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Clarion Quietus
(Moderator:
Doomed Hero
) | Topic:
Book of Relics
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Topic: Book of Relics (Read 5803 times)
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Doomed Hero
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Book of Relics
«
on:
October 03, 2011, 03:53:32 PM »
This thread is for discussion and details of important items for Doomed Hero's Clarion Quietus and Quietus Clarion Play By Post games.
«
Last Edit: October 03, 2011, 05:54:18 PM by Doomed Hero
»
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Doomed Hero
Moderator
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Re: Book of Tributes
«
Reply #1 on:
October 03, 2011, 05:13:21 PM »
Clarion Quietus
The Ashblade
One of a pair of blades originally wielded by Cara, this sword was taken by Siobahn while in the Grey Lands, which somehow bound the blade to her. The blade seems able to channel the energies of a person's spirit, revealing strange runes as it does. Where Cara's blade is a deep, inky black with runes revealed by lightning and falling to shadow and fog when unattended, Siobahn's blade is a pale grey with runes revealed by fire and dissolves to ash when not in hand. The blade is called by it's wielder, causing slight pain when it manifests or dissipates, and seems to act as a conduit for supernatural energies. Cuts left by Cara's blade leave terrible wounds that do not heal. Wounds left by Siobahn's blade are not quite as severe for unknown reasons but are still painful and cauterized. When handled the blade seems insubstantial and made of loose ash, only taking solidity when being used aggressively.
(click to show/hide)
Siobahn's Ashblade counts as both normal and Fire damage for the purposes of vulnerabilities. It is warm to the touch but still sears flesh when used in combat. Fires channeled through it become blue at the core, like a very hot flame (what additional effect this has, if any, is unknown by Siobahn at this time). Calling the Ashblade counts as drawing or sheathing a weapon. The Ashblade gains the Broken condition upon leaving her hands, and dissipates to nothingness at the beginning of her next action, or upon the next time she calls the blade (whichever is first). Mechanically, the blade is a scimitar that deals +1d6 fire damage on critical hits. The Ashblade is extra strong against Soft armor, reducing it's effective DR by half, but extra weak against Hard armor, adding x.5 to it's DR.
The Keeper's Book
Once beautiful, this ancient tome is a shadow of it's former glory. Once bound in white leather with silver edges, hinges and clasps, it is now mottled grey and the metal tarnished black. The ornate lock is clogged and corroded keeping any potential key or pick at bay. The only thing about the book that gives any clue to it's history or purpose is a strange symbol embossed on the leather looking much like a swirl of rising smoke or incense. It is no recognizable language even to those who can read, but it does seem familiar somehow to the agent of the Keepers named Amethyst.
(click to show/hide)
The book is locked as of yet, and carried by Siobahn. It's purpose is still unclear.
The Kurgun Crown
This ancient, battered mithril helmet is set with a diamond carved into the shape of a skull set in the center of the brow. It is slightly smaller than average, made for the smaller of the two legendary brothers.
It allows the wearer to see and exert some control over spirits.
(click to show/hide)
The helm acts as
Deathwatch Eyes
. In addition it gains the following abilities based on the wearer's level:
1st level: By cloaking themselves in the spirits around them, he wearer may cast Invisibility to Undead on themselves once per day.
2nd level: By commanding an allied spirit to possess an already undead creature, the wearer may cast Command Undead once per day.
The Axe of Durgis
One of the Axes of the Dwarven Thanes handed down through the Line of Durgis. It is a wicked weapon with an upswept head and a rear-facing spike. The axe head is darkened with age, bearing the personal rune of each thane who has come before in a series of rows down the blade. The grip looks much newer, remade by each thane in turn.
(click to show/hide)
The Axe of Durgis is a Masterwork Mithril Dwarven Waraxe of exceptional quality. It grants a natural +1 bonus to damage as well as the usual masterwork bonus to attack rolls. It also acts as a Masterwork Diplomacy tool when interacting with Dwarves or their allies.
«
Last Edit: October 20, 2013, 01:33:09 PM by Doomed Hero
»
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Doomed Hero
Moderator
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Gender:
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Re: Book of Relics
«
Reply #2 on:
October 03, 2011, 05:55:20 PM »
Quietus Clarion
The Fist of Gorse
The Shadow agent Kael's signature weapon, this strange object looks much like the Horned Skull holy symbol carried by many legates, but it is contoured to fit a human fist providing a pugilist with a wickedly thorned punch. The weapon itself is made of heavy iron and possesses a small onyx gem that gleams with an inner grey light. The gem seems to be the key to it's main purpose, which is tracking heretics. The further away from the target the Fist is currently keyed to that the wielder gets, the more pain is inflicted on them. The wielder knows when they are going the right direction because the pain lessons as they move in the right direction.
(click to show/hide)
The Fist of Gorse deals normal unarmed damage +1 additional point of Vile damage on a successful strike. It also possesses a powerful Geas-like effect that penalizes the bearer for not following it's primary purpose. It is currently keyed to find the Prophet of the Fallen Court.
The Blackflame Hammer
A massive warhammer once wielded by the Forge Master, an elemental spirit bound in service to Clan Durgis. The Soldier Legate Sir Riddar slew the Forge Master and corrupted the hammer with Fell Fire, slaying the spirit within and twisting the enchantment to darkness.
The weapon looks like a rune carved double-headed warhammer that has been charred by soot. The runes carved into it's face pulse with a deep purplish energy and the head is surrounded by black flames that look like shadows of real fire. It gives off no light or heat and does not burn anything but flesh.
(click to show/hide)
The Blackflame Hammer is a +1 warhammer sized for a Large creature. With every hit it deals an extra 1d6 Fire damage and 1d6 Negative Energy damage.
«
Last Edit: October 16, 2013, 05:50:38 PM by Doomed Hero
»
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Luiniel Blades
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Posts: 1,586
"Inch towards daylight"
Re: Book of Relics
«
Reply #3 on:
May 12, 2012, 12:13:17 AM »
The Fist of Gorse seems like it will start to negatively affect Kael with the Geass effect now that we are going to be actively avoiding chasing after the Prophet. Is the affect more based on distance or the purpose of what the wielder doing?
Basically what I am asking is "Will the Fist of Gorse affect the wielder if he lets the target get too far away, or if he actively decides not to chase after them?"
«
Last Edit: May 12, 2012, 12:16:14 AM by Luiniel Blades
»
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Currently reading: Brandon Sanderson's Mistborn series; The Hero of Ages.
Doomed Hero
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Re: Book of Relics
«
Reply #4 on:
May 12, 2012, 09:09:45 AM »
Good question. You'll gave to wait and see...
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Luiniel Blades
Avatar of the Witch Queen
Spell Energy / Taint +4/-0
Gender:
Posts: 1,586
"Inch towards daylight"
Re: Book of Relics
«
Reply #5 on:
July 05, 2017, 07:10:25 AM »
Blood of Father Sun
Little is known of these vials save that they came from the Dwarven Loremaster Dola of Pardrum Holdfast. The vials themselves give off a glow equivalent to that of true Daylight. What other effects they might have if thrown or consumed have yet to be determined.
(click to show/hide)
While holding the vial in one hand, it will act give off as soft glow as per a torch. If one Shakes the vial vigorously, a strange reaction occurs as the glow becomes more intense and acts as a permanent source of True Daylight, while brightening up the area within 60 feet as per the daylight spell.
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Book of Relics
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