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Author Topic: Book of Relics  (Read 2409 times)
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Doomed Hero
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« on: October 03, 2011, 03:53:32 PM »

This thread is for discussion and details of important items for Doomed Hero's Clarion Quietus and Quietus Clarion Play By Post games.
« Last Edit: October 03, 2011, 05:54:18 PM by Doomed Hero » Logged

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Doomed Hero
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« Reply #1 on: October 03, 2011, 05:13:21 PM »

Clarion Quietus

The Ashblade
One of a pair of blades originally wielded by Cara, this sword was taken by Siobahn while in the Grey Lands, which somehow bound the blade to her. The blade seems able to channel the energies of a person's spirit, revealing strange runes as it does. Where Cara's blade is a deep, inky black with runes revealed by lightning and falling to shadow and fog when unattended, Siobahn's blade is a pale grey with runes revealed by fire and dissolves to ash when not in hand. The blade is called by it's wielder, causing slight pain when it manifests or dissipates, and seems to act as a conduit for supernatural energies. Cuts left by Cara's blade leave terrible wounds that do not heal. Wounds left by Siobahn's blade are not quite as severe for unknown reasons but are still painful and cauterized. When handled the blade seems insubstantial and made of loose ash, only taking solidity when being used aggressively.  
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The Keeper's Book
Once beautiful, this ancient tome is a shadow of it's former glory. Once bound in white leather with silver edges, hinges and clasps, it is now mottled grey and the metal tarnished black. The ornate lock is clogged and corroded keeping any potential key or pick at bay. The only thing about the book that gives any clue to it's history or purpose is a strange symbol embossed on the leather looking much like a swirl of rising smoke or incense. It is no recognizable language even to those who can read, but it does seem familiar somehow to the agent of the Keepers named Amethyst.
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The Kurgun Crown
This ancient, battered mithril helmet is set with a diamond carved into the shape of a skull set in the center of the brow. It is slightly smaller than average, made for the smaller of the two legendary brothers.
It allows the wearer to see and exert some control over spirits.
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The Axe of Durgis
One of the Axes of the Dwarven Thanes handed down through the Line of Durgis. It is a wicked weapon with an upswept head and a rear-facing spike. The axe head is darkened with age, bearing the personal rune of each thane who has come before in a series of rows down the blade. The grip looks much newer, remade by each thane in turn.
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« Last Edit: October 20, 2013, 01:33:09 PM by Doomed Hero » Logged
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« Reply #2 on: October 03, 2011, 05:55:20 PM »

Quietus Clarion

The Fist of Gorse
The Shadow agent Kael's signature weapon, this strange object looks much like the Horned Skull holy symbol carried by many legates, but it is contoured to fit a human fist providing a pugilist with a wickedly thorned punch. The weapon itself is made of heavy iron and possesses a small onyx gem  that gleams with an inner grey light. The gem seems to be the key to it's main purpose, which is tracking heretics. The further away from the target the Fist is currently keyed to that the wielder gets, the more pain is inflicted on them. The wielder knows when they are going the right direction because the pain lessons as they move in the right direction.
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The Blackflame Hammer
A massive warhammer once wielded by the Forge Master, an elemental spirit bound in service to Clan Durgis. The Soldier Legate Sir Riddar slew the Forge Master and corrupted the hammer with Fell Fire, slaying the spirit within and twisting the enchantment to darkness.

The weapon looks like a rune carved double-headed warhammer that has been charred by soot. The runes carved into it's face pulse with a deep purplish energy and the head is surrounded by black flames that look like shadows of real fire. It gives off no light or heat and does not burn anything but flesh.
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« Last Edit: October 16, 2013, 05:50:38 PM by Doomed Hero » Logged
Luiniel Blades
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« Reply #3 on: May 12, 2012, 12:13:17 AM »

The Fist of Gorse seems like it will start to negatively affect Kael with the Geass effect  now that we are going to be actively avoiding chasing after the Prophet.  Is the affect more based on distance or the purpose of what the wielder doing?

Basically what I am asking is "Will the Fist of Gorse affect the wielder if he lets the target get too far away, or if he actively decides not to chase after them?"
« Last Edit: May 12, 2012, 12:16:14 AM by Luiniel Blades » Logged

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Doomed Hero
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« Reply #4 on: May 12, 2012, 09:09:45 AM »

Good question. You'll gave to wait and see...
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Luiniel Blades
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"Inch towards daylight"


« Reply #5 on: July 05, 2017, 07:10:25 AM »

Blood of Father Sun
Little is known of these vials save that they came from the Dwarven Loremaster Dola of Pardrum Holdfast. The vials themselves give off a glow equivalent to that of true Daylight. What other effects they might have if thrown or consumed have yet to be determined.
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Against the Shadow  |  Forum  |  Midnight & RPGs  |  Games and Stories  |  Clarion Quietus (Moderator: Doomed Hero)  |  Topic: Book of Relics
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