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Author Topic: suitable repercussion  (Read 6629 times)
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kilgore
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« on: June 15, 2010, 04:56:06 AM »

Last session, as the pcs were escaping a slave train with the help of the resistance, the channeler of the group decided it would be a good ides to try and fire ball the legate. He managed to miss with this attack, but I now need some form of suitable gm slap for being so silly. It is also still unclear if they will get away from the slave train, as the channelers ‘brother’ went into a berserk rage to defend his ‘sister’ and has been left in combat with an Orc, and up to three Bug Bears, and with the rest of the party declaring that they are legging it things don’t look good for him There is also still the legate hanging about.
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« Reply #1 on: June 15, 2010, 05:00:45 AM »

Why not plaguing the channeler PC with an astirax?
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kilgore
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« Reply #2 on: June 15, 2010, 05:05:47 AM »

this is what i was thinking, i was also thinking of having them forced to camp seperatly from the resistance, due to the possibility of him being 'trackable' and reckless. But im of the opinon that this may not be enough of a 'slap' as they were fully aware of the ilegality of the use of magic, and they were aware that this was possibly a legate.
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smeagol
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« Reply #3 on: June 15, 2010, 05:12:14 AM »

This would likely attract also a witch hunter and a host of astiraxes. The channeler would be hunted, and preferably captured, for interrogation and then being stripped of his powers, magic items and so forth. Then off to the Arteries (see Sorcery & Shadow).

Now the other PCs would likely have to choose: do they stand to protect the channeler, or hide and let him be captured, to later try to help him escape from the Arteries?

ANother nice twist would be to have the channeler somehow "brainwashed" to now serve the Shadow...
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Exile
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« Reply #4 on: June 15, 2010, 05:28:44 AM »

If you want to communicate how serious this is while also saving the character in combat, you might heavily emphasise just how scary a fireball is.  It's a huge effect that can immolate dozens of people in an instant.  It's frightening enough in 'standard' AD&D, but in magic-rare Midnight?

Having the NPCs who lack spellcraft run for it from the terrifying display might let the PCs escape - while the Legate (having spellcraft and some real idea of what happened) can shout a threat about the characters being hunted by every Mage Slayer in a hundred leages now (or whatever warning-cum-threat you want to give to the players).
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« Reply #5 on: June 17, 2010, 12:15:25 AM »

How does someone miss with a Fireball? It's a guaranteed hit as long as you have line of sight...?

As far as scaring the heck out of the PC without killing him/her (and forcing their player to make a new PC), what animal is the astirax possessing? if its something light and quick, just do a few "hit and runs" on the spellcaster- they wont be as brave without spell energy, and that's generally a good time to flee.

otherwise, and keep in mind I have never "GM'd" before, I would be tempted to let things play out- if the foolish PCs die or get captured; so be it. It is supposed to be a dangerous world- losing a character early in a campaign would serving as a good reminder to the other PCs, not too mention the effect on the player whose character is slain.
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« Reply #6 on: June 17, 2010, 12:33:20 AM »

Hrmm...just to have fireball means they're a fairly high level channeller.  I'd say that would warrent at least two legate hunters (one from the Order, one from the Devout), possibly a few fists of orcs too if Jahzir is making a powerplay.  My personal preference (second to just having the character killed and fed to a black mirror) would be to have a number of powerful forces suddenly very aware of the PCs existence.  The PC then becomes a pawn in the struggle between the Night Kings.  Massively powerful forces wrestling for control of the character, all while the PC is powerless to escape and his allies can only watch from a distance or be killed in the blood bath. 

The PC is kidnapped, only to be rescued by orcs intent on kidnapping the PC themselves.  Constant imprisonment, the jail changing daily, interrogations by every force about him, but also about what he told his last captors and what they asked.  Then, we all hope is lost and the PC is broken, Zardix flies in setting fire to the jail, whisking him away just to bring him to Steel Hill for experimentation, his blood feeding golems or abberations.

That would be suitable punishment...
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« Reply #7 on: June 17, 2010, 01:08:07 AM »

This is my standard response to these sorts of questions, so forgive me if you've been around a while and heard it before.

That kind of an overt display isn't just a display of power. it's a display of open defiance. That %&($ don't fly. The powers that be will spare no expense tracking the PC down and making an example out of 'im.

Kill him. Kill him hard, messy and abrupt. Let him fight off the terrible thing they send after him and just barely escape, right into the arms of the tree more identical bastards they sent as insurance.

Then, play out the interrogation of his soul. (Legates have Speak With Dead, and a number of other ways to make corpses talk)

Drag the information about the other PC's out of the poor dead channeler.

Raise the poor guy as a throughly controlled, tragic, dangerous, undead NPC villain who's sole purpose for existing is to track down every person who ever helped them in life and kill them messily.

Don't send him after the PC's. Send him after the PC's friends and family, and then let them hear about it later, with hints as to where the thing that used to be their friend might be going next.

Their choice wether they go to try and save them or not.


or, if that's too rough, just send any of these guys after the dummy in question.

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« Reply #8 on: June 17, 2010, 01:37:27 AM »

If you use the Binder, make sure to brush up on your grapple rules...sigh...that was quite the dice roll-ing heavy pit fight...
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Doomed Hero
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« Reply #9 on: June 17, 2010, 01:38:45 AM »

If you use the Binder, make sure to brush up on your grapple rules...sigh...that was quite the dice roll-ing heavy pit fight...

True. I need to update him for Pathfinder, where the grapple rules don't suck.
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kilgore
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« Reply #10 on: June 17, 2010, 05:50:48 AM »

Just for some clarification it was actually Produce Flame being used as a thrown touch attack against the legate.

I may use one of the characters in the rogues gallery as his own personal antagonist while still having to deal with the Astrex, i did think about useing Jaarl the Hunter as they are going to go down the CoS route at a higher level, but this way i think it feels more personal. However, i can also see the resistance in this area now having to pack up and move due to thie increased presence, which also means i now have to rewrite the campain, but hay i didnt think anyone would be that foolish.
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« Reply #11 on: June 17, 2010, 06:13:45 AM »

Ah.  I'd say that was a huge difference.

That's "illegal and hostile spell-caster" rather than "someone crazy enough to throw around magic that announces he can change the course of battles, or slaughter a whole garrison".

Fireball can immolate an entire unit of closely-ordered troops - and hits automatically.  Produce Flame probably won't kill its target even if it hits.  One can change the balance of power in a region if it's used well, the other probably won't make much strategic difference no matter how it's used.

As a result, I'd say that the Shadow forces will be much, much less worried about it.  Someone threw around a first level combat spell - and missed with it?  Oh, well.  Add it to the mage hunters' task list for the region.  It'll rate above the person suspected of being able to magically repair broken items, but it's probably not going to attract top-level attention.
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