in the jungles of Eredane. His word is his bond.

Merwan the Steel Eye – A Pureblood Erenlander. The only human in the group, he is hunted by the minions of Izrador just the same as the Fey. Eldon is honor bound to him after he saved Eldon from a demon.

To recap: The dwarven contingent met up with the outlander contingent and Elven emissaries at Kurgan Falls, where they defeated goblins and avoided a stone golem. Upon returning to Durgis Rock, they found that it had been sacked by orc raiders and that an intimidating human had been asking about them. While the elves battled stone golems, the party found Woden, Dothin of Durgis Rock, mortally wounded. The party took the Dragon Case from him and swore an oath to deliver it to the Queen of Elves. Thorin also found Woden’s hatchets.

The elves gave their lives to stop the Stone Golems…and the party set out into the mountains, much weaker. They camped with Dorn refugees, but had to escape into the tunnels to avoid a very large orc force. Unfortunately, they were separated from Gnomish guide Wendell Gale in the process.

In the passages under the Kaladrun Mountains, they managed to bring down a wounded Umber Hulk and saved Golan, Scion of Pardrum, which allowed them time to rest in the Pardrum Holdfast.

As the respite ended, the four remaining heroes headed out into the underground tunnels with Calia, a dwarven Wildlander guide. (A very broad recap of the events played out under the d20 rules.

The group ventured into the tunnels and the one party member without Low led light vision, Merwan, spotted Orc Scouts moving through the tunnels. Eldon snuck up on them and tried to slash one scout’s throat, harming him but not killing him, while Merwan drove an arrow into the head of the other. As the wounded orc turned on Eldon, Thorin moved in and hurled one of his hatchets, taking it out.

The party emerged from the tunnels at night time, and Hammer and Thorin were both taken aback by the openness. Growing up with the Kurgan, Hammer has a knack for mountaineering, and he helped the group navigate down to solid ground. After a couple of days of travel, Thorin was visited in a dream by black-eyed Elven woman who warned that they were being hunted, but that they could find allies in the “City by the Sea”, a reference to Baden’s Bluff, home of the resistance. Eldon was skeptical of this dream, but in lieu of anything better to go off of, the group decided it must have been a useful message. While staying up late on watch, Merwan and Thorin decided that that the Queen must be guiding them.

A few days later, the group spotted vultures in the skies and moved in to investigate to find a wrecked Halfling camp. Nearly two dozen slaughtered Halflings were strewn about, along with three dead orcs and four wogrens, though one of them was still alive. Merwan and Thorin were able to identify that a dozen slavers seemed to still be alive, with about forty Halfling slaves. As the group prepared to head out into pursuit, Hammer drew their attention to an orc tied to tentpoles. At first glance he appeared to be dead, so Thorin dropped a drop of water on him to get a reaction.

The orc called himself Sardric, and after parlaying with Thorin for a bit – and explaining that he is a follower of the White Mother, who believes that Izrador is using the orcs as slaves, and who cut down one of his own brothers for torturing a Halfling instead of just enslaving him, Thorin asked for a spare blade…so Eldon moved in with a fighting knife, preparing to cut Sardric’s throat. Thorin cut him off and the two argued, with Eldon pointing out that Sardric is an ORC. Thorin wants to get this resolved so they can rescue the Halflings, which Eldon also scoffs at, noting that there are a dozen orcs with the Halflings. When Thorin questions Eldon’s devotion to the Halflings, Eldon counters that he was raised in the jungles by Danisil, not in the plains by Halflings. Thorin set Eldon off again when Merwan nursed the wounded wogren back but said he was too hurt to take with them…so Thorin left him rations, which Eldon strongly disagreed with, though Thorin did also tell the Wogren that life is hard, and he’ll have to find his own way to survive. Ultimately, Thorin left a hand ax at Sardric’s feet and told him that if the White Mother is looking over him, he will find his way free…but if their paths cross again, Thorin would kill Sardric.

The group set out on a forced march after the slavers, and a few days in, Thorin noticed the wogren – affectionately dubbed “Spot” – was following them. Merwan told Thorin that Spot had been following them since they left camp…and that his strength was returning. The group was hastened along as they began to find butchered Halflings in their path.

When the group happened on the slavers, the orcs had four sentries and the rest of their number were sleeping, with the Halflings huddled together, chained by the neck. Thorin sent Eldon ahead to release the pack animals and send them running, while he and Hammer charged the orcs remaining at the camp and Merwan opened fire from a distance. The group wasn’t terribly surprised when Spot charged the camp…but when Sardric joined in as well, that did stun them a bit. Sardric, Spot and the party, using the element of surprise, fended off the orc slavers and put them down. Sardric asked Thorin if his life were still forfeit, but the Halflings jumped to his defense. Thorin saw no reason to end his life and the Halflings offered to adopt him to the tribe! Sardric and Spot left with the Halflings, while the party tried to get back on track with their mission.

As the group headed across the plains, they were ambushed a day or so later by Sarcosan riders who were very unhappy to see the orc-like Hammer with the group. Merwan, taking a noticeably different demeanor, interjected and talked the Sarcosans down…eventually convincing them to give the group a ride on horseback closer to their destination. Along the way, the group learned about how unhappy the Sarcosans are, as many of their leaders just folded, betraying the Sarcosan people.

After parting ways with the Sarcosans, Merwan noticed that there seemed to be an odd change in the environment, though none of the rest of the group noticed it. They were in a kind of a swamp forest, when Merwan pointed out that it used to be farm land. This set the group on edge a bit.

The group came up on a town, Redwinde, and spotted a girl playing by the river…until she fell in! Merwan and Eldon were the only swimmers, so Merwan dove in as the group ran to the river bank. Merwan was pulling her out…when she bit him! And then the group found themselves surrounded by stalking, undead villagers!

Merwan fought himself free and scrambled onto the river bank as the villagers swarmed on Thorin, Hammer and Eldon! A man began yelling from a temple in the town that he could shelter them from the villagers if they could get free! Hammer was kept on the defensive (repeatedly Shaken), while Eldon was badly injured (two Wounds). Merwan and Thorin did most of the damage, with Merwan shooting undead down with his bow while Thorin hacked away with his hatchets. Hammer made a grim observation that “magic was gone”, but Thorin paid him no heed and still threw one of his hatchets, only to be surprised when it didn’t return to him. Eldon, badly hurt, ran to the temple but Hammer soon followed. Merwan and Thorin finally broke for the temple as well, finding a priest and three followers inside. They also found themselves staring at a menacing black mirror.

Everything was going alright in the temple…until Thorin asked which God the temple belonged to and the priest answered with “Izrador.” The group prepared to fight as the priest, Astegar the Damned, ordered his acolytes to attack! Astegar made particular note of Merwan, indicating that Legates throughout the land were looking for him. Merwan kept trying to keep enough room to fire his bow in the temple, and the group took down an acolyte, but were disturbed – but not shocked – to discover that the acolytes were undead as well. Astegar summoned the power of Izrador and blasted Hammer with a CRUSHING burst of energy…and one of the acolytes drove his blade into the defenseless Dworg’s chest to end his life. Eldon fought Astegar desperately, even spitting blood in his eyes at one point (Agility Trick to shake him). Astegar surrounded his mace in black flame and drove it into Eldon’s sternum, making a sick, wet sound. Merwan and Thorin were taking down acolytes and inflicting wounds on Astegar, but not enough. Merwan rattled Astegar when he shrugged off a blow from the flaming mace, but it still took several more arrows to finally bring the undead Legate down! Merwan rushed to the side of Eldon…but he had already passed away in the fight.

Merwan and Thorin reluctantly beheaded their partners…before stealing the robes of the Legate and one of acolytes to escape the tower and slip past the villagers.

NOTES: Our first time playing Midnight under the Savage Worlds rules, and I wasn’t TRYING to trim down the group…but I had also let my player know that if we were doing Savage Midnight, there would be no kid gloves. Thorin was saved by being the best fighter and actually having armor, while Merwan is living at range in fights. In fact, the only fights that gave the group any trouble were again an undead Legate and an undead attack with Merwan out of position to use his bow.

We didn’t play this weekend, but we’ll likely continue this next weekend as we aim to at least finish the Crown of Shadows…but hopefully also play much more Savage Midnight in the future.


Thanks for sharing your gaming experience..I have just started playing Savage Midnight in recent times and it is awesome game
« Last Edit: August 10, 2013, 10:30:19 AM by TylerSteele » Logged
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