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Author Topic: Character Creation Thread (Clarion Quietus)  (Read 168060 times)
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Doomed Hero
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« Reply #25 on: May 26, 2010, 09:48:17 AM »

I'd like everyone to take a look at Pheros' armor table. That's exactly what it's supposed to look like. When we get to your character's equipment, try to match that. If the rules or the coding don't make sense to you (or if you're just to busy to deal with it), let me know. Thanks to Nif making me the Mod for the game, I can go in and fiddle with it.


Pheros, starting Karma is always 10. If you spent points to raise it to 13, you've got them to spend elsewhere.

Also, what I said about Kiron's skills is true with yours as well. Please document where your bonuses come from. It really helps me when I'm doing my math checks.

Being one of Durgi's Rock's best hunters, I'd recommend putting some points into Craft: Trapmaking. When you convert your skill list to Patchfinder, the number of points go further, because the skill list has been condensed.
« Last Edit: May 26, 2010, 09:59:35 AM by Doomed Hero » Logged

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Pheros
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« Reply #26 on: May 26, 2010, 10:15:05 AM »

ok...updated char sheet to drop karma, raise int, fix skills, added Trapmaking
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Doomed Hero
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« Reply #27 on: May 26, 2010, 10:42:36 AM »

Spot and Listen are now one skill, as are Hide and Move Silently. Balance is now one of the uses for Acrobatics.

Here's the Pathfinder master skill list: http://www.d20pfsrd.com/skills

by the way, you won't start with your Heirloom weapon, but it'll show up in the early part of the game.
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Pheros
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« Reply #28 on: May 26, 2010, 10:31:50 PM »

Ok...skill list updated.  From my reading of the SRD above, you get a +3 bonus on top of the ranks you use, so the first rank in a class-skill effectively gives you a +4, right?

updated the weapon...look forward to the heirloom one.

Joe
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Sholano
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« Reply #29 on: May 27, 2010, 12:09:55 AM »

Alrighty, here we go. It may seem like it's a bit more specific than necessary (particularly in the skills section), but I've learned my lesson; you never regret knowing what all your bonuses are, and where they're coming from.

Still haven't quite worked out the armor thing, traits, or equipment. Should be done, other than that.

Dorin Redgard
Race:Dorn
Class Levels:Barbarian 1
Heroic Path: Juggernaut

Attributes:
Str: 18 (+4)
Dex: 15 (+2)
Con: 16 (+3)
Int: 10 (0)
Wis: 8 (-1)
Cha: 10 (0)
Kar: 10 (0)

Combat Stats
Hit Points: 15/15
Speed: 40 = 30 (human base) +10 (Barbarian 1st level)
Initiative: +2 (Dex)
BAB: +1
CMB: +5 = 4 (Str) +1 (BAB)
CMD: 17 = 10 +4 (Str) +2 (Dex) +1 (BAB)
AC: Um...haven't read through all the new armor rules yet. I'll get back to you.

Saves
Fort: 5 = 2 (Barbarian) + 3 (Con)
Ref: 2 = 2 (Dex)
Will: -1 = -1 (Wis)

Feats
Two-Weapon Fighting [1st level]
Improved Unarmed Strike [Dorn bonus feat]

Heroic Path bonuses
Link to Juggernaut
Level 1: Brute Strength +1

Skills: 6 pts = 4 (barbarian 1) + 1 (Dorn) + 1 (Favored Class)
{C}Acrobatics = 6 = 1 (rank) + 2 (Dex) + 3 (class)
Appraise = 0
Bluff = 0
{C}Climb = 8 = 1 (rank) + 4 (Str) + 3 (class)
{C}Craft = 0
Diplomacy = 0
Disable Device = n/a (untrained)
Disguise = 0
Escape Artist = 2 (Dex)
Fly = 2 (Dex)
{C}Handle Animal = n/a (untrained)
Heal = -1 (Wis)
{C}Intimidate = 4 = 1 (rank) + 3 (class)
Knowledge (Arcana) = n/a (untrained)
Knowledge (Dungeoneering) = n/a (untrained)
Knowledge (Engineering) = n/a (untrained)
Knowledge (Geography) = n/a (untrained)
Knowledge (History) = n/a (untrained)
Knowledge (Local) = n/a (untrained)
{C}Knowledge (Nature) = n/a (untrained)
Knowledge (Nobility) = n/a (untrained)
Knowledge (Planes) = n/a (untrained)
Knowledge (Religion) = n/a (untrained)
Knowledge (Shadow) = n/a (untrained)
Linguistics = n/a (untrained) {+2 competence, 2 fluent languages}
{C}Perception = 2 = 1 (rank) + 3 (class) -1 (Wis)
Perform = 0
{C}Profession (Sailor) = 2 = 1 (rank) + 3 (class) - 1 (Wis)
{C}Ride = 6 = 1 (rank) + 2 (dex) + 3 (class)
Sense Motive = -1 (Wis)
Sleight of Hand = n/a (untrained)
Spellcraft = n/a (untrained)
Stealth = 2 (Dex)
{C}Survival = -1 (Wis)
{C}Swim = 8 = 1 (rank) + 4 (Str) + 3 (class)
Use Magic Device = n/a (untrained)

Languages
Fluent Norther
Fluent Erenlander
Pidgin Trader's Tongue
« Last Edit: June 12, 2010, 03:19:48 PM by Sholano » Logged

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Dorin's combat data | Dorin's character sheet
Doomed Hero
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« Reply #30 on: May 27, 2010, 03:28:21 AM »

Ok...skill list updated.  From my reading of the SRD above, you get a +3 bonus on top of the ranks you use, so the first rank in a class-skill effectively gives you a +4, right?

That's correct. It's numerically the same as the "max ranks are your level +3" from 3.5 rules, it's just a lot more mechanically sensical.
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Ilona Ebonblade
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« Reply #31 on: May 28, 2010, 02:59:14 AM »

This is what I've got so far, may need clarification on how you do AC.

Siobhan Ashchild
Female Sarcosan Fighter 1
Fireborn path

Str 14 +2
Dex 16 +3
Con 12 +1
Int 14 +2
Wis 10 +0
Cha 16  +3
Kar 10 +0

HP: 12
speed: 30 ft
Init: +3 (dex)
BAB: +1
Melee: +4
Ranged +4
CMB: +2=+1(bab)+1(str)
CMD: 15=10+1(bab)+1(str)+3(dex)

Ceduku +6, 1d6   19-20/x2  (+1(bab)+3(dex)+1(weapon focus)+1 (sarcosan bonus))  
Sepi +5    1d6  18-20/x2

Bow +4 1d8 x3

AC: 21 [10+3(dex)+1(Leather armor)+1(dodge)+ 6 (class)]
armor check: -2=-1()-2()+1()
max dex: +4
Body AreaArmor TypeBludgeon DR    Pierce DR    Slash DR    Damage Threshold
1) Headnone000      2
2-4) TorsoLeather112      6
5) Right ArmLeather112      3
6) Left ArmLeather112      3
6) Right LegLeather112       3
6) Left LegLeather112      3


Saves:
+3 Fort: +2(class)+1(con)
+2 Reflex: +0(class)+3(dex)
+0 Will: +0(class)+0(wis)

Abilites:
Firestarter

Feats:
Weapon finesse
Weapon focus (Ceduku)
Dodge


Traits:
Anatomist
You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer.
Benefit: You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.
Survivor
Years of living in violent squalor have sharpened your senses and given you an ardent distrust of humanity.
Benefit: You gain a +1 trait bonus to initiative and Sense Motive checks. Sense Motive is always a class skill for you.


Skills:
+1 Acrobatics                        +3=+3(dex) -1(armor)
+5 Bluff                              +3(cha)+2(racial)
+0 Climb                               +2(str) -2 (armor)
+6 Craft (arrows)                   +2(int)+3(bonus)+1(ranks)
+5 Diplomacy              +3(Cha)+2(racial)
+6 Handle Animal                   +2(int)+3(bonus)+1(ranks)
+7 Intimidate                          +3(cha)+3(bonus)+1(ranks)
+2 Knowledge(arch & eng)       +2(int)
+2 Knowledge(Dungeoneering)  +2(int)
+1 Perception                         +0(wis)+1(ranks)
+ Profession      
+7 Ride                                 +3(dex)+3(bonus)+1(ranks)
+7 Sense motive                     +0(wis)+3(bonus)+1(ranks)+1(trait)+2(racial)
+1 Stealth                              +3(dex) -2 (armor)
+4 Survival                             +0(wis)+3(bonus)+1(ranks)
+4 Swim                                +2(str)+3(bonus)+1(rank) (-2 armor)

Languages: Colonial (fluent), Erenlander (fluent), Trader's Tongue, Halfling (competent)



Possessions:

Singed horse blanket
Ceduku
Cloak
Sepi
3 days rations
Longbow
20 arrows
Large hunting knife
50ft rope
flint/steel

(click to show/hide)
Fireborn
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« Last Edit: May 28, 2010, 10:43:11 AM by Doomed Hero » Logged
Doomed Hero
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« Reply #32 on: May 28, 2010, 10:47:56 AM »

Edited Siobhan-

Fixed armor table. When we're done with the finishing touches and ready to move her to the Roster thread, just remember to cut-and-paste from the Modify Message screen rather than straight over, otherwise we'll have to fiddle with the table. When you level up or get different protective gear, just go into Modify and alter the numbers in the table (it's a lot of code and can be a little hard to find where the numbers are and what they correspond to.)

Put skills into a format that I find easier to read. Hope it works for you. Also included armor check in the values.
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Ilona Ebonblade
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« Reply #33 on: May 28, 2010, 03:32:01 PM »

Perfect, will work on personalith appearance etc next.
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Kiron Whitemoon
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« Reply #34 on: May 28, 2010, 06:12:07 PM »

hmmmm, ok I see the format of the armor, does this make it impossible to protect your arms, legs and head?  would you still get your dex on those spots? I am just a big fan of keeping a pc alive(I know Midnight is one of those killers) so I am just trying to give him the most chance he can.
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« Reply #35 on: May 29, 2010, 11:12:33 PM »

Doomed,

What would be the Fighte's skill list? A combination of Midnight & Pathfinder (i'm looking also at the knowledge skills given in Pathfinder)?
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Kiron Whitemoon
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« Reply #36 on: May 29, 2010, 11:41:51 PM »

*ninjas*

The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

atleast those are the ones from PF, though,  Know shadow might come  in handy.
« Last Edit: May 29, 2010, 11:49:33 PM by Kiron Whitemoon » Logged
Doomed Hero
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« Reply #37 on: May 30, 2010, 01:06:28 AM »

Add the Midnight specific skills to the Pathfinder fighter skill list, and use the Midnight fighter's 4+int skill points.
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wolfen_child
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« Reply #38 on: June 01, 2010, 10:26:48 AM »

Hey Doomed, sorry I disappeared for a week (after jumping in so eagerly). Real life bit me on the ass. If you're still okay with me playing I'm interested in either an Erenlander or Dornish Wildlander (whichever you think would be better). I had a question about Pathfinder Traits - would you allow a modified Pathfinder Setting trait? Something like a regional trait? Or would you rather we stick with the generic traits?
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Doomed Hero
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« Reply #39 on: June 01, 2010, 10:58:14 AM »

No problem. Jump back in now that things are calmer.

I should warn you though, if you play the Seer, I'll be giving you some heavy responsibility regarding plot. Lots and lots of private messages. You'll be my plot-stick on a fairly regular basis. That means that this game will require a pretty big commitment out of you. The story will not be a short one. I fully expect this game to last at least two years.

Anyone else I can probably deal with if they decide to leave the game. The person who plays the seer is going to have to be pretty hard-core committed. I don't mind when life gets in the way and slows down posting rates, but I need to know that the seer will be coming back.

Think of it like a long-distance relationship with a slightly insecure girl.

You still want the job?
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wolfen_child
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« Reply #40 on: June 01, 2010, 07:47:28 PM »

Definitely! Consider me your girl ^^

Hrmmm... I thought I had seen that someone wanted to play a Channeler, but I'm not noticing the write up anywhere. Do we have a channeler in our group? If not, I would seriously consider playing one myself.

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The Bearded One
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« Reply #41 on: June 01, 2010, 07:59:01 PM »

Hrmmm... I thought I had seen that someone wanted to play a Channeler, but I'm not noticing the write up anywhere. Do we have a channeler in our group? If not, I would seriously consider playing one myself.

I'm in the process of putting together a Dwarf channeler, but there is no reason (that I can see) why we can't have two.

-- The Bearded One

PS: Doomed, are we using maximum hit points (vitality) at 1st level?
« Last Edit: June 01, 2010, 08:02:00 PM by The Bearded One » Logged
wolfen_child
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« Reply #42 on: June 01, 2010, 08:03:59 PM »

Indeed. I keep bouncing back and forth between Wildlander and Channeler. I have a multitude of concepts for either.
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Doomed Hero
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« Reply #43 on: June 01, 2010, 08:43:11 PM »


PS: Doomed, are we using maximum hit points (vitality) at 1st level?

Yes
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Doomed Hero
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« Reply #44 on: June 01, 2010, 08:44:06 PM »

Indeed. I keep bouncing back and forth between Wildlander and Channeler. I have a multitude of concepts for either.

Remember that you don't have to be a channeler to cast spells. A couple feats and your wildander can also be a spell-slinger.
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Doomed Hero
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« Reply #45 on: June 02, 2010, 03:52:10 PM »

Ilona, your character has the thumbs up from me to be moved into the Book of Legends thread.
« Last Edit: June 02, 2010, 03:54:31 PM by Doomed Hero » Logged
Doomed Hero
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« Reply #46 on: June 02, 2010, 03:54:17 PM »

Kiron, Pheros, you two also have the thumbs up to move your characters to the Book of Legends
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Kiron Whitemoon
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« Reply #47 on: June 02, 2010, 05:01:56 PM »

I still wasn't sure about armor, I know how to do armor for the chest but is it not possible to protect your head and limbs?
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Ilona Ebonblade
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« Reply #48 on: June 02, 2010, 05:18:31 PM »

Awesome, so do I start with a horse?
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Doomed Hero
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« Reply #49 on: June 02, 2010, 06:00:25 PM »

Awesome, so do I start with a horse?

'fraid not. You're a bit of a babe in the woods. You're capable, but have never really been out in the world. We're going to start the game with a couple flashback scenes to set the stage. You may be able to acquire a horse in them.
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