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Author Topic: Geofrey Chander - Male Dorn Expert 5 / Rogue 8  (Read 1593 times)
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Spell Energy / Taint +6/-1
Posts: 1,856

« on: August 17, 2006, 08:47:41 AM »

Here it is, the last of the I-Team. Four NPC’s requested and delivered.

Ladies and Gentlemen, the infiltrator of the resistance, the traitorous Northman, I give you …Geofrey Chander

Geofrey Chander

Geofrey Chander of House Chander, male dorn expert 5 / rogue 8: CR12; medium humanoid; HD 5d6+8d6+13; hp 62; Init +7; Spd 30 ft. (6 squares); AC 16 (Touch 13, flat-footed 13); Base Atk +9; Grp +9; Full Atk +10/+5 melee (1d4+1, dagger), Atk +10 melee (1d4+1, dagger) or Full Atk +12/+7 ranged (1d8, masterwork longbow), Atk +12 ranged (1d8, masterwork longbow); Space/Reach 5 ft./5 ft.; SA Sneak Attack +4d6, SQ Cold Resistance 5, trapfinding, trap sense +2, evasion, improved uncanny dodge; AL NE; SV Fort +5, Ref +10, Will +7; Str 12, Dex 17, Con 13, Int 15, Wis 13, Cha 17.

Skills: Appraise +3, Balance +7, Bluff +14, Climb +6, Craft (Carpentry) +3, Craft (Leatherworking) +3, Craft (Pottery) +4, Craft (Stonemason) +4, Craft (Trapmaking) +4 Decipher Script +10, Diplomacy +12, Disable Device +9, Disguise +14, Escape Artist +10, Forgery +9, Gather Information +14, Hide +17, Intimidate +6, Knowledge (Central Erenland) +5, Knowledge (Eren River Valley) +5, Knowledge (Northlands) +6, Knowledge (Southern Erenland) +5, Listen +9, Move Silently +15, Open Lock +13, Perform +4, Ride +4, Search +9, Sense Motive +9, Sleigh of Hand +8, Spot +11, Speak Language +4, Survival +5, Swim +3, Tumble +15, Use Magic Device +13

Feats:Improved Initiative, Martial Weapon Proficiency (Longbow), Martial Weapon Proficiency (Bastard sword), Quick Draw, Skill Focus (Gather Information), Skill Focus (Bluff), Skill Focus (Disguise), Stealthy

Languages: Black Tongue, Colonial, Courtier, Erenlander, High Elven, Norther, Trader’s Tongue, Orcish. 

+1 Racial bonus to attack rolls when fighting in groups of five or more Dorns.
+1 Racial bonus to attack rolls when fighting with basterd swords, greatswords, greataxes, and all spears

Possessions: Geofrey current possessions depend on whether he is in disguise or not. The following list is what Geofrey has access to.

Six man days of rations, 100’ of silk rope with padded grappling hook, spyglass, masterwork trapmaking tools, masterwork carpentry tools, leatherworking tools, stonemason tools, climber’s kit, disguise kit, lute, masterwork thieves tools

Masterwork longbow, quiver with 25 arrows, bastard sword, +1 studded leather armor of silent moves, masterwork daggers (2), cloak of elvenkind, potion of invisibility (2), potion of darkvision, potion of spider climb.

Appearance and Personality: Geofrey is unremarkable in appearance. Of average height and weight with the commonly shaved Dornish head he is easily passed over without attention. The ordinary appearance is exploited by Geofrey and is perhaps one of his greatest assets.

Geofrey was born into the House Chander and raised in Chandering where his parents were both warriors for the traitor house. Unlike many other Dorns Geofrey lacked the physical strength that is common to the Northmen. During his younger years he was a common target for bullying by other children. Unable to fight off the larger children he was beaten often. When the other Dorn children were not forcing him to play the role of “captured elven spy” his beatings came from his parents. Shamed by his constant beatings from the other children they believed that he was a curse on them. This displeasure was expressed by more beatings. Geofrey and pain became companions. This cycle of beatings continued until his 16th year.

A Dorn legate that was visiting the city noticed Geofrey being beaten by the other teenagers. He could see the repressed anger in his eyes and the endurance that came from surviving years of beatings. The legate’s recruiting instincts told him that Geofrey had untapped potential.

After the other teenagers grew bored with beating Geofrey and left, the Legate approached and spoke to him. Unknown to the Legate that was the first time a person spoke to the battered boy as an equal. The befriended Geofrey quickly attached himself to the Legate as a servant. Little time was required before the Legate discovered the exceptional mind and personality that lurked under the scars of a brutal childhood. Geofrey was encouraged to learn, and with the permission of the Legate, learned how to read. His appetite for knowledge was voracious and gobbled up everything that the Legate was able to provide.

When the time came for the Legate to leave Geofrey was told that he could come if he could escape the city without help. Staying was no option for Geofrey, and during his last night in the city, he murdered several of the boys that had brutalized him. The sharpest hatred in the young man was directed at his parents as he crept back into their home. The bodies were barely cooling when the blooded boy scrambled over the outer walls to the Legate’s camp.

The next decade of the Dorn’s life was spent travelling back and forth across Erenland. The Legate found Geofrey to be an invaluable asset. The young man would be sent ahead of the Legate into a village or small city. With his skills it never took long before Geofrey could determine the loyalties of the residents. Any disloyal elements within the area would be infiltrated and their strength and weaknesses assessed for the Legate.

This information allowed countless resistance members to be killed never suspecting that the friendly man with the trusting eyes was responsible. He did not limit himself to those showing active resistance, a single phrase of criticism towards the Shadow was enough to warrant a death sentence from Geofrey.

Geofrey learned the hard lesson that all good things must come to an end. The Legate that he had come to regard as a father was murdered in his sleep. Geofrey was barely able to escape the killers. Enraged by grief Geofrey tracked down the assassins and discovered that they worked for a group of young female Legates who were rivals of his mentor. Without a second thought Geofrey travelled to the Black Tower intent on murder and revenge. There he accomplished a task that was thought to be impossible: He snuck into the main tower and carried out the murder of one of the women that were responsible. Disguised as another Legate and using a dagger that belonged to another of the women he set them on each other. By morning only one of the female legates still lived, having dodged the others assassins while dispatching her own killers. Her victory celebration was short lived. Geofrey, disguised as a trusted female servant, slipped a dagger between her ribs and left her facedown in a bathtub.

His friend and mentor revenged Geofrey was left without a purpose. He had always operated with direction from another and was puzzled what to do now. Freedom felt strange to him and he decided that he did not like it. Disguised as a servant he observed the Legates of the Black Tower hoping to find another like his mentor. He found what he was looking for in an unlikely person, an Ogre Magi Legate that had stopped at the tower. Geofrey observed him for several days and saw all of the traits that he admired in his previous mentor. Geofrey approached him with an offer of his services; the Ogre Magi asked what he had to offer. Over the next several days’ rivals of the Ogre Magi were murdered while they slept.

The Legate accepted.

By Harrowed

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