The great river is quiet, almost pensive, as the Tanthelon family
barge moves slowly upriver toward the Ardune. The serenity of the river
is not matched with the activity along its shores. Drums and the
unearthly howling of what once were wolves fill the night air. The crew
is nervous and fears that they are what the Shadow seeks. Their only
cargo is a gray clad warrior that has ridden the barge the last two
days. He stands unmoving at the prow scanning the river ahead and has
spoken only to the elder. While his face is always hidden and his hands
covered in heavy gloves, the crew believes he is an elf, and carrying
him will get them all killed if they’re caught. The elder and his
brothers do not miss the danger the barge faces. Heated voices can be
heard from inside the main cabin. Inside the cabin the elder, Sarin, stands at a long table looking at
charts of the river and the small hidden streams where the barge could
possibly hide. Around the table are his two younger brothers and his
sister’s husband. All have earned the right to speak and try to get him
to change his decisions. The strain of the recent days has come close
to breaking the close unity of the family. “Sarin, we have to put him ashore. You saw the spar that floated
down the river to us. One red and three black knots; barges are being
seized and blood has already been spilled. Our people are dying on the
river and they’re dying because of him.” The elder doesn’t raise his head, seemingly unwilling to meet his
brother’s eyes. “He is the Queen’s agent and he was waiting for our
barge. He could have taken any of the half a dozen Prouten barges, but
he said he needed to be on our barge and get safe passage to the
Ardune. You’ve heard the drums, they’re hunting all along the river. If
we put him ashore he’ll be captured or killed. If he’s captured, how
long do you think it will take them to pry our names from him?” Very quietly, in almost a whisper, Sarin’s youngest brother says, “we could kill him and give the body to the river.” The elder raises his eyes and looks at his brother. He had had the
same thoughts but dismissed them. It saddened him that his brother
could think that the family could murder a passenger; he had not
thought the family had sunk so low. Before he could respond, the cabin door opens and their passenger
enters. “Do I get to speak on my own fate?” As he moves toward the
table, he casually removes his hood revealing his elven features and
more startling, eyes that are solidly black. As he reaches the table,
his eyes stare off into space for a moment and then refocus on the
elder. “She wishes to speak to you.” The atmosphere in the room changes, the room becomes brighter and
the air seems charged with power and life. A soft, very feminine voice
speaks, “This agent must make it to Baden's Bluff. His skills, contacts, and the
items he carries are essential. You need only get him through the
blockade at Swiftwater and then he will leave your barge.” All except the elder avert their eyes, awed by the presence of the
Witch Queen. The elder tries to lock his gaze in the infinite depths of
those black eyes. “Your agent has roused the Shadow to a state I have
not seen in fifty years. The Shadow’s hounds are everywhere and the
river folk are dying. You are asking me to risk the lives of my family
to get this agent through. Are our lives worth nothing to you?” The avatar’s features soften, “No, every life is precious and your
family has done great service to those who fight against the darkness.
You should know why you’ve been asked to take such a risk. Four nights
ago, this avatar killed one of Jahzir’s favored generals, a fiend that
had killed thousands of human and fey. His death weakens Jahzir’s hold
on the southern armies. If my avatar survives and reaches the Ardune,
more of Jahzir’s generals and spies will die. Is this worth the risk to
your family?” The elder looks to his brothers before responding, “it is worth the risk, but why this barge, there were many to chose from?” The avatar smiles, “what better barge than the Ghost of the Eren. I
know the power this barge has, as my people aided in its construction.
Only the Ghost of the Eren can slip passed the blockade. Get my avatar
through the blockade and I will ask no more of you family this season.” The elder nods and turns to his brothers. “Tell the crew to hold our
position. Aemos, go to the hold and strip the flooring around the
stairs. I need at least eight of the family to join me in the hold.” Once the flooring has been stripped, swirling lines can be seen in
the ribbing of the barge’s hull. The delicate patterns look as if they
spread along the entire length of the barge. The eight gnomes sit in a
circle around the central stair. A prayer is chanted to the great river
spirit and the swirling lines pulse with power. As the chant continues,
a signal bell is heard, three long peels, indicating heavy fog. The
chanting ends and the elder barks orders. “Quickly while the fog lasts,
we run the blockade. No lights and no bells. Listen for noise from the
banks and take silent soundings every five minutes. If we go aground we
all die.”
The Ghost of the Eren is a gnome barge that was built with two runes
inscribed and hidden in its hull. The first rune is a fairly common
rune used by the gnomes, the spell Non-Detection. The second rune is a
powerful version of Control Weather. In the scenario above, the gnomes
were able to create a heavy fog centered on the barge. With their
knowledge of the river and the help of the fog, they should be able to
slip by the blockade and get to the Ardune.