Some heroes have a inner drive that pushes them forward through pain
and difficulty. They able to pull off feats of planning and persistance
that other mere mortals deemed impossible. Such people do not flag
under durress, do not tire as normal people do, and seem to be able to
constantly go beyond the limits set by others.
Unflagging Endurance (Ex):Starting from 1st level, the character may act without any penalty for
not having rested in the past 1 day, provided that at the end of the
effect they add half of the skipped rest on to their next rest period
(i.e. sleep 8+4=12 hours, trance 6 hours, etc). Characters still regain
hit points, refill spell points, etc, as though they had slept a full 8
hours, regardless of the actual time spent sleeping (if any). At 6th,
11th, and 16th levels, this effect increases in duration by a full day
(e.g. at 16th level, a character can go 4 days without rest, provided
on the fifth, they rest for 24 hours [8 hours normal + half of skipped
(8*4/2 = 16)]). Spell casters still need to prepare their spells as
appropriate, but are not required to fulfill the 8 hour rest minimum. Ignore Exposure (Su): Functions like the spell Endure Elements, but is effective continuously, and only effects the character. Focus (Ex): At 4th level, the character may push their
body to the limit of its endurance to focus on a particular action. The
character may add a +1 to any action, attack or skill check, at the
cost of 3 points of subdual damage. In addition, all concentration
checks to perform this action succeed automatically, regardless of
circumstances. A character may only add a total bonus equal to thier
character level each day (e.g.: at 4th level, Rondingus can give
himself up to a +4 each day, at a cost of 12 points of subdual damage).
The bonus(es) can be divided up any way the character chooses (i.e. 4
+1 bonues, 2 +2 bonues, 1 +4 bonus, etc). At 9th level, the cost is
reduced to 2 points of subdual damage for each +1 bonus. At 14th level,
the cost is reduced to 1 point subdual points for each +1. Finally, at
19th level, the bonuses become free (no cost, though the character
level limit still applies). (e.g.: Upon reaching 19th level, Rarth can
give himself up to a +19 at no cost of subdual damage, to make sure he
gets this grass infusion correct.) Unflagging Drive (Su): At 8th level, the character may use this ability once per day as though it were the spell Freedom of Movement.
For these purposes, the caster level of the spell is equal to the
character level. At 18th, the character gains "Greater Unflagging
Drive", which acts like the spell Freedom of Movement, except is effective continuously. Both of these abilities effect only the character (i.e. spell range of 'personal' only).