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Author Topic: Bringing them together  (Read 1682 times)
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kilgore
Heepa-Heepa


Spell Energy / Taint +0/-0
Gender: Male
Posts: 36



« on: June 02, 2010, 04:05:56 PM »

Hi all,

I've not posted in a long while, but I am starting to think Midnighty again and I am trying to think of ways to bring a party together in Baden Bluff, before becoming friends with Dunkin of Clan Durgis, and Wendell Gale and heading off on an elongated version of Crown of Shadow. So what im looking for i guess is a way to bring the characters, who are as yet undecided, together and maybe a side adventure or two. I have tried to think of something but nothing seems Midnighty enough for my liking.

Thanks in advance
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"concealed among the evil spirits one kindly creature, Hope, whose mission was to heal the wounds inflicted by her fellow prisoners"

The Legand of Pandora
Pheros
Avatar of the Witch Queen
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Spell Energy / Taint +6/-2
Gender: Male
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« Reply #1 on: June 03, 2010, 11:09:44 AM »

Hey Kilgore,

Welcome back.

What about the standard "all captured as slaves headed for the slave pits" theme?  You could even play out the captures as the opening scenes for each individual.  Maybe the convoy gets ambushed by freeriders, they are freed, and smuggled by gnomes (Wendell) to a save haven where they meet Dunkin?

Good luck,
Joe
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Against the Shadow  |  Forum  |  Midnight & RPGs  |  GM's Corner (Moderators: Bleak Knight, Glacialis)  |  Topic: Bringing them together
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