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Author Topic: Biorn's Company  (Read 4180 times)
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Kane
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Spell Energy / Taint +12/-3
Posts: 715


« on: May 11, 2010, 04:54:03 AM »

Okay, back to Erethor with this weeks beastie.  I thought I'd take one of the standards of Midnight and give it a slight twist.  Next week I go a little gonzo and we'll be back in Erenland. I'm trying to get another 5 done to meet my goal and then I'll wrap up the series of critters.  Hope you enjoy.

Kane

Biorn’s Company

For the past three arcs there were reports of missing patrols, hunting parties, and supply convoys. We’d captured the last fey watch post in the area over a year ago. They might still have some isolated raiding parties, but I doubt they’d risk a significant force this far behind the lines. It could be human rebels looking for weapons and trying to keep us from finding one of their settlements, but even that seemed unlikely.  The patrols were too well equipped and experienced to be taken with no survivors.

The losses, while small, had to stop. I increased the size of the patrols and started to escort the supply convoys and that seemed to be working. The odd hunting party would still go missing but there were no other attacks on my forces. Just I was starting to feel that my problem was solved, reports arrived of small villages under my protection being attacked in the night. Heavily barred doors were smashed in and the occupants removed. The scouts reported great deals of blood but no bodies. Whatever was killing them was taking away the bodies.

I had little choice, I had to find the source of the attacks. The loss of a few villagers was inconsequential.  My inability to secure my sector could mean replacement or loss of my own life.  Jahzir does not tolerate failure; and if I couldn’t secure my section of the Green March, he would find someone who could.

There was seemingly no pattern to the attacks.  They occurred over a wide area, possibly centered on the rock known as the Giant’s Face. Pouring over my maps, I tried to determine the likely area of new attacks. I picked one isolated village, little more then a dozen huts with a crude palisade that could barely keep the wolves out.  I took my personal guard and left to set up my trap. 

For three days, we waited, staying out of sight and allowing the villagers to go about their normal tasks.  I pulled all patrols from the area, making it easier for whoever was conducting the attacks to move through the region. I was confident that I had successfully baited the trap, now all I had to do was wait. We wouldn’t have to wait long.

On the fourth night after we arrived, I woke to the sounds of the palisade’s gate shattering.  As I grabbed axe and shield, I could see a monstrous bear toss aside the gate, allowing more of his ilk to enter.  As they came into the fire’s light, I could see their rotting flesh and glowing eyes. The dead walked. I yelled for the men to grab torches and form a line. We dispatched one of the beasts but then its master arrived. Easily fourteen feet tall, It grabbed Georg with its two paws and bit his head off. We could fight the others, but not this beast.  Let them have the villagers, I was leaving.

Biorn
Large Undead Dire Animal (Fell)
Hit Dice: 14d12 (91 hp)
Initiative: +1
Speed: 40 ft.
AC: 17 (-1 size, +1 dex, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple:: +9/+23
Attack: Claw +19 melee (2d6 + 10)
Full Attack: 2 claws +19 melee (2d6+10)  and bite +13 melee (2d8+5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved Grab
Special Qualities: Call the Dead, Degenerative Hunger, Low-Light Vision, Regenerative Hunger, Scent, Undead Traits
Saves: Fort +12, Ref +9, Will +9
Abilities: Str 31, Dex 13, Con 0, Int 12, Wis 12, Cha 10
Skills: Climb +12, Listen +10, Search +8, Spot +10, Swim +14
Feats: Awesome Blow, Improved Bull Rush, Improved Natural Attack, Power Attack, Run, Weapon Focus (Claw)
Environment: Green March, Gamaril River
Organization: Solitary, Pair, Company (3-14)
Challenge Rating: 9
Alignment: NE
Advancement: -

Rearing on its back legs is an enormous bear, it’s skin sloughing off its bones.  As it roars, more skeletal bears charge through the underbrush.

Biorn was leader of a pack of normal and dire bears that helped to defend the Green March front. Three years ago, his company was cut off from the fey lines and slaughtered by a demon lead army.  As his body cooled, Biorn rose up, his war not yet over. The Dire Bear had become a fell and so strong was his will that he could bind the spirits of his dead kin to him, forcing them to rise and fight with him.  For the past three years Biorn and his company have terrorized human, orc and fey villages throughout the Green March.

Biorn still retains his sanity and blames the Shadow for his death and the destruction of the Green March. If he can, he will attack the orc camps and villages of Shadow sympathizers before attacking the free humans and the fey.  Still, he is a slave to his never ending hunger and will not allow his existence to end. If there are no other targets he will and has attacked his former allies.

Combat: Biorn has defended the Green March for decades and knows how to use the terrain to his advantage. He will try to herd his prey into an area from which they can’t easily escape.  With his speed and ability to climb the hilly terrain, he prefers to attack in and around the mountains. He will use his skeletal kin to surround or flank enemies. Biorn will sacrifice the lesser undead to achieve his purpose.  With the ongoing war, he can always find more remains to animate.

Call the Dead (Su): Biorn’s will is so strong he can bind the spirits of his dead kin and force them to continue to serve him. Biorn can raise dead regular and dire bears to serve him as Maegral. A sample Maegral Bear is provided below. Biorn can control up to 14 Maegral.
Degenerative Hunger (Ex): An ungral must feed on the still-warm flesh of a non-spirit with Intelligence 5 or higher. If it does not consume its own weight in such flesh each week, its mental ability scores each decrease by one. If at any point an ungral has gone one week without eating this amount of flesh and its Intelligence is 7 or lower, it devolves into a faengral.
Regenerative Hunger (Ex): For every 10 points of damage it inflicts with its bite attack (or every 10 lbs. of still- warm flesh it consumes), an ungral heals 1 point of damage.

Bear (Maegral)
Large Animal (Fell)
Hit Dice: 6d12 +3 (42 hp)
Init: +0
Speed: 40 ft.
AC: 14 (-1 size, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +4/+17
Attack: Slam +12 melee (1d8+9)
Full Attack: Slam +12 melee (1d8+9)
Space/Reach: 10ft./5 ft.
Special Attacks: None
Special Qualities: Damge Resistance 5/slashing, Undead Traits
Saves: Fort +4, Ref +4, Will +5
Abilites: Str 29, Dex 10, Con 0, Int 2, Wis 10, Cha 1
Feats: Toughness
Environment: Green March, Gamaril River
Organization: Solitary, Company (3-14)
Challenge Rating: 3
Advancement: -
Alignment: NE
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Dirigible
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Oh, the humanity!


« Reply #1 on: May 11, 2010, 01:13:08 PM »

Ach! Zombears!

Awesome, but isn'the just gonna get his bear arse rebuked or controlled by the first half-decent legate he comes across? I've alayws thought of fell packs as basically Shadow allies just waiting to be recruited by a burst of negative energy.

edit; Which actually sounds like a good plot hook. Find the bear before the legate does!
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Kane
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Posts: 715


« Reply #2 on: May 11, 2010, 02:20:47 PM »

Dirigible,

You're right about a mid to high level legate.  Maybe I should put in some form of turn/rebuke protection.

Kane
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arnon
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« Reply #3 on: May 14, 2010, 02:41:35 AM »

Another excellent.

All these monsters make me want to play Midnight in d20 (or a variant). Damn... Wink
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Kane
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Spell Energy / Taint +12/-3
Posts: 715


« Reply #4 on: May 14, 2010, 06:50:17 AM »

Thanks Arnon.  I'm trying to get 3-5 more and then I'm going to call it day on monsters for a while.  Next week's is a little "different." I'll be interested in how it's received.

Kane
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TwiceBorn
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« Reply #5 on: May 14, 2010, 12:22:32 PM »

Thanks Arnon.  I'm trying to get 3-5 more and then I'm going to call it day on monsters for a while.  Next week's is a little "different." I'll be interested in how it's received.

Kane

I prohibit you from calling it a day after you've done your next 3-5 creatures... your work is awesome, truly inspirational!  Grin  I'm grateful that we have someone like you posting as frequently as you do on these boards!
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Kane
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Spell Energy / Taint +12/-3
Posts: 715


« Reply #6 on: May 15, 2010, 08:17:58 PM »

Twiceborn,

I didn't say I was going to stop posting, just stop creatures for a while. If no has figured it out yet, I've been trying to build one creature per type (animal, vermin, undead, etc).  You can figure out which types I have left if you look through what I've posted.

I haven't quite figured out what's next.  I'm playing with a few ideas but have to see what grabs me.  It will be something new or something I haven't done in a while to make it interesting to write.

Kane
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TwiceBorn
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« Reply #7 on: May 16, 2010, 04:38:27 PM »

Twiceborn,

I didn't say I was going to stop posting, just stop creatures for a while. If no has figured it out yet, I've been trying to build one creature per type (animal, vermin, undead, etc).  You can figure out which types I have left if you look through what I've posted.

I haven't quite figured out what's next.  I'm playing with a few ideas but have to see what grabs me.  It will be something new or something I haven't done in a while to make it interesting to write.

Kane

No, I understood that perfectly well.  It was just a roundabout way of saying how much I had enjoyed the creatures you've designed so far.  But I understand that the creative well (for creatures) may be running dry and that you'd like to write about other things.
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