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Against the Shadow  |  Creatures  |  Stone Ogre
Stone Ogre

As Braskut walked down the dimly lit passage, he could not so much smell the energy emanating from the room ahead, as feel it. His coarse hair stood on end over his heavily scared arms and a shudder shot down his spine, which made him involuntarily twitch. As he neared the huge iron doors, the pressure in the air became thick and his head throbbed. Braskut had to stop for a moment, checking, of course that no-one was around to witness this sign of weakness, as usual no-one was insane enough to be wandering this part of the keep. Braskut slumped against the wall and massaged his clammy skull with thick hands, The sound emanating from the room was a muffled low dirge, but within it he swore he could hear, no, feel cries of pain and screams of agony. Braskut had been instructed not go enter the room until the ritual had finished, so he waited. The pain of the pressure was becoming unbearable, his upper lip tickled slightly, he wiped his nose of the dark blood rushing from it and threw thick liquid to the ground. “What was happening in there?” he asked himself

The slender hooded figure stood in a circle of eleven other figures of the same attire. Ahead of him the binding circle was pulsing with magical energy as he and his acolytes repeated a slow chant in some forgotten language. Contained within the circle was a beast that writhed and screamed in agony, with every line of the ritual its earthen body contorted and changed shape. It’s cries were in a low and guttural language, but the hooded figure knew what it was saying. Like every other miserable creature he had caught, it was pleading for his soul. The hooded figure made a mental note to smile after the ritual had finished. Around the outside of the room eight hulking humanoid brutes were strapped to a stone benches, and in melody they cried miserably with the beast contained within the binding circle.

The chorus of chants swelled, and with that the cries of pain, forming a crescendo of torture within the room that was music to the figures ears. As the figure could feel the pressure building up in his head, just as his vision went out of focus and his knees were about to buckle, everything suddenly went quiet.

The hooded figure composed himself after the rapturous flow of power that had left his body, and observed the scene. The creature in the circle was nothing more than a pile of charred clay and rock with a crudely carved contorted face. His acolytes hadn’t done too badly, four were dead, another three seemed to be catatonic, and the other five stumbling around the room trying to get their balance. But what of the ogres, they were unusually quite, had the ritual worked?

The hooded man paced over to one of the stone benches what he saw filled him with delight.

The ogre was alive, yet not breathing, cold eyes starred straight into the figures own. Their skin had darkened, and hardened and there teeth and nails were of pure rock.

The door to the room swung open, and the hooded man turned about to see an orc, wiping the last of it’s blood from it’s nose, yet completely oblivious to the dried dark liquid that had been gushing from his ears.

“My lord, I have come to receive your message and deliver it to the burning line.” He spat while trying his best bow.

“Tell grial, we have a gift for him” spoke the hooded figure, remembering to smile.

Stone ogre, 4th level fighter

Large elemental (Earth)
Hit dice: 4d8+27 plus 4d10+24 (91hp)
Initiative: +0
Speed: 30ft in breastplate (6squares); base speed 40ft
Armour class: 23 (-1 size, +9 natural, +5 breastplate) touch 9, flat footed 23
Base attack/grapple: +7/19
Attack: Greater crafted Vardatch +15 melee (2d6+10) or slam +14 melee (2d6+8 )
Full attack: Greater crafted vardatch +15/10 melee (2d6+10) and slam +9 melee (2d6+7)
Space/reach: 10ft/10ft
Special attacks: Push
Special qualities: Darkvision 60ft, Elemental immunities, Elemental traits, tethered soul, Earth mastery
Saves: Fort +14, Ref+2, Will +3
Abilities: Str 26, Dex 10, Con 23, Int 8, Wis 12, cha 7
Skills: Listen +6, spot +6, Hide –10,
Feats: Weapon proficiency (Simple, martial and Exotic: Greater crafted vardatch), Armor proficiency (Light, medium and heavy) Shield proficiency, Weapon focus: Greater crafted Vardatch, Weapon Specialisation: Greater crafted Vardatch, Power attack, Cleave, Toughness
Environment: Fachtendom and the burning line
Organisation: Pair, bodyguard (4), or unit (6)
Challenge rating: 8
Treasure: Midnight standard
Alignment: Lawful evil
Advancement: by character class
Level adjustment: +3
Languages: Black tongue, Terran
Possessions: Greater crafted vardatch, Breastplate, Simple clothes crudely stitched together of rough cloth and poorly tanned leather, wide leather belt.

Tyln closed the door quietly behind him and rested with his back against it, he was lucky getting this far into the keep, the room was dimly lit, but he could see fine, the air smelled of turned earth. Must be underground Tyln thought to himself observing the room. It was bare apart from a set of huge oak doors flanked by two massive statues built like ogres. As he turned his head, something flickered out of the corner of his eye. He turned back to the statues, they were still as stone, but something was amiss. He looked into their cold eyes and realized they were looking into his.

With a fluid movement, in unison the pair drew huge Vardatchs and charged toward him mirroring each others action.

Trying to breathe, his face against stone and his back broken Tyln watched through the blood and dirt as the pair resume their positions either side of the door, without a word.

Stone ogres are a hideous creation made from normal ogre stock and the soul of an earth elemental. The processes is difficult and requires a lot of resources, so thankfully stone ogres are very rare, in fact at the moment they’re only deployed as the bodyguards and personal troops of grial the fey killer at Fachtendom. Stone ogres stand about 9 feet tall with a thick hide covered in warty bumps, which on closer inspection are pebbles and rocks. Their teeth and nails are made from stone and their hair is matted with earth. The similarities of ogres and Stone ogres stops at appearance. Where ogres are loud and brutish, Stone ogres hardly say a word and when the do it’s slow and well spoken. An ogre may become restless on guard duty, but it’s earthen cousin will stand for days unmoving and vigilant.


Stone ogres trade the savage fury of their primitive cousins for calculated, relentless attacks. If alone a stone ogre will fight defensively until an opportunity arises for it to deliver one crushing blow, stone ogres are patient creatures and will fight for hours waiting for their opponent to stumble with fatigue.

But stone ogres are usually deployed as guards or in units. In this manner they will co-ordinate their attacks flanking their opponents and using their push ability to round their opponents up into a small space they can surround and crush.

On the battles field a unit will form a tight regimental formation and advance in perfect marching order.

Elemental immunities: Poison, Sleep, paralysis, and stunning

Elemental Traits: Stone ogres do not need to sleep, eat, or breath. Stone ogres are not subject to critical hits or flanking.

Tethered soul: The elemental soul is tied to the stone ogres body and therefore as one. When destroyed the soul is also destroyed and therefore does not try to escape to the outer plans and does not rise as fell. Raise dead, resurrection and similar spells have no effect, anything short of a wish or miracle spell will not bring a stone ogre back to life.

Earth mastery: A stone ogre receives a +1 attack and damage bonus. If it’s opponents are standing on the ground. If it’s opponents are air or water borne it receives a –4 penalty on attack and damage rolls.

Push: A stone ogre can start a bull rush maneuver without provoking an attack of opportunity, Earth mastery also applied to this attack.

Author: Tom+J.

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