The dragonheart dreams of fire and glory, battle and death. In his
heart lies the fires of dragonkind, and their power is made manifest in
him. Harnessing both the noble and the primal, the dragonheart walks a
fine line between glory and madness, heroic defiance and an insatiable
thirst for blood.
Dragonsight: A dragon's senses
are much keener than those of others. Possessing some of this power,
the character gains low-light vision. If the character already
possesses low-light vision, the range of the ability is tripled.
Dragonheart: The dragonheart's
heart beats with an inner fire that few things can quench. He gains a
+2 bonus against fear and on Constitution checks made to resist hot or
cold environments. However, once battle is joined and the dragon is
roused, he is hard to dissuade. Whenever he is engaged in melee, the
dragonheart must make a Will save (DC 14) to leave the combat. If the
dragonheart is in a barbarian rage or similar state, the DC is
increased by +4.
Elemental Resistance: The first
time this ability is gained, the dragonheart must choose one of the
elemental damage types acid, cold, electricity or fire. He gains the
listed damage resistance against that element.
Draconic Bearing: Like his
origins, the dragonheart is both regal and intimidating. He gains the
listed bonus on all Diplomacy and Intimidate checks.
Rage: The dragonheart is able
to unleash his energies in a torrent of death and destruction. This
ability functions like that of a barbarian's rage.
Fearless: From this point on,
the dragonheart's inner fire is so powerful that it quenches out any
fear that he might succumb to. However, the will save DC to leave
combat increases to 16. If the dragonheart is in a barbarian rage or
similar state, the DC is increased by +4.
Intimidating Presence: The
dragonheart is a fearsome sight on the battlefield. Whenever the
dragonheart is in a rage, any creature within 30 ft. must make a Will
save (DC 10 + dragonheart's Charisma modifier) or be shaken for 1d6
rounds. A creatures that succeeds at its Will save is immune to the
dragonheart's intimidating presence for one day. Frightful Presence: Whenever
the dragonheart is in a rage, any creature within 60 ft. must make a
Will save (DC 10 + 1/2 dragonheart's HD + dragonheart's Charisma
modifier). Creatures with four or fewer HD that fail the save become
panicked for 4d6 rounds and those with five or more HD become shaken
for 4d6 rounds. A creatures that succeeds at its Will save is immune to
the dragonheart's frightful presence for one day. This ability replaces