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Author Topic: Progeny of Light Adventure  (Read 2970 times)
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Disembodied Spirits

Spell Energy / Taint +0/-0
Posts: 3

« on: April 26, 2008, 02:29:05 PM »

First of all, kudos to Pierre Charbonneau, John Howe, Jean-Marc Lessard, Dominique Paquin for doing a wonderful jomorb and creating such a professional adventure. The look of it, the writing and organization are a pleasure to have found. It very much evokes the atmosphere of the Midnight setting.

I'm planning on making use of this adventure as a solo event for a higher level character. While in a way I wouldn't mind using it as written I'm wondering what the best means would be to adapt this so that it is used as encounters that happen while a pc is actually en-route to another adventure only to stumble across the situation.
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Against the Shadow  |  Forum  |  Midnight & RPGs  |  GM's Corner (Moderators: Bleak Knight, Glacialis)  |  Topic: Progeny of Light Adventure
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