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Against the Shadow  |  Prestige Classes  |  Wanderer
Wanderer
In a land ruled by occupying forces, the ability to move around without attracting notice from the enemy can mean the difference between life and death for a trader, spy, or resistance organizer.  The wanderer has an incredible insight into remaining out of sight, and an uncanny sense for answering questions before they're asked or leaving town just before the orcs come knocking.  Wanderers call the road their home, but usually remain inside one Shadow district that they know well, and have learned how to work the system in.

Hit Die: d6

Prerequisites

Skills:   8 ranks each in Forgery, Bluff, and Diplomacy
Feats:  Inconspicuous
Special:  Must have an intimate familiarity with one Shadow Distric.  This means either spending a significant amount of time exploring the area (~2 arcs), or being trained by a local insurgent familiar with these topics (~1 week).

Skill Points at Each Level: 8 + Int modifier

Class Skills:  Appraise, Balance, bluff, climb, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Swim, Tumble, Use Magic Device, Use Rope.

 Level  BAB  Fort   Ref   Will  Special
1
+0
+0+2
+2
Mental Map, Warning
2
+1
+0
+3
+3
Shadow Passage (+2)
3
+2
+1
+3
+3
Local Trust
4
+3
+1
+4
+4
Shadow Passage (+4)
5
+3
+1
+4
+4
Master Forger
6
+4
+2
+5
+5
Mental Map, Shadow Passage (+6)
7
+5
+2
+5
+5
Insurgency Contact
8
+6
+2
+6
+6
Shadow Passage (+8)
9
+6
+3
+6
+6
Master Forger 10
10+7
+3
+7
+7
Mental Map, Shadow Passage (+10)

Class Abilities

Mental Map (Ex):  Each time the Wanderer gains this ability she must choose a Shadow District with which she has an intimate familiarity.  She learns the important names to drop, what papers are required where, who can be bribed, and how to hide her paper trail.  The district must satisfy the special requirement above before being chosen.

Warning (Su):  The Wanderer knows when he has overstayed his welcome, and is able to leave the area before being discovered by the Shadow forces.  When in any district he has a Mental Map for, the Wanderer is considered to have an [i]Alarm (Mental)[/i] spell on the entrance to the nearest orc garrison.  The spell will only trigger when a search party of Shadow-forces leaves the garrison.

Shadow Passage (Ex):  The Wanderer gains the listed bonus to the following skill checks when in any district she has a Mental Map for:  Bluff, Diplomacy, Forgery, Gather Information and Knowledge (Shadow forces).  The listed bonus is cumulative.

Local Trust (Ex):  In any region the Wanderer has a Mental Map, she has been seen often enough by the local guards that they no longer require her to display papers, recognizing her (and any cohorts with her) as "legitamite" traders/message carriers/etc.  This bonus does not apply to any non-local Shadow forces.

Insurgency Contact (Ex):  By not attracting the notice or harrassment of the local guards, the Wanderer has attracted notice from local insurgent cells, who have reached out to him.  In any town located in a district he has a Mental Map of, the Wanderer will have at least one contact into the local insurgency, who can offer safe housing, information, or even just a meal.  However, these people will often request the Wanderer carry messages with them to the next town they will be going to.  There is no such thing as a free lunch, anyway.

Master Forger (Su):  At 5th level, the Wanderer gains the ability to forge any document for which she has access to an original, even if she cannot read or write that language normally.  At 9th level, the forger is considered literate in any language she has a basic speaking competance in, and can forge documents from scratch in all these languages.

Author: Joe "Pheros" Masiero.

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