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Author Topic: Interrogation  (Read 3956 times)
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nurvel
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« on: June 01, 2010, 03:26:03 PM »

What skill do you think would be used in D&D 3.5 for interrogating someone?  It would obviously be vs. willpower.  Any thoughts?
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Luiniel Blades
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« Reply #1 on: June 01, 2010, 04:37:18 PM »

The three skills most commonly used for interrogation are Bluff, Intimidation or Diplomacy.  The interrogators having access poisons and drugs (from the Book of Vile Darkness) as well as Enchantment and Divination magic can get just about anything from all but the most stubborn resisters.  Have an interrogator with a high wisdom and dexterity use a maxed out heal skill to find all the most painful but not deadly places to wound someone.  This will let them know just how much punishment the victim in question can take.  Combine those with some healing magic to tell the victim that this can continue as long as needed, or if the victims are not very familiar with Necromantic magic tell them that they can just ask their spirit with the speak with dead spell.
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Harrowed
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« Reply #2 on: June 01, 2010, 05:49:55 PM »

The Legates in my games have favored the Speak With Dead method.

Crude, but effective.
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« Reply #3 on: June 01, 2010, 05:54:35 PM »

Harrowed has it right. The only people who need bother with torture are people without access to magic. The only real reason to torture someone in midnight is for pure sadistic pleasure.
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Harrowed
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« Reply #4 on: June 01, 2010, 07:10:45 PM »

Harrowed has it right. The only people who need bother with torture are people without access to magic. The only real reason to torture someone in midnight is for pure sadistic pleasure.

Makes a pretty good object lesson for the locals too.
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Luiniel Blades
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« Reply #5 on: June 01, 2010, 07:13:09 PM »

True, but the problem with the speak with dead spell is that it's slow.  The most powerful legates (20th level) can only get ten answers out of a corpse a week.  The information is then limited to the questions they ask, and the information recieved can be cryptic and brief.  Breaking someone through torture allows you to gain much more information as they offer it up freely, without having to wait.
« Last Edit: June 01, 2010, 07:16:27 PM by Luiniel Blades » Logged
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« Reply #6 on: June 01, 2010, 07:29:33 PM »

A good point but I like to use it as a reflection on the nature of the Order of the Shadow. The odd Legate will be different, a mover and shaker so speak.

Besides I play torture out as something much more simple. The majority of the checks will be against Willpower, a Torture skill ... or Interrogation ... but usually doesn't last long.

Gritty games are not ones in which torture is resisted for long.
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Kane
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« Reply #7 on: June 01, 2010, 07:32:48 PM »

I think torture is a key element of the Order's power.  There's a specialized sect, the Sisters of Tender mercy, that are experts in torture.  I think Liuniel has it right on the skills used.  You may need to average the three out or have a variety of people in the room; the good cop, the bad cop, and the sneaky or sly one that plays any angle.

Kane
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Harrowed
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« Reply #8 on: June 01, 2010, 07:38:22 PM »

That's just the Legates though. I can see everyone else without access to Divine magic being quite fine with torture ... hey ... its a tough world.
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nurvel
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« Reply #9 on: June 02, 2010, 06:20:16 PM »

Thanks for the help.  This is a situation where the torturer doesnt want the legates involved in the process. 
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Against the Shadow  |  Forum  |  Midnight & RPGs  |  GM's Corner (Moderators: Bleak Knight, Glacialis)  |  Topic: Interrogation
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