At all times there has existed people who seem able to handle every
task set upon them. These people are born with an innate understanding
of how to make things work, and they excel in almost every mundane art
invented.
Bonus Feat (Ex): The character may
select a bonus feat from the following list: Acrobatic, Agile,
Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Diligent,
Investigator, Negotiator, Nimble Fingers, Persuasive, Self-Sufficient,
Skill Focus, Stealthy or Track. The normal rules for feats apply, so
the only bonus feat you can select more than once is Skill Focus. Steel Nerves (Ex): The character can pick a class-skill of
their choice. The character will always be able to Take 10 when using
this skill, even in stressful situations. Generalist(Ex): The characters mind is so receptive to
learning that they count every skill as a class-skill, regardless of
the classes they have. The only exception is Craft-skills that is used
to create weapons and armor. Fast Learner (Ex): On reaching the 6th level the character
gain a +4 bonus to INT usable only for calculating the number of skill
point received. This will effectively give the character 2 more skill
points to spend per level, but they still have to abide by the max rank
limit. This bonus with increase to +6 INT (+3 sp) on reaching level 12,
and +8 INT (+4 sp) on level 18. Skill Mastery (Ex): The character select a skill with at
least rank 5. The time the skill takes to use is halved, minimum one
round. It’s even possible to Take 20 with the skill at 10 times the
regular time instead of 20.