While the naturefriend embraces the forest, the woodborn
becomes the forest. The woodborn feels most at home in the deep
forests, from Highwood to the Forest of the Sahi, but all, in someway,
have their spiritual home in Erethor. She is kindred to dryads and
treants, and feels sap running through her veins and the sunlight on
the bark of her skin. The woodborn spreads her branches wide, and vows
to defend the arboreal realms from fire and axe.
1. Forestbond, Flamefear
3. Rooted to the spot
4. Barkskin 1/day
5. Speak with plants 1/day
6. Barkskin 2/day
7. Wood shape 1/day
8. Barkskin 3/day
9. Tree shape 1/day
10. Barkskin 4/day
11. Quench 1/day
12. Plant growth 1/day
13. Forest's endurance
14. Command plants 1/day
15. Speak with plants 2/day
16. Wall of thorns 1/day
17. Tree stride 1/day
18. Ironwood 1/day
19. Liveoak 1/day
20. One with the woods
Forestbond (Su): Knowledge (nature) is
always a class skill for the woodborn, and she gets +2 on skill checks
related to knowledge about plants or forests.
Woodsfriend (Su): As the naturefriend ability. Flamefear (Ex): Always in sympathy with
the trees around her, the woodborn suffers -2 to all saves vs
Rooted to the Spot (Ex): The
woodborn's firm grip on the earth below grants her the benefits of
Stability, as a dwarf.
Barkskin (Sp): The woodborn's link
with her trees lets her borrow their strong and blade-resistant bark in
place of her weak skin. As the druid spell, but self only.
Additionally, the cap on the maximum bonus the spell can grant is
raised from +5 to +7.
Forests Endurance: The woodborn gets Endurance or Great Fortitude as a bonus feat.
One With the Woods (Ex): The woodborn's
type changes to plant. She no longer needs to eat, sleep, or breath,
and is not affected by spells that target humanoids.