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Author Topic: Book of Legends (Clarion Quietus)  (Read 4573 times)
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Doomed Hero
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« on: June 02, 2010, 03:50:52 PM »

This thread is for character sheets for Doomed Hero's game Clarion Quietus.
« Last Edit: June 02, 2010, 03:54:48 PM by Doomed Hero » Logged

Jack Chick, Abdul Alhazred, and Aleister Crowley walk into a bar...
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« Reply #1 on: June 03, 2010, 11:12:16 AM »

Dunkin of Clan Durgis
Dwarf Wildlander 2
103 years old
4'3", 170 lbs
Bronzed skin toned, long dark hair in braids, full beard kept roughly trimmed, light brown eyes
Arms from shoulder to elbow and most of his chest are tattooed with various runes and patterns from the Durgis Clan
Body Cast: Danny Trejo (but less tall, more round)


Str 16 +3
Dex 14 +2
Con 17 +3
Int 14 +2
Wis 10 +0
Cha 8  -1
Kar 12 +1

HP: 18=8 (1st)+2 (2nd) + 6 (con) + 2 (favored)
Vitality/Wound:  18/17
speed: 20 ft
Init: +2 (dex)
BAB: +2
Melee: +5
Ranged +4
CMB: +5=+2(bab)+3(str)
CMD: 17=10+2(bab)+3(str)+2(dex)

Warhammer:
attack: +6=+2(bab)+3(str)+1(racial) [additional +1 vs orcs]
damage: d8+3 (x3)

Hunting Knife:
attack: +5=+2(bab)+3(str) [additional +1 vs orcs]
damage: d4+3 (19/20 x2)

AC: 22 {10 +4 (def bonus) +2 (race) +2 (dex) +2 (shirt) +1 (shield) +1 (shield foc) = 22}
armor check: -2=-1(shield)-2(shirt)+1(armor expert)
max dex: +4

Body AreaArmor TypeBludgeon DR    Pierce DR    Slash DR    Damage Threshold
1) Headnone0003
2-4) TorsoChain Shirt3129
5) Right Armleather1124
6) Left Armleather(Wooden shield)1(6)1(6)2(7)4
7-8) Right Legleather1125
9-10) Left Legleather1125


Saves:
Fort: +3(class)+3(str) = +6 (+2 vs poison/spells)
Reflex: +0(class)+2(dex) = +2 (+2 vs spells)
Will: +0(class)+0(wis) = +0 (+2 vs spells)

Favored Region: Kaladrun Mountains

Abilites:
Darkvision
Resiliant (+2 AC, +2 vs poison, +2 vs spells)
+1 attack vs orcs
+1 attack with hammer/axes
+2 appraise/craft for metal/stone
+2 Climb
half penalty fighting dual wielding
Track
Trapfinding
Woodland Stride

Feats:
Shield Focus

Traits:
Armor Expert
Heirloom Weapon

Skills:
Acrobatics                         +2=+2(dex)
Appraise (metal/stone)   +4=+2(int)+2(Dwarf)
Climb                                 +5=+3(str)+2(Kurgun)
Craft (arrows)                   +6=+2(int)+3(bonus)+1(ranks)
Craft (trapmaking)           +7=+2(int)+3(bonus)+2(ranks)
Disable device                 +6=+2(int)+3(bonus)+1(ranks)
Heal                                   +4=+0(wis)+3(bonus)+1(ranks)
Knowledge(geography) +6=+2(int)+3(bonus)+1(ranks)
Knowledge(arch & eng) +2=+2(int)
Knowledge(Dungeoneering) +2=+2(int)
Knowledge(Kaladrun Mountians) +6=+2(int)+2(favored)+2(ranks) [additional racial +2 when on the surface]
Perception                       +5=+0(wis)+3(bonus)+2(ranks)
Profession(Hunter)         +5=+0(wis)+3(bonus)+2(ranks)
Stealth                              +7=+2(dex)+3(bonus)+2(ranks)
Survival                            +5=+0(wis)+3(bonus)+2(ranks) [favored bonus +2 when in Kaladruns, +4 aboveground]
Swim                                 +3=+3(str)

Languages:
Durgis Dialect (fluent)
Old Dwarven (fluent) (literate)
Orcish (pidgin)
Trader's Tongue (basic)

Possessions:
chain shirt
leather pants and sleeves
Warhammer
light wooden shield
rabbit hide cloak
Large hunting knife
50ft rope
flint/steel
bag
3 days rations (jerky)
2 waterskins
pouch of salt

edit for items lost in landslide at camp
« Last Edit: September 20, 2012, 03:00:58 AM by Pheros » Logged

"You ever get the feeling that the universe is a vast, impersonal emptiness that exists only to hurt you?" "Yes, it's how we know the DM is doing his job." 8 Bit Theatre
Dunkin stats
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« Reply #2 on: June 04, 2010, 01:01:39 PM »

Siobhan Ashchild
Female Sarcosan Fighter 1
Fireborn path
Chaotic Good
Age: 19 Ht: 5'5 Wt: 123lbs

Body cast :Isla Fisher

Str 14 +2
Dex 16 +3
Con 12 +1
Int 14 +2
Wis 10 +0
Cha 16  +3
Kar 10 +0

HP: 12
Action points: 2
speed: 30 ft
Init: +3 (dex)
BAB: +1
Melee: +4
Ranged +4
CMB: +2=+1(bab)+1(str)
CMD: 15=10+1(bab)+1(str)+3(dex)

Ceduku +6, 1d6   19-20/x2  (+1(bab)+3(dex)+1(weapon focus)+1 (sarcosan bonus))  
Sepi +5    1d6  18-20/x2

Bow +4 1d8 x3

AC: 21 [10+3(dex)+1(Leather armor)+1(dodge)+ 6 (class)]
armor check: -2=-1()-2()+1()
max dex: +4
Body AreaArmor TypeBludgeon DR    Pierce DR    Slash DR    Damage Threshold
1) Headnone000      2
2-4) TorsoLeather112      6
5) Right ArmLeather112      3
6) Left ArmLeather112      3
7-8) Right LegLeather112       3
9-10) Left LegLeather112      3


Saves:
+3 Fort: +2(class)+1(con)
+2 Reflex: +0(class)+3(dex)
+0 Will: +0(class)+0(wis)

Abilites:
Firestarter

Feats:
Weapon finesse
Weapon focus (Ceduku)
Dodge


Traits:
Anatomist
You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer.
Benefit: You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.
Survivor
Years of living in violent squalor have sharpened your senses and given you an ardent distrust of humanity.
Benefit: You gain a +1 trait bonus to initiative and Sense Motive checks. Sense Motive is always a class skill for you.
Literate
Gain the ability to read and write  in Courtier and Erenlander.


Skills:
+2 Acrobatics                        +3=+3(dex) -1(armor)
+5 Bluff                              +3(cha)+2(racial)
+0 Climb                               +2(str) -2 (armor)
+6 Craft (arrows)                   +2(int)+3(bonus)+1(ranks)
+5 Diplomacy              +3(Cha)+2(racial)
+7 Handle Animal                   +3(int)+3(bonus)+1(ranks)
+7 Intimidate                          +3(cha)+3(bonus)+1(ranks)
+2 Knowledge(arch & eng)       +2(int)
+2 Knowledge(Dungeoneering)  +2(int)
+0 Perception                         +0(wis)+(ranks)
+ Profession                             +0(wis)+1(ranks)
+7 Ride                                 +3(dex)+3(bonus)+1(ranks)
+7 Sense motive                     +0(wis)+3(bonus)+1(ranks)+1(trait)+2(racial)
+1 Stealth                              +3(dex) -2 (armor)
+4 Survival                             +0(wis)+3(bonus)+1(ranks)
+4 Swim                                +2(str)+3(bonus)+1(rank) (-2 armor)

Languages:
Colonial (fluent)(literate)
Erenlander (fluent)
Courtier (fluent) (literate)
Trader's Tongue (basic)
Halfling (Fluent)
Norther (basic)
Danisil (pigdin)


Possessions:

Singed horse blanket
Sarcosan honor blade
Ceduku
Cloak
3 days rations
Longbow
20 arrows
Large hunting knife
50ft rope
flint/steel

(click to show/hide)
Fireborn
(click to show/hide)
(click to show/hide)

SOUNDTRACK
Burn
« Last Edit: November 06, 2011, 03:29:43 AM by Ilona Ebonblade » Logged
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« Reply #3 on: June 10, 2010, 06:59:45 AM »

Marakal
Male Erenlander Barbarian 1
Heroic Path Shadowed

ABILITIES Str 18 (+4), Dex 15 (+2), Con 16 (+3), Int 10 (+0), Wis 13 (+1), Cha 8 (-1), Karma 10 (+0)
Action Points: 5

Vitality/Wound: 15/16
Speed:  40 ft.
Initiative:  +3 (2 DEX + 1 trait)

DEFENSE
Defense 17 (10 + 2 DEX + 4 Class + 1 Dodge)
CMB +5 (1 BaB + 4 STR)
CMD 17 (10 + 1 BaB + 4 STR + 2 DEX)
Body AreaArmor TypeBludgeon DR Pierce DR Slash DR Damage Threshold
1) Headnone0003
2-4) Torsonone0008
5) Right Armnone0003
6) Left Armnone0003
7-8) Right Legnone0004
9-10) Left Legnone0004

ATTACKS
BaB/Grapple +1/+5
Melee Unarmed +5 (1d3+4; 20/x2),
or Dagger +5 (1d4+4; 19-20/x2),
or Sturdy branch +5 (1d6+4; 20/x2)
or Handaxe +5 (1d6+4; x3)
Ranged Dagger +3 (1d4+4; 19-20/x2; 10 ft.),
or Sturdy branch +5 (1d6+4; 20/x2; 10 ft.)

SAVES
Fort+5 (+2 class +3 CON)
Ref+2 (+0 class +2 DEX)
Will+1 (+0 class +1 WIS)


SQ Darkvision (60'), Fast Movement, Rage 7 round/day (+4 STR, +4 CON, +2 hp/lvl, +2 Will, -2 Defense), Weapon Familiarity (bastard sword)

FEATS Power Attack (-1 Atk; +2/+3 Dmg), Cleave (standard action: extra atk., -2 AC), Dodge (+1 Defense)

TRAITS Killer (+critc mod to dmg on crit), Survivor (+1 Initiative & Sense Motive; Sense Motive is class skill)

SKILLS
Acrobatic+6 (1 ranks +2 DEX +3 CS)*
Climb+8 (1 ranks +4 STR +3 CS)*
Craft (carpenter)+5 (1 ranks +1 WIS +3 CS)*
Handle Animal-1 (0 ranks -1 CHA)*
Heal+1 (0 ranks +1 WIS)
Intimidate +3 (1 ranks -1 CHA +3 CS)*
Knowledge (Central Erenland)+4 (1 ranks +0 INT +3 CS)*
Knowledge (Nature)+3 (0 ranks +0 INT)*
Preception +5 (1 ranks +1 WIS  3 CS)*
Ride+2 (0 ranks +2 DEX)*
Sense Motive+2 (0 ranks +1 WIS +1 trait)*
Stealth +3 (1 ranks +2 DEX)
Survival +5 (1 ranks +1 WIS +3 CS)*
Swim +4 (0 ranks +4 STR)*

LANGUAGES
Erelander(3)
Colonial (1)
Norther (1)
Trader's Tongue (1)

HEROIC PATH (Shadowed)
1. Body of the Shadowed, darkvision 60'

EQUIPMENT
Hunting knife
Sturdy branch (club)
Handaxe
Carried (in lbs.) 7

Carrying Capacity (in lbs.)
Light = 100 Medium = 200 Heavy = 300
Lift = 600 Drag = 1500

APPEARANCE
Height 5’7” (170 cm)
Weight 169 lb. (77 kg.)
Age 18
Marakal is 5’7” with stark black shoulder length hair, and cold piercing green eyes. His skin is of a complexion that shows clearly, if his hair was not enough, his Sarcosan parentage. His right ear is missing and he has a scar that did not heal right on his right cheek, and if you take a closer look, you will notice that his left pinky finger is only half what it should be.

BACKGROUND
(click to show/hide)
« Last Edit: September 30, 2010, 02:35:22 PM by Doomed Hero » Logged

Clarion Quietus: Marakal's Combat Data
Exile
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« Reply #4 on: June 10, 2010, 07:37:09 AM »

Amethyst
Race: Erenlander
Class: Factotum
Level: 1
Profession:  Merchant, wise woman, and storyteller
Alignment:  Neutral Good, with some Chaotic tendencies
Bodycast: Kat Dennings
Theme: Enya - Only Time

Appearance:
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Attributes:
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Combat Scores, Armour and Health:
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Saves and Miscellaneous Stats:
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Class Features:
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Feats:
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Heroic Path: Heavensent
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Traits:
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Skills:
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Languages:
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Equipment:
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Background:
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Edit: Typo fixing; attempt to more clearly display the array of skill bonuses
« Last Edit: April 04, 2013, 02:30:36 PM by Exile » Logged

Ex infernis, spes
Amethyst's Combat Stats
Sholano
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« Reply #5 on: July 08, 2010, 03:31:15 AM »

Dorin Redgard
Race:Dorn
Class Levels:Barbarian 1
Favored Class: Barbarian
Heroic Path: Juggernaut
Bodycast: A young, blond Lou Ferrigno
Theme: Out of My Way by Seether

Appearance and Personality
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Attributes:
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Combat Stats
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Armor
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Saves and misc.
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Feats
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Traits
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Equipment
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Heroic Path bonuses
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Class Features
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Skills: 6 pts = 4 (barbarian 1) + 1 (Dorn) + 1 (Favored Class)
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Languages
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GM awards
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« Last Edit: February 26, 2013, 01:35:43 PM by Sholano » Logged

"You want me to what?! ... Gimme a minute."
Dorin's combat data | Dorin's character sheet
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« Reply #6 on: August 25, 2010, 11:29:49 PM »

Kjellan Hargund Gale oth'Durgis

Race: Dwarrow
Class Levels: Defender 1
Favoured class: Defender
Heroic Path: Quickened
Favoured region: Kaladruns
Bodycast: Phil Fondacaro
Theme: http://www.youtube.com/watch?v=qeWTsbkw57E

Appearance
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Attributes:
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Combat Stats
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Armor
 
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Saves and misc.
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Feats
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Traits
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Equipment
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Heroic Path bonuses
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Skills: 5 pts = 4 (defender 1) + 1 (Favored Class)
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Languages
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Background
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« Last Edit: September 30, 2010, 02:34:16 PM by Doomed Hero » Logged

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« Reply #7 on: September 30, 2010, 02:31:54 PM »

Ivy
Race:
Halfling-raised Elfling
Heroic Path:
Wyrd
Class:
Rogue (Favored Class)
Level:
1
Alignment:
Chaotic Good
Occupation:
Abolitionist and walking wild-magic zone
Bodycast:
Bryce Dallas Howard
Theme:
Imogen Heap - Hide and Seek

Appearance:
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Attributes:
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Combat and Health:
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Weapons and Attacks:
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Armor:
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Saves and Miscellaneous Stats:
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Class Features:
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Feats:
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Heroic Path:
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Traits:
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Skills:
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Languages:
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Spells and Spell-like Abilities:
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Equipment:
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Background:
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Notes:
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« Last Edit: March 07, 2013, 10:36:13 PM by neverfox » Logged

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« Reply #8 on: February 15, 2011, 07:04:14 AM »

Nefario Sharp

Halfling
Rogue/1
Fiendhearted

Attributes         HP & SPD      Saves                                                 
Str11+0        HP11          Fort +3 = 0(Class) + 2(Mod) + 1(Race)
Dex16+3       Spd20          Ref  +6 = 2(Class) + 3(Mod) + 1(Race)
Con14+2                  Will +2 = 0(Class) + 1(Mod) + 1(Race)
Int14+2                      Other = +2 vs Fear
Wis12+1
Cha16+3
Kar12+1

Combat                                                                                                     
bab+1   0(rogue) + 1(size)
Melee+1   0(rogue) + 1(size)
Range+4   0(rogue) + 3(dex) + 1(size)
Ac18   10(base) + 1(leather armor) + 3(dex) + 1(size) + 0(path) + 3(class)
CMB-1   0(bab) + 0(str) - 1(size)
CMD12   10(base) + 0(bab) + 0(str) + 3(dex) - 1(size)
Init+3   3(dex)

Weapons                                                                                                                                     
Weapon              Attack Bonus   DMG   Crit         Range   Ammo   Location
Claws+4,+41d4x2--Hands
Throwing Daggers+41d319–20/x220 ft.42 in dropsheath, 2 in boot sheath

Armor                                                                                                                 
Body Area  Armor Type  Bludgeon DR   Pierce DR   Slash DR   Damage Threshold
1) Head  Leather  1  1  2  2
2-4) Torso  Leather  1  1  2  6
5) Right Arm  Leather  1  1  2  3
6) Left Arm  Leather  1  1  2  3
7-8) Right Leg  Leather  1  1  2  3
9-10) Left Leg  Leather  1  1  2  3
Max Dex  +4

Items                                                                                                                                                             
Backpack, dropsheath (forearm), boot sheath, 2 waterskins, 5 days trail rations. 1 change travelers gear, thieves tools.


Trained Skills - Favored Region: Central Erenland)
Acrobatics+91(rank)+3(Dex)+3(class)+2(race)
Bluff+71(rank)+3(Cha)+3(class)
+12   vs. secret message 7(total)+5(Canter Trait)
+10   to avoid punishment by lawful authority 7(total)+3(Successful Shirker Trait)
Climb+61(rank)+0(Str)+3(class)+2(race)
Craft Armor+61(rank)+2(Int)+3(class)+0
Disable Device+81(rank)+3(Dex)+3(class)+1(trapfinding)
Escape Artist+71(rank)+3(Dex)+3(class)
Perception+71(rank)+1(Wis)+3(class)+2(race)
+8   vs. traps 7(total)+1(Trapfinding)
Sense Motive+51(rank)+1(Wis)+3(class)
Sleight of Hand+71(rank)+3(Dex)+3(class)
Stealth+121(rank)+3(Dex)+3(class)+4(race)+1(trait)

Untrained Skills - Favored Region: Central Erenland)
Appraise+30(rank)+3(Int)+0(class)
Concentration+10(rank)+1(Wis)
+3   while mounted on wogren +1(Wis)+2(Bound to Beasts)
Diplomacy+30(rank)+3(Cha)
+6   to avoid punishment by lawful authority 3(Cha)+3(Successful Shirker Trait)
Disguise+30(rank)+3(Cha)
Handle Wogren+50(rank)+3(Cha)+2(Bound to Beasts)
Intimidate+40(rank)+3(Cha)+1(Path)
Perform+30(rank)+3(Cha)
Ride+30(rank)+3(Dex)
+5   while mounted on wogren +3(Dex)+2(Bound to Beasts)
Survival+10(rank)+1(Wis)
Swim+00(rank)+0(Str)

Languages                                 
Colonial  Fluent  hotpink
Halfling  Fluent  lightgreen
Infernal  Fluent  Purple
Traders Tongue  Fluent  yellow
Old Dwarven  Basic  steelblue
Jungle Mouth  Basic  green

Feats & Class Abilities                         
Sneak Attack 1d6
Weapon Finesse
Mounted Combat (Bound to Beasts)

Racial Feats                       
Small
Fearless
Halfling Luck
Keen Senses
Surefooted
Bound to Beasts
Innate Magic - Casting time increases with use: one action, one round, one minute, ten minutes, one hour
  • Mage Hand
  • Mending
  • Sift

Heroic Path                                                                                                                                                                                       
Fiendish Aura: Your physical self is infused with malevolent energy; your very presence inspires woe and fear. A Fiendhearted character has the evil subtype, as though he were an outsider. The character's alignment cannot be good. NPC's are naturally influenced to fear a Fiendhearted character. They gain a bonus to Intimidate checks equal to 1/2 their character level. Evil outsiders that first encounter a Fiendhearted character have their starting disposition shifted one step towards being beneficial.

Fiendish Gift: Claws that deal 1d4 damage

Traits                                                                                                                                                                                       
Canter: Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.

Successful Shirker: You gain a +1 trait bonus on Stealth checks and a +3 trait bonus on Bluff and Diplomacy checks to avoid punishment by lawful authority.

Description                                                                                                                                                                                     
Nafario stands at a standard three feet tall and has the lithe and graceful form of most if not all halflings.

« Last Edit: May 02, 2011, 10:02:46 PM by Matt » Logged
wolfen_child
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« Reply #9 on: May 14, 2011, 09:29:44 AM »

Eirik
Male Erenlander Wildlander 1
Heroic Path Seer
Alignment Neutral Good
Theme Nightwish-The Islander
Bodycast Aleksandr Bukharov

Character Knowledge Link

The Story begins!

ABILITIES
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COMBAT SCORES
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DEFENSE
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ATTACKS
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SAVES
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RACE TRAITS
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CLASS TRAITS
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FEATS
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TRAITS
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SPELLS
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SKILLS
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LANGUAGES
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HEROIC PATH (Seer)
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EQUIPMENT
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« Last Edit: January 29, 2013, 07:03:02 PM by Doomed Hero » Logged

Ghostfall
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« Reply #10 on: April 02, 2012, 01:35:35 PM »

Mandag
Male Erenlander Defender 2
32 years old
5'11" 180 lbs.
Body cast: Thomas Jane



Str: 16  +3
Dex: 14  +2
Con: 16  +3
Int: 14  +2
Wis: 13  +1
Cha: 10  +0
Karma: 10  +0

Vitality / Wounds: 22 / 16
Action points: 11
Speed: 30 ft.
Initiative: +2
BAB: +2
Melee : +5
Ranged: +4
CMB: +5 (+7 trip)
CMD: 17 (19 against trip)

Unarmed Strike +6
1d6 +3 Damage  20x2 crit  (+ 2 bab + 3 str + 1 greaves)

Throwing Axe +4
1d6 +3 Damage  20x2 crit  10' Range (+ 2 bab + 2 dex)

AC: 21 [10 + 2 dex + 6 defense + 1 armor + 1 greaves + 1 defender]

Body AreaArmor TypeBludgeon DR    Pierce DR    Slash DR    Damage Threshold
1) HeadNone0003
2-4) TorsoPadded00010
5) Right ArmGreaves1114
6) Left ArmGreaves1114
7-8) Right LegNone0005
9-10) Left LegNone0005

Saves:
Fort: +4 [+ 3 con + 1 Urban Erenlander]
Reflex +5 [+3 class + 2 dex]
Will +1 [+ 1 class]

Abilities:
Urban erenlander
   +1 to Fortitude saving throws
   +4 to Stealth checks in urban environments
   +2 to Bluff and Sense Motive checks
   Forage for food in urban environments
Accidental linguist (suffer only -10 to applicable check when communicating in languages which he has no competence)
Favored Region: Urban environments
Masterful Strike
Redirection 2/day DC:14 to resist being sickened
Defender ability: Grapple training

Feats:
Combat expertise (Level 1)
Improved Trip (Erenlander)
Improved Unarmed Strike (Defender 1)
Stunning Fist (Defender 2)

Traits:
Suspicious (+ 1 on sense motive checks)
Know the Land (You gain a +1 trait bonus on Knowledge (nature) and Survival checks, and one of these skills becomes a class skill for you)

Skills:
16 points [( 4 class + 2 int + 1 favored class + 1 race) x 2 level]

Acrobatics + 6(1 rank + 3 class + 2 dex)
Bluff +7(2 ranks + 3 class +2 race)
Climb +7(1 rank + 3 class + 3 str)
Heal +2(1 rank + 1 Wis)
Knowledge (Geography) +6(1 rank + 3 class + 2 int)
Knowledge (Local) +6(1 rank + 3 class + 2 int)
Knowledge (Shadow) +6(1 rank + 3 class + 2 int)
Perception +6(2 ranks + 3 class + 1 wis)
Sense Motive +9(2 ranks + 3 class + 1 wis + 2 race + 1 trait)
Stealth +7(2 ranks + 3 class + 2 dex) [+4 in urban environments; +5 in wilderness]
Survival +6(1 rank + 3 class + 1 wis + 1 trait)
Swim +7(1 rank + 3 class + 3 str)

Languages:
Erenlander (fluent)
Trader's tongue (basic)
Colonial (pidgin)
Norther (pidgin)
High Elven (basic)
Jungle Mouth (pidgin)

Gear:
Masterwork Forearm greaves, (+5 on Hide checks to conceal)
10 HP of healing salve (must fortitude save (DC=10 + HP healed) or be sickened
Tunic of endure elements (flawed, works only until 0 degrees)
Elven-made cloak (+5 to stealth in wilderness)
Padded armor
Tatty cloths
Silk rope
Dry rations x5
Belt pouch x 2
Throwing axe
Dagger
Climber's kit
Flint and steel
Backpack
bedroll
Fishhook
Lantern, hooded





« Last Edit: August 31, 2012, 05:21:44 PM by Ghostfall » Logged
Aiso
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« Reply #11 on: October 29, 2012, 07:17:35 PM »

Nefario Sharp

Halfling
Rogue/1
Fiendhearted

Attributes         HP & SPD      Saves                                                
Str11+0        HP11          Fort +3 = 0(Class) + 2(Mod) + 1(Race)
Dex16+3       Spd20          Ref  +6 = 2(Class) + 3(Mod) + 1(Race)
Con14+2                  Will +2 = 0(Class) + 1(Mod) + 1(Race)
Int14+2                      Other = +2 vs Fear
Wis12+1
Cha16+3
Kar12+1

Combat                                                                                                    
bab+1   0(rogue) + 1(size)
Melee+1   0(rogue) + 1(size)
Range+4   0(rogue) + 3(dex) + 1(size)
Ac18   10(base) + 1(leather armor) + 3(dex) + 1(size) + 0(path) + 3(class)
CMB-1   0(bab) + 0(str) - 1(size)
CMD12   10(base) + 0(bab) + 0(str) + 3(dex) - 1(size)
Init+3   3(dex)

Weapons                                                                                                                                    
Weapon              Attack Bonus   DMG   Crit         Range   Ammo   Location
Claws+4,+41d4x2--Hands
Throwing Daggers+41d319–20/x220 ft.42 in dropsheath, 2 in boot sheath

Armor                                                                                                                
Body Area  Armor Type  Bludgeon DR   Pierce DR   Slash DR   Damage Threshold
1) Head  Leather  1  1  2  2
2-4) Torso  Leather  1  1  2  6
5) Right Arm  Leather  1  1  2  3
6) Left Arm  Leather  1  1  2  3
7-8) Right Leg  Leather  1  1  2  3
9-10) Left Leg  Leather  1  1  2  3
Max Dex  +4

Items                                                                                                                                                            
Backpack, dropsheath (forearm), boot sheath, 2 waterskins, 5 days trail rations. 1 change travelers gear, thieves tools.


Trained Skills - Favored Region: Central Erenland)
Acrobatics+91(rank)+3(Dex)+3(class)+2(race)
Bluff+71(rank)+3(Cha)+3(class)
+12   vs. secret message 7(total)+5(Canter Trait)
+10   to avoid punishment by lawful authority 7(total)+3(Successful Shirker Trait)
Climb+61(rank)+0(Str)+3(class)+2(race)
Craft Armor+61(rank)+2(Int)+3(class)+0
Disable Device+81(rank)+3(Dex)+3(class)+1(trapfinding)
Escape Artist+71(rank)+3(Dex)+3(class)
Perception+71(rank)+1(Wis)+3(class)+2(race)
+8   vs. traps 7(total)+1(Trapfinding)
Sense Motive+51(rank)+1(Wis)+3(class)
                     +10 against lying
Sleight of Hand+71(rank)+3(Dex)+3(class)
Stealth+121(rank)+3(Dex)+3(class)+4(race)+1(trait)

Untrained Skills - Favored Region: Central Erenland)
Appraise+30(rank)+3(Int)+0(class)
Concentration+10(rank)+1(Wis)
+3   while mounted on wogren +1(Wis)+2(Bound to Beasts)
Diplomacy+30(rank)+3(Cha)
+6   to avoid punishment by lawful authority 3(Cha)+3(Successful Shirker Trait)
Disguise+30(rank)+3(Cha)
Handle Wogren+50(rank)+3(Cha)+2(Bound to Beasts)
Intimidate+40(rank)+3(Cha)+1(Path)
Perform+30(rank)+3(Cha)
Ride+30(rank)+3(Dex)
+5   while mounted on wogren +3(Dex)+2(Bound to Beasts)
Survival+10(rank)+1(Wis)
Swim+00(rank)+0(Str)

Languages                                  
Colonial  Fluent  hotpink
Halfling  Fluent  lightgreen
Infernal  Fluent  Purple
Traders Tongue  Fluent  yellow
Old Dwarven  Basic  steelblue
Jungle Mouth  Basic  green

Feats & Class Abilities                        
Sneak Attack 1d6
Weapon Finesse
Mounted Combat (Bound to Beasts)

Racial Feats                        
Small
Fearless
Halfling Luck
Keen Senses
Surefooted
Bound to Beasts
Innate Magic - Casting time increases with use: one action, one round, one minute, ten minutes, one hour
  • Mage Hand
  • Mending
  • Sift

Heroic Path                                                                                                                                                                                      
Fiendish Aura: Your physical self is infused with malevolent energy; your very presence inspires woe and fear. A Fiendhearted character has the evil subtype, as though he were an outsider. The character's alignment cannot be good. NPC's are naturally influenced to fear a Fiendhearted character. They gain a bonus to Intimidate checks equal to 1/2 their character level. Evil outsiders that first encounter a Fiendhearted character have their starting disposition shifted one step towards being beneficial.

Fiendish Gift: Claws that deal 1d4 damage

Traits                                                                                                                                                                                      
Canter: Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.

Successful Shirker: You gain a +1 trait bonus on Stealth checks and a +3 trait bonus on Bluff and Diplomacy checks to avoid punishment by lawful authority.

Description                                                                                                                                                                                      
Nafario stands at a standard three feet tall and has the lithe and graceful form of most if not all halflings.
He has shaggy black hair and emerald green eyes. He is 45 years of age, but probably seems older then he truly is. However sometimes he lets his youth show.


« Last Edit: January 03, 2013, 09:20:58 PM by Aiso » Logged

\"Unthinking respect for authority is the greatest enemy of truth\"-Einstein
Fates Chagrin
Heepa-Heepa


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Posts: 28



« Reply #12 on: April 04, 2013, 02:31:26 PM »

Eirik
Male Erenlander Wildlander 1
Heroic Path Seer
Alignment Neutral Good
Theme Nightwish-The Islander
Bodycast Aleksandr Bukharov

Character Knowledge Link

The Story begins!

ABILITIES
(click to show/hide)

COMBAT SCORES
(click to show/hide)

DEFENSE
(click to show/hide)

ATTACKS
(click to show/hide)

SAVES
(click to show/hide)

RACE TRAITS
(click to show/hide)

CLASS TRAITS
(click to show/hide)

FEATS
(click to show/hide)

TRAITS
(click to show/hide)

SPELLS
Spell Energy: 3/3
(click to show/hide)

SKILLS
(click to show/hide)

LANGUAGES
(click to show/hide)

HEROIC PATH (Seer)
(click to show/hide)

EQUIPMENT
(click to show/hide)
« Last Edit: April 05, 2013, 02:37:46 PM by Fates Chagrin » Logged
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