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Author Topic: Adversary Archive  (Read 5111 times)
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cyber_savage
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« on: December 26, 2012, 10:39:52 PM »

Hey everyone.
I hope to initiate a new project for this site's contributers!

Creating NPCs is such a pain...and Midnight (being unique) makes copy-and-pasting bad guys from 3.5 or Pathfinder simply unsatisfying.

What I  propose: Contributers would create and submit NPC characters using all legal Midnight sources!

The characters should be presented at levels 1, 5, 10 and 15 so that GMs could pick NPCs of the appropriate level.

Ideally, we'd all use the same format for ease and uniformity.

Let me know what you think.

Below you'll find some details about stat arrays and format.

Feedback please! I'm not a game expert so if you can improve this idea, PLEASE speak up!

Cheers!

Here are the Stat arrays I'm thinking of (before racial adjustments)

No Dump Stat

18, 13, 10, 10, 10, 10
17, 14, 12, 10, 10, 10
16, 14, 14, 10, 10, 10
16, 12, 12, 12, 12, 12
15, 14, 14, 12, 12, 12
14, 14, 14, 14, 10, 10

One Dump Stat

18, 13, 12, 12, 10, 7
17,14,12, 12, 12, 7
16, 16, 12, 10, 10, 8
16, 14, 14, 12, 12, 7
15, 14, 14, 14, 12, 7
14, 14, 14, 14, 12, 8



Core Class Hit Point Advancement per level:

Barbarian: at 1st: 12, each level: 7
Channeler:at 1st: 6, each level: 4
Defender: at 1st: 8, each level: 5
Fighter: at 1st: 10, each  level: 6
Legate: at 1st: 8, each level: 5
Rogue: at 1st: 8, each level: 5
Wildlander:at 1st 8, each level: 5


Character Stat Block Format:

Name: ()
Gender: Race: Class (level):
Alignment: Size:
CR:

Init: +; Senses: ; Search: Spot: Listen:
-------------------------------------
Defensive Abilities
-------------------------------------
AC:  Touch: Flat-footed:
HP: (HD:)
Fort: + Ref: + Will: ;

-------------------------------------
Offense
-------------------------------------
Speed:
Melee:  +? (?)
Ranged: +? (?)

Space/Reach
SA
Spells;  


-------------------------------------
Tactics
-------------------------------------
Before Combat:
During Combat:
Morale:

-------------------------------------
Statistics
-------------------------------------
Str:  Dex:  Con:  Int:  Wis:   Cha:
Base Atk: + Grp: +

Feats:
Skills:
Racial Modifiers:
Spells Prepared: (# base DC =  + spell level;)
Languages:
 
------------------
Special Abilities
-----------------
SQ:

-----------------
Equipment
-----------------

Combat Gear:
Other Gear:

-----------------
Further Notes:
-----------------
Story:





Prestige Class Hit Point Advancement per level:

This list is a work in progress...

Note: Apply the following to each Prestige Class below.

d6 receive 4 HP per level
d8 receive 5 HP per level
d10 receive 6 HP per level
d12 receive 7 HP per level


Ancestral Bladebearer each level:
Ancestral  each level:
Aradil's Eye each level:
Avenging Knife each level:
Bane of Legates each level:
Banisher each level:
Beast Tamer each level:
Binder of Blood  each level:
Blood Rider each level:
Cendaran Cultist  each level:
Collaborator each level:
Dark Channeler  each level:
Dire Blade  each level:
Druid  each level:
Durgis Battlerager  each level:
Dwarven Loremaster each level:
Elven Raider each level:
Erunsil Blood each level:
Fey Turncoat each level:
Freerider each level:
Gardener of Erethor each level:
Goblin-kin Mercenary each level:
Harrower each level:
Haunted One each level:
Infiltrator each level:
Insurgent Commander each level:
Insurgent Spy each level:
Kurasatch Udareen each level:
Legate Martial each level:
Lightbearer each level:
Mhor each level:
Mirrorbreaker each level:
Orc Commander each level:
Pale Legate each level:
Pellurian Blade Dancer each level:
Priate of Eredane  each level:
Quickjack each level:
Redeemer each level:
Sahi each level:
Sahi Astrologer each level:
Shadow Knight each level:
Shieldsplitter each level:
Slaver each level:
Smuggler each level:
Snow Witch each level:
Spirit Speaker each level:
Sword Brother each level:
Sylvan Slayer each level:
Syphon each level:
Tunnel Wraith each level:
Vigilant Defender each level:
Visionary each level:
Warden of Erenland each level:
Warrior Arcanist each level:
Warrior of Dark Blood  each level:
Whisper Adept each level:
Wizard each level:
Wogren Rider each level:

« Last Edit: December 27, 2012, 07:56:06 AM by cyber_savage » Logged
Nifelhein
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« Reply #1 on: December 27, 2012, 07:58:32 PM »

Although I still love the setting I cannot really bear the thought of going back into the ruleset, so I am not going to participate. The background, personality, desires and allegiances of an NPC are much more useful to me than simple stats.

Buuuuuut I wish you well in this, it can surely come handy for those running the game straight out of the box. Smiley
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cyber_savage
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« Reply #2 on: December 27, 2012, 10:21:27 PM »

Fair enough. Smiley

Would you mind if I post a few NPCs in this thread for public use?
If not, I understand.
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Nifelhein
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« Reply #3 on: December 28, 2012, 06:01:34 AM »

Of course not, the site if to be used by everyone regarding all things Midnight, despite my own use for the material. I hope people drop by too, as you post some there is a larger chance of getting more people to participate too.
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Doomed Hero
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« Reply #4 on: December 28, 2012, 06:47:20 PM »

Here's a similar thread I started a few years ago.

I was concentrating on the orc armies and tried to make the stat blocks as simple as possible so GMs could sort of mix and match their squads. Feel free to use any of it as you see fit.
« Last Edit: December 28, 2012, 11:43:46 PM by Doomed Hero » Logged

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Doomed Hero
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« Reply #5 on: December 28, 2012, 06:56:07 PM »

My only question is, when you say Legal Midnight Sources, do you mean only the Players Handbook and the Midnight splat books, or do you include all legal 3.5 books as well?

Personally, I've moved on to Pathfinder and have been slowly converting the old material to that system, so I probably won't be adding much to this thread if it's sticking to the original rules set, but my rules-fu is still pretty good. I will definitely be able to critique anything that gets put up here.
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cyber_savage
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Posts: 26


« Reply #6 on: December 28, 2012, 09:34:23 PM »

Thanks for that link. VERY handy since my heroes want to square  off against Grial's armies. Smiley

When I said legal Midnight sources, I was hoping for pure Midnight without other 3.5 sources. I want to capture the pure flavour of Midnight. That said, if contributers wanted to include optional (non Midnight but official 3.5) features, they could do so but prefer it not to be reflected in the stat blocks (more as an optional "note" at the end).

A friend of mine is currently working on a few neat prestige classes etc. I'll be posting his work in the coming days.

Thanks for offering a critical eye. Both my pal and I will require your insights.
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TwiceBorn
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« Reply #7 on: December 29, 2012, 02:58:42 PM »

Like DH, I've moved on to using Pathfinder as the rules set for my Midnight campaign. I have very little time to devote to game prep as it is, that it would not make sense for me to develop NPCs for a rules set I no longer use (3.5). That having been said, I can definitely see myself borrowing/adapting NPCs that might be posted in this thread.

If the thread welcomed NPCs developed using a combination Pathfinder/Midnight 3.5, then I might be able to contribute on an occasional basis.

Good luck with the project -- I love the idea.
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cyber_savage
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Posts: 26


« Reply #8 on: December 29, 2012, 04:49:40 PM »

Good point TwiceBorn.

Well..if contributers want to include other mechanics/systems from 3.5 to pathfinder, then let's go for it. Why put a limit on it?

I'll try to keep my contributions limited to Midnight RAW for GMs use in the future.
It's funny - this idea came about because of the Pathfinder "NPC Codex" which I LOVE as a GM. I just wished there was one for Midnight and behold! This thread was born.
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cyber_savage
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« Reply #9 on: January 05, 2013, 10:04:47 PM »

Just a note: I have not forgotten about this project. I'll be uploading a sample tomorrow. Smiley
Hopefully those who wish to contribute can take a cue from my template. Best regards!
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cyber_savage
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« Reply #10 on: January 06, 2013, 08:46:59 AM »

Blackwood Archer/Fey Turncoat

Level 1

Name: Yalindyl, Blackwood Archer
Gender: Male
Race: Elf (Caransil)
Class(es) (level): Wildlander 1
Alignment: NE
Size: Medium
CR: 1/2

Perception

Init: +4 (Dex)

Senses: Low-light Vision

Search: 10
Spot: 6
Listen: 6


Statistics

Str: 14
Dex: 18
Con: 12
Int: 10
Wis: 10
Cha: 10

Languages: High Elven

Feats: Innate Magic (Elf bonus) Track (Class bonus), Martial Weapon Proficiency feats for the longbow and shortbow (including composite bows), Wood elves receive the Martial
Weapon Proficiency feats for the longsword and short sword, Point Blank Shot

Skills:
Hide +8
Knowledge:(Shadow) +2
Listen +6
Move Silently +8
Sense Motive +1
Search 10
Spot +6
Survival +4
Tumble +8
 
• +4 racial bonus on Climb and Balance checks when
climbing trees.


Defensive Abilities

AC: 16
Touch: 14
Flat-footed: 12
HP: 9
(HD:) d8+1
Fort: +2
Ref: +4
Will:+0

+2 racial saving throw bonus against Enchantment
spells or effects.


Offense

Speed: 30

Base Atk: + 1
Grp: + 3
Melee:  +3 (Longsword: 1d8+2  Short Sword: 1d6+2)
Ranged: +5 (1d8)

Space/Reach: 5/5
Special Abilities: N/A
Spells:  N/A


Special Abilities

• Favored Region: Caraheen. Wood elves’ favored
region bonuses for Erethor increase by +2 when in the
Caraheen.


Equipment

Combat Gear:

Leather Armour
Long Bow
Quiver
-20 arrows
Longsword
Short Sword


Other Gear:
Elven traveling clothes
Belt
Two scabbards
Erethor tea
Hearthstone
Rations (5 days)


Tactics


Before Combat: If alone, the Blackwood Archer finds an area where he can hide, and take advantage of the terrain (higher ground, cover). If in a party, the Blackwood Archer stays behind melee combatants striking from distance.

During Combat: Strikes from distance and using hide and move silently to avoid being detected.

Morale: The Blackwood Archer has no desire to put himself in harms way. If alone, he will always retreat if he’s damaged a foe in some way. If in a party, the Blackwood Archer remains steadfast and will not retreat unless half his party is dead and none of his opponents are dead.


Class Features

Wildlander trait: Woodland Stride:


Further Notes:

Story: Living in the north of Erethor, Yalindyl witnessed the deaths of many of his northern cousins. Seeing first hand the overwhelming odds presented by Izrador’s orcs, Yalindyl decided he wanted to be on the winning side. Betraying all that  he knew, Yalindyl stealthily made his way to Highwall and presented himself as a candidate to join the Blackwood Company.


Optimization options

GMs may wish to make the Blackwood Archer Erunsil (Wildlander is a favoured class) and award an Icewood bow at level 1. GMs who wish to create a powerful NPC may wish to apply the Villainous Path “Shadowblessed” from Tome of Shadows II

For flavour, GMs may wish to make the Blackwood Archer Danisil (Wildlander is favoured class).  GMs who wish to create a powerful NPC may wish to apply the Villainous Path “Demon Blooded” from Tome of Shadows II

GM may wish to give the Blackwood Archer a compound bow +2




Level 5 Blackwood Archer


Statistics


Str: 14
Dex: 19
Con: 12
Int: 10
Wis: 10
Cha: 10


Skills:
Balance: +6
Bluff: +2
Climb: +3
Hide +11
Knowledge:(Shadow) +3
Listen +6
Move Silently +10
Sense Motive +3
Search 10
Speak Language (Orcish) +1
Spot +6
Survival +4
Swim: +2
Tumble +8


Feats: Innate Magic (Elf bonus) Track (Class bonus), Martial Weapon Proficiency feats for the longbow and shortbow (including composite bows), Wood elves receive the Martial
Weapon Proficiency feats for the longsword and short sword, Point Blank Shot, Precise Shot

BAB: +5
Saves: Fort: +5 Reflex: +5  Will: +1

HP: 33

Wildlander Features: Wildlander Trait (Skill Mastery: Hide) Wildlander Trait (Trackless Step), Danger Sense, Hunter’s Strike 1/day,



Blackwood Archer Level 10


Statistics

Str: 14
Dex: 20
Con: 12
Int: 10
Wis: 10
Cha: 10


Skills:
Balance: +9
Bluff: +4
Climb: +5
Hide +13
Knowledge:(Shadow) +4
Listen +6
Move Silently +12
Sense Motive +5
Search 10
Speak Language (Orcish) +1
Spot +8
Survival +7
Swim: +2
Tumble +8

Feats: Innate Magic (Elf bonus) Track (Class bonus), Martial Weapon Proficiency feats for the longbow and shortbow (including composite bows), Wood elves receive the Martial Weapon Proficiency feats for the longsword and short sword, Point Blank Shot, Precise Shot, Rapid Shot, Many Shot

BAB: +10/+5

Saves: Fort: +7, Ref: +8, Will: +3
HP: 63

Wildlander Features: Danger Sense, Wildlander trait (Camoflauge), hunter’s strike 2/day, danger sense



Blackwood Archer/Fey Turncoat Wildlander 12/ Fey Turncoat 3


Statistics

Str: 14
Dex: 20
Con: 12
Int: 12 (Fey Turncoat level 15)
Wis: 10
Cha: 10


Skills:
Balance: +6
Bluff: +4
Climb: +6
Hide +13
Knowledge:(Shadow) +4
Listen +6
Move Silently +12
Sense Motive +7
Search 20
Speak Language (Orcish) +1
Spot +8
Survival +4
Swim: +2
Tumble +8

Feats: Innate Magic (Elf bonus) Lost at Level 15 because of Fey Turncoat, Track (Class bonus), Martial Weapon Proficiency feats for the longbow and shortbow (including composite bows), Wood elves receive the Martial Weapon Proficiency feats for the longsword and short sword, Point Blank Shot, Precise Shot, Rapid Shot, Many Shot,  Improved Precise Shot, Improved Init. (New Init total: + 9)

BAB +14/ +9 /+4

Saves: +10 +11 +7

HP: 100

Wildlander Features: Wildlander Trait (Hide in Plain Sight), Danger Sense, Hutner’s strike 3/day

Fey Turncoat Features: Liar, Shadow Brand, Shadow Aspects

Liar (Ex): You have betrayed your people to the Shadow, and you know that you will sufer at their hands if your duplicity is discovered. Thus you have learned to lie convincingly to your own people, be they dwarves, elves, or halflings. When interacting with members of your race, you gain a +2 competence bonus to Bluff, Diplomacy, Gather Information, and Sense Motive checks.

Shadow Brand (Su): When you become a servant of Izrador, you are marked with an invisible sign that brands you as property of the Shadow. Though invisible to the naked eye, this brand can be seen by astiraxes and anyone who is the subject of a true seeing spell. When dealing with minions of the Shadow who know your true nature as a fey turncoat, you gain a +2 competence bonus to Diplomacy checks.

Shadow Aspect 1: Elf (Su): As an elf in the service of the Shadow, you are affected less by nearby black mirrors. As such, the increased spell energy cost that you pay when casting channeled spells near a black mirror is reduced by 1.

Shadow Aspect 2: Elf (Sp): You become keenly aware of life, death, and magic in the world around you. You are constantly under the effects of the deathwatch and detect magic spells, with caster levels equal to your character level. These spells may be dispelled, but they automatically reactivate as a free action on your turn.

Shadow Aspect 3: Elf (Ex): Your elven features begin to take on an unhealthy cast. Your skin grows sallow, your eyes become sunken, and your demeanor becomes cruel and detached. You gain a +2 bonus to your Intelligence score and a +1 bonus to either ranged attacks or caster level checks (your choice), but you lose the Innate Magic feat.



Notes on Hitpoints:
Wildlander receives 8 hp at level 1 plus Con bonus (in this case +1)
Wildlander receives 5 hp at each level plus Con bonus (in this case +1)
Fey Turncoat receives 4 hp at each level plus Con bonus (in this case +1)

LevelBaBFortRefWillSpecialSkill PointsFeats
1+1 +2+0+0Track, wildlander trait28Innate Magic, Point Blank Shot, Track
2+2 +3+0+0Wildlander trait36-
3+3 +3+1+1Danger sense43Precise Shot
4+4 +4+1+1Hunter’s strike 1/dayh50 -
5+5 +4+1+1Wildlander trait57 -
6+6/+1 +5+2+2Danger sense64Rapid Shot
7+7/+2 +5+2+2Wildlander trait, hunter’s strike 2/day71 -
8+8/+3 +6+2+2 - 78 -
9+9/+4 +6+3+3Danger sense85Many Shot
10+10/+5 +7+3+3 - 92 -
11+11/+6+1 +7+3+3Wildlander trait99 -
12+12+6/+2 +8+4+4Danger sense, hunter’s strike 3/day106Improved Precise Shot
13+12+6+2 +8+6+6Fey Turncoat: Liar, shadow brand, shadow aspect (1st) 111 -
14+13/+7+3 +8+7+7Fey Turncoat: Shadow aspect (2nd) 118 -
15+14/+8/+4 +9+10+10Fey Turncoat: Shadow aspect (3rd) 126Improved Initiative
« Last Edit: January 06, 2013, 06:56:54 PM by cyber_savage » Logged
cyber_savage
Heepa-Heepa


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Posts: 26


« Reply #11 on: January 06, 2013, 11:07:45 AM »

If anyone is feeling like it, you can fix the table at the bottom for me so that I can use your template for each new adversary. Failing that, I'll try to figure it out myself. Smiley
Hope you like the first NPC.
Note: Minor error: At level 15 I did not increase the int and therefore did not increase his skill points. Will work on that shortly.
« Last Edit: January 06, 2013, 11:20:55 AM by cyber_savage » Logged
Nifelhein
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« Reply #12 on: January 06, 2013, 03:16:37 PM »

We already had that on the meta forum: Preformatted tables for posters to use. Wink
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cyber_savage
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Posts: 26


« Reply #13 on: January 06, 2013, 06:57:45 PM »

We already had that on the meta forum: Preformatted tables for posters to use. Wink

Thanks. Smiley I got it.
Note also: the Intelligence Stat and skills are now fixed for level 15
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