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Author Topic: Under A Pale Gray Sky [OoC]  (Read 113540 times)
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Harrowed
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« Reply #175 on: January 11, 2007, 03:23:23 AM »

Alright ladies and gentlemen, combat.

Give me your general actions and I'll play out several rounds at a time. I want to handle this combat slightly less tactical as past fights, call it an experiment.

Make them as open or as detailed as you like.

Example - Danel will check the fighting on the deck of the Steel Virgin. Looking for a good target she'll open fire with her heavy crossbow, reloading she'll continue to fire at target's attacking other Enforcers. If a commanding officer is spotted she's fire on them unless one of the Enforcers is in dire trouble. If she takes any missile fire she'll duck behind cover, move to a new position, and resume fire.
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Lord Melkor
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« Reply #176 on: January 12, 2007, 07:16:01 PM »

I like the less tactical aproach, I believe RPG combats should feel more like epic action scene from movie or book rather than boardgame.


By the way, what is Order`s of Shadow attitude to sexuality? Is celibacy an ideal of dedication and spiritual focus or are Legates allowed to indulge in their desires?
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« Reply #177 on: January 12, 2007, 07:46:37 PM »

I like the less tactical aproach, I believe RPG combats should feel more like epic action scene from movie or book rather than boardgame.

Not to mention that d20 tactical combat in a PbP can go on for weeks if the combat lasts for 4-5 rounds.  Smiley  In post-based games, I'm a big fan of disallowing feats that require a grid to adjudicate and going a lot more free-form.
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« Reply #178 on: January 13, 2007, 10:18:51 AM »

It's unfortunate that everything appears to be reinstalled/reset - I was hoping to see what Granin's final fate actually was.  Smiley

With my help Har had the whole Pbp saved before the old site crachsed, a few days after we launched this one, we were truly fortunate on that, Har more than most. Wink

I like your idea on combat for PbP, Har. Grin
By the way, what is Order`s of Shadow attitude to sexuality? Is celibacy an ideal of dedication and spiritual focus or are Legates allowed to indulge in their desires?

If it is: depraved, intense, egoistical and satisfying, then i would say it is according to the shadow's teaching, I tend to take the Order of Shadow's teachings as a strongly egoistic ideology.
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« Reply #179 on: January 13, 2007, 11:34:00 AM »


I seem to recall that there are two categories of kids trained as acolytes - those born to legates and raised from birth to serve the Order, and those who (for whatever reason) are selected from slaves or recruited from subject populations.

With the first existing as a definite group within the Order, I think it's safe to say that some, at least, of the organisations permit marriage or breeding.  I'd imagine that some of the monastic-style organisations within the Order wouldn't, however.
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« Reply #180 on: January 13, 2007, 11:35:37 AM »

Oh - and handling combat in chunks of a few rounds at a time makes a lot of sense to me. Smiley
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« Reply #181 on: January 13, 2007, 11:57:24 AM »

I consider the Sisterhood of tender mercies to be one who would not be able to marry, or have a man, but then, i do not think that extends to other women, so we actualyl have a group of lesbians there...
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« Reply #182 on: January 13, 2007, 12:00:38 PM »

I seem to recall that there are two categories of kids trained as acolytes - those born to legates and raised from birth to serve the Order, and those who (for whatever reason) are selected from slaves or recruited from subject populations.

With the first existing as a definite group within the Order, I think it's safe to say that some, at least, of the organisations permit marriage or breeding.  I'd imagine that some of the monastic-style organisations within the Order wouldn't, however.

I assume that most of those bred children are not from pernament relationships, since it would be hard for two Legates to trust each other for long. Most Legates are more likely to be involved with women that are  not a potential danger- like servants and prostitutes, though even they can be used by Legate`s enemies.  Though I think that evil characters can have genuine affection as well, evil usually doesn`t equal unhuman.  Lawful Legates like Sareth are more likely to maintain lasting alliances and partnerships. Betraying everyone doesn`t get you far, this is why I think that CE Legates rarely advance far into the Order.

I was mostly trying to determine if my character could feel some attraction to attractive women( like Amara for example). Celibate person would be feeling and behaving diffrently that person taught a completely materialistic approach.
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« Reply #183 on: January 13, 2007, 03:51:15 PM »

By the way, what is Order`s of Shadow attitude to sexuality? Is celibacy an ideal of dedication and spiritual focus or are Legates allowed to indulge in their desires?

Hmmm, interesting question. I haven't seen this one come up before. I can't speak for what FFG's official stance is but here is mine ...

The majority of Legates wouldn't be celibate, physical pleasure isn't something that Izrador's divine portfolio restricts. I could see individual sects having more restrictive rules, some having less retrictive. The majority would indulge themeselves whenever they choose, power does have it privlidges.
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« Reply #184 on: January 14, 2007, 07:46:24 PM »


Given the longevity, complexity, and gradual changes in the numbers and prominence of sub-organisations within the Order of Shadow, it wouldn't surprise me if some managed their affairs - including their physical ones - in manners similar to political dynasties.  Regulation and control are part of the Lawful portfolio - so why not apply that to sexual and marital behaviours, and to the raising and use of children?  Marriages between major organisations, or even high-prestige familial dynasties, within the Order might be a means of cementing alliances and providing hostages.
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« Reply #185 on: January 15, 2007, 09:10:30 AM »

Given the longevity, complexity, and gradual changes in the numbers and prominence of sub-organisations within the Order of Shadow, it wouldn't surprise me if some managed their affairs - including their physical ones - in manners similar to political dynasties.  Regulation and control are part of the Lawful portfolio - so why not apply that to sexual and marital behaviours, and to the raising and use of children?  Marriages between major organisations, or even high-prestige familial dynasties, within the Order might be a means of cementing alliances and providing hostages.

I could see that happening, at the higher end of the organization. You cement organizations with the brightest and best, but what happened to Timmy the Legate, 15th from the head of the household and a piss poor legate. He no prospect at all.

I would say the Order is Lawful, in that aspect, but it's too far flung to have intermarriages be the most common occurance.
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« Reply #186 on: January 16, 2007, 10:35:31 AM »


I'd see it as being something quite common in the heart of the organisation, among the most "developed" of the factional divisions - where you constantly have huge numbers of legates, both active and being trained up, and where the political maneuverings are most entrenched and complex.  There, formally tying people and factions together for the next generation or three makes good sense.

Out in more fringe areas, marriages (and other alliances) are less likely to be committed to in the long term.

In any case, the people actively involved in arranging such things are likely to be limited to the uppermost ranks (and perhaps the most ambitious members) of the factions.  Junior legates being told out of the blue that they've been traded off by their master as a political pawn / bit of breeding stock for whose offspring the omens are auspicious seems to me to fit the internal politics of the Order quite well.

And in turn, it provides a sharper contrast (and some claim to moral superiority) for the more monastic organisations that reject carnal interests of this sort....
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« Reply #187 on: January 16, 2007, 10:11:11 PM »

Sorry for the delay in updating. I've been getting my ass kicked with workload, at home mostly.

I'll have an update for you tomorrow.
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« Reply #188 on: January 18, 2007, 08:16:13 PM »

Arc of Sennach, 23rd Day
Afternoon
Light Rain
Gulf of Sorshef

Clear Sky and Steel Virgin


Initative

Amara  ... clatter ... clatter ... [20+3=23]
Grrrak ... clatter ... clatter ... [19+2=21]
Red Taleel ... clatter ... clatter ... [17+3=20]
Clear Sky Crew ... clatter ... clatter ... [17+1=18]
Steel Virgin Crew ... clatter ... clatter ... [16+1=17]
Shelg  ... clatter ... clatter ... [8+5=13]
Sareth ... clatter ... clatter ... [9+2=11]

Surprise Round

Amara
Delay until 17

Grrrak
Grrrak activates Rage
10+ Orcs present [+1 attack for Grrrak]
Move onto the Steel Virgin with a Jump action ... clatter ... clatter ... [10+11=21] Success
Grrrak's melee attack ... clatter ... clatter ... [7+12=18] Hit
Grrrak's damage ... clatter ... clatter ... [3d8+10=23]
Sarcosian Crewman suffers 20 HP of damage [20/XX]
Sarcosian Crewman down, and dying.
Grrrak activates Cleave
Grrrak's melee attack ... clatter ... clatter ... [8+12=20] Hit
Grrrak's damage ... clatter ... clatter ... [3d8+10=32]
Orc Marine suffers 26 HP of damage [26/XX]
Orc Marine down, and dying.

Red Taleel
Move onto the Steel Virgin with Tumble action ... clatter ... clatter ... [12+16=28] Success
Moving into Grrrak's Reach area [She ain't dumb]
Red Taleel's melee attack ... clatter ... clatter ... [15+6=21] Hit
Red Taleel's damage ... clatter ... clatter ... [1d6+2+1d6+2d6=21]
Sarcosian Crewman suffers 18 HP of damage [21/XX]
Sarcosian Crewman down, and dying.

Clear Sky Crew

In case anyone is wondering, these are modified Company Scale rules to handle the larger ongoing fight between the two crew.

Move onto the Steel Virgin [Jump/Tumble]... clatter ... clatter ... [9+5=14/20+4=24] Majority success
Char's Command check ... clatter ... clatter ... [8+8=16] Success
CSC moves into melee with SVC#1
CSC had advantage
CSC's melee attack ... clatter ... clatter ... [17or14 +24=41] +6 Hits
CSC's melee damage ... clatter ... clatter ... [1d6+1=5] +5 Hits
CSC scores 11 Hits on SVC#1
SVC#1 Fortitude save [DC26] ... clatter ... clatter ... [12+3=15]
SVC#1 Injured and Shattered

Amara
Amara's moves onto Steel Virgin deck with Jump action ... clatter ... clatter ... [13+11=24] Success
Move into melee with SVC#1
Amara's melee attack#1 ... clatter ... clatter ... [12+2=14] Success
Amara's damage ... clatter ... clatter ... [1d6+2d6=11]
SVC#1 crewman suffers 8HP of damage [8/XX]
Amara's melee attack#2 ... clatter ... clatter ... [16+2=18] Success
Amara's damage ... clatter ... clatter ... [1d6+2d6=10]
SVC#1 crewman suffers 7HP of damage [15/XX]
SVC#1 crewman down, and dying.

Steel Virgin Crew

No action, due to surprise, but the unit commander gets a rally check against SVC#1 Shattered status
Gruntal's Command check [DC15] ... clatter ... clatter ... [15+12=27]
Shattered status removed.

Shelg

Hide check ... clatter ... clatter ... [16+19=35] Success, Moving at half speed.
Shelg's Spot ... clatter ... clatter ... [1+8=9] Failure
Commander of SVC#1 not spotted.
Shelg's ranged attack ... clatter ... clatter ... [14+8=22] Hit
Shelg's ranged damage ... clatter ... clatter ... [1d4+1+2d6=16]
Sarcosian crewman suffers 13 HP of damage [13/XX]
Sarcosian Crewman down, and dying.

Sareth
Casting Summon Monster II

Status

Amara [melee w/SVC#1] [Deck of the Steel Virgin] [18/18]
Grrrak [melee w/SVC#1] [Deck of the Steel Virgin] [45/51/45/51] [Rage 7/7]
Red Taleel [melee w/SVC#1] [Deck of the Steel Virgin] [56/56]
Clear Sky Crew [melee w/SVC#1] [Deck of the Steel Virgin]
Steel Virgin Crew#1 [melee w/CSC] [Deck of the Steel Virgin] [Injured]
Shelg [ranged] [Deck of the Clear Sky] [15/15] [Hidden]
Sareth [ranged] [Deck of the Clear Sky] [16/16] [casting]
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« Reply #189 on: January 18, 2007, 10:15:34 PM »

Arc of Sennach, 23rd Day
Afternoon
Light Rain
Gulf of Sorshef

Clear Sky and Steel Virgin


Initative

Grrrak ... clatter ... clatter ... [19+2=21]
Red Taleel ... clatter ... clatter ... [17+3=20]
Clear Sky Crew ... clatter ... clatter ... [17+1=18]
Amara  ... clatter ... clatter ... [20+3=23]
Steel Virgin Crew ... clatter ... clatter ... [16+1=17]
Shelg  ... clatter ... clatter ... [8+5=13]
Sareth ... clatter ... clatter ... [9+2=11]
Fiendish Wolf ... clatter ... clatter ... [11]

Round 1

Grrrak

Grrrak's melee attack ... clatter ... clatter ... [20+12=32] Hit, critical threat
Critical confirmation check ... clatter ... clatter ... [19+12=31] Critical hit
31-12=19 ... Serious critical
Location check ... clatter ... clatter ... [1d20=12] Torso
Grrrak's damage ... clatter ... clatter ... [3d8+3d8+10=35]
Sarcosian Crewman suffers 32 HP of damage [32/XX]
Sarcosian Crewman down, and dying.
Grrrak activates Cleave
Grrrak's melee attack ... clatter ... clatter ... [12+12=24] Hit
Grrrak's damage ... clatter ... clatter ... [2d8+10=20]
Sarcosian Crewman suffers 20HP of damage
Sarcosian Crewman down, and dying.

Red Taleel

Red Taleel delays

Clear Sky Crew

Red Taleel uses her action joining the CSC as Commander.
Red Taleel issues an Attack order to CSC ... clatter ... clatter ... [12+14=26] Success
CSC continues melee with SVC#1
CSC's melee attack ... clatter ... clatter ... [20+24=44] +6 Hits
CSC's melee damage ... clatter ... clatter ... [1d6+1=6] +6 Hits
CSC scores 10 Hits on SVC#1
SVC#1 Fortitude save [DC25] ... clatter ... clatter ... [16+3=19]
SVC#1 Injured [x2]
SVC#1's Command check [DC13 ... clatter ... clatter ... [10+12=22] Success
SVC#1's Morale holding

Amara

Amara's Improved Feint Bluff check ... clatter ... clatter ... [9+7=15] Success
Sarcosian Crewman's Sense Motive check ... clatter ... clatter ... [2+2+5=9]
Sarcosian Crewman Feinted.
Amara's melee attack#1 ... clatter ... clatter ... [10+2=12] Success
Amara's damage ... clatter ... clatter ... [1d6+2d6=13]
SVC#1 crewman suffers 10HP of damage [10/XX]
Amara's melee attack#2 ... clatter ... clatter ... [14+2=16] Success
Amara's damage ... clatter ... clatter ... [1d6+2d6=14]
SVC#1 crewman suffers 11HP of damage [21/XX]
SVC#1 crewman down, and dying.

Steel Virgin Crew

Gruntal maintains as SVC#1's Commander.
Gruntal issues an Attack order to SVC#1 ... clatter ... clatter ... [19+12=31] Success
SVC#1 continues melee with CSC
SVC#1's melee attack ... clatter ... clatter ... [17+30=47] +7 Hits
SVC melee damage ... clatter ... clatter ... [1d6+1=7 / 1d12+4=13 = 20/2 = 10] +10 Hits
SVC#1 scores 14 Hits on CSC
CSC Fortitude save [DC32] ... clatter ... clatter ... [5+3=8]
CSC Injured and Shattered
CSC's Command check [DC15 ... clatter ... clatter ... [17+12=29] Success
CSC's Shattered status removed.

SVC#1 melee attack on Grrrak ... clatter ... clatter ... [7+30-12=25/2=12] +2 Hits
SVC#1's number of hits reduced to +0 by DR

SVC#1 melee attack on Amara ... clatter ... clatter ... [5+30-17=23/2=] +2 Hits
SVC#1's number of hits reduced to +1 by DR
SVC#1's melee damage ... clatter ... clatter ... [1d6+1=2 / 1d12+4=8 = 10/2 =5]
Amara suffers 5HP of damage [13/18]

SVC#1 melee attack on Red Taleel ... clatter ... clatter ... [15+30-14=31/2=15] +3 Hits
SVC#1's number of hits reduced to +1 by DR
SVC#1's melee damage ... clatter ... clatter ... [1d6+1=5 / 1d12+4=10 = 15/2 =7]
Red Taleel suffers 7HP of damage [49/56]

Shelg

Shelg Hidden
Shelg's Spot ... clatter ... clatter ... [12+8=20] Success
Commander of SVC#1 spotted, Gruntal.
Shelg's ranged attack ... clatter ... clatter ... [15+8=23] Hit
Shelg's ranged damage ... clatter ... clatter ... [1d4+1=5]
Gruntal suffers 0 HP of damage [00/XX]

Sareth

Completes casting of Summon Monster II
Fiendish Wolf added to Initiative count on Sareth's action
Sareth casts Divine Favor [+1 luck on attack and damage rolls]
Sareth's ranged attack ... clatter ... clatter ... [12+4=16] Hit
Sareth's damage ... clatter ... clatter ... [1d8=6]
Sarcosian Crewman suffers 3HP of damage [3/XX]

Fiendish Wolf

Moves to the Deck of the Steel Virgin with a Jump action ... clatter ... clatter ... [15+1=16] Success
Fiendish Wolf moves to Amara's side
Fiendish Wolf's melee attack ... clatter ... clatter ... [10+3=13] Hit
Fiendish Wolf's Trip attempt ... clatter ... clatter ... [12+1=13]
Sarcosian Crewman's opposed check ... clatter ... clatter ... [14+2=16] Success
Fiendish Wolf's damage ... clatter ... clatter ... [1d6+1=6]
Sarcosian Crewman suffers 3HP of damage [6/XX]


Status

Amara [melee w/SVC#1] [Deck of the Steel Virgin] [13/18]
Grrrak [melee w/SVC#1] [Deck of the Steel Virgin] [45-51/45-51] [Rage 6/7] [+1 attack due to 10+ Orcs]
Red Taleel [melee w/SVC#1] [Deck of the Steel Virgin] [49/56]
Clear Sky Crew [melee w/SVC#1] [Deck of the Steel Virgin] [Injured]
Steel Virgin Crew#1 [melee w/CSC] [Deck of the Steel Virgin] [Injured x2]
Shelg [ranged] [Deck of the Clear Sky] [15/15] [Hidden]
Sareth [ranged] [Deck of the Clear Sky] [16/16] [Divine Favor 9/10]
Fiendish Wolf [melee] [Deck of the Steel Virgin] [XX/XX] [Duration 2/3]
« Last Edit: January 19, 2007, 01:47:45 PM by Harrowed » Logged
Harrowed
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« Reply #190 on: January 18, 2007, 10:25:00 PM »

Okay, there is the surprise round and the 1st round of combat.

I'm going to try something new here. I'm not going to write up an IC post for the rounds, I'm going to let you guys describe them. I'll give you the points of what is going on and you have the combat details to work off of.

- Red Taleel is leading the Clear Sky crew. She, and Char, are sticking close in Grrrak's reach. She barking commands keeping them under control.

- The CSC has created a bridge head on the deck of the Steel Virgin. They are starting to suffer losses.

- The SVC has rallied after being surprised, the negative results of being jarred during ramming the other crew gets to beat you down. Now that they're in melee they're pressing the CSC hard. It's quite obvious that the SVC are better fighters but less used to the chaos of a boarding action. The Orcs, obviously, aren't in love with the water aspect. They've taken losses from being surprised but they're ralling well under Gruntal.

- Gruntal, a large [smaller than Grrrak though] Orc commanding the SVC. He's wielding a Vardatch in each hand, his focus is more on controlling the SVC then entering combat personal.

So that's the state of things. Feel free to puppet NPC's, within reason. Have fun writing it up. We'll try it for a couple of round and if it doesn't work we'll go back to me writing them up.
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« Reply #191 on: January 19, 2007, 01:13:11 AM »

Grrrak

With a blood curdling war-cry, Grrrak launched his massive bulk through the air and onto the deck of the Steel Virgin with a thunderous landing.  He quickly unleashed a maelstrom of fury, cutting down one crewman after another.  Starting with a powerful stroke only to immediately follow-up by cleaving an Orc.  It would appear, Grrrak's intent is to smash his foe by sheer force of raw strength and overwhelming determination.  Without a moment's hesitation, Grrrak moved on to the next object of his wrathful destruction, another unfortunate crewman before he followed-up once more with another deadly strike into a third crewman.  The crew attempted to respond with hapless blows that only bounced off Grrrak's armor ineffectually.

[ooc: I'm not precisely sure about the #'s listed under Status, but I do not believe Grrrak's status appears to be correct (since the SVC hits were reduced to +0 by DR).  It would help if we get a more detailed description of the battle area.  Are there only one crew grouping to each side? (the nomenclature implies there are more than one to a side)]
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« Reply #192 on: January 19, 2007, 01:53:07 PM »


[ooc: I'm not precisely sure about the #'s listed under Status, but I do not believe Grrrak's status appears to be correct (since the SVC hits were reduced to +0 by DR).  It would help if we get a more detailed description of the battle area.  Are there only one crew grouping to each side? (the nomenclature implies there are more than one to a side)]

Yeah, that was my mistake. I cut and past back and forth and missed that error. It's corrected now.

Basically the SV is shaped like a viking longship with two decks. The CSC has mobbed part of the top deck, creating a bridge head for the rest of the CSC to board. The SVC has rallied and are trying to push the CSC off the ship.

The bridge head is closer to the stern of the SV. There are two accesses to the lower deck, where the rowers are. One access is close, but held by the SVC. The second access is at the other end of the ship, near the bow.

Nomenclature ... [grin] ... I know not of what you speak. Besides, I might just be fucking with you.

Does that give you the details your looking for, or do you need a better description?
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« Reply #193 on: January 20, 2007, 06:57:46 PM »

Yep, that gives us a better lay of the land, so to speak.

It looks like it's time for Shelg to switch tactics, or at least switch targets as it would be extemely unlikely for him to penetrate Gruntal's armor.  He'll have to go after 'softer' targets and make himself felt that way.
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« Reply #194 on: January 20, 2007, 08:04:38 PM »

Minor query from me....

The roll to hit Amara is listed as "5+30-17=23"  Should there be some extra modifier in there?  Or am I missing something basic?

Just trying to follow the mechanics behind what happens, to help with posing...
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« Reply #195 on: January 21, 2007, 02:19:58 AM »

Minor query from me....

The roll to hit Amara is listed as "5+30-17=23"  Should there be some extra modifier in there?  Or am I missing something basic?

Just trying to follow the mechanics behind what happens, to help with posing...

Break down is this ...

5 - Their attack bonus averaged out.
+
30 - The average bonus to hit based on size of the attacking group, the average number of swings, and the general increase chance of being hit in a horde fight
-
17 - Armor Class
=
23 - This number is divided by 2, because we're dealing with a PC for a total of 11.5 or 11. Then divided by 5 to get the number of hits,, in this case 2.
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« Reply #196 on: January 21, 2007, 10:29:46 AM »

Looks like I'm still missing something....  5+30 = 35.  -17 = 18.  Yet the result listed is 23.  I don't know if this is an error in arithmetic, or me failing to see something....
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« Reply #197 on: January 21, 2007, 02:11:20 PM »

Looks like I'm still missing something....  5+30 = 35.  -17 = 18.  Yet the result listed is 23.  I don't know if this is an error in arithmetic, or me failing to see something....

Hmmm, yeah ... it's a ratio based on the shifting deck ... yeah ... no ... *&% up on my part. This would have meant Amara would have been hit once less.

I'll give you a freebee on a hit next round, even it up.

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« Reply #198 on: January 21, 2007, 07:25:24 PM »

Heh.  Fair enough. I feel less dumb now....  Smiley
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« Reply #199 on: January 22, 2007, 08:40:43 PM »

I am a bit busy so IC post will follow later.

Sareth will continue with shooting at most dangerous targets near Amara and his summoned monster. He will cast hold person if particurarly dangerous opponent is engaged in fight wiith his allies.
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Against the Shadow  |  Forum  |  Midnight & RPGs  |  Games and Stories (Moderators: Kane, Bleak Knight)  |  Topic: Under A Pale Gray Sky [OoC]
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