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by smeagol on August 09, 2006, 04:01:00 PM
Remnants of Erenland's once-great navy lie at anchor near the port of Stormhold, regarded by their countrymen as little better than pirates. If they cuold be persuaded to join forces with other warriors opposed to the Shadow, they could be a critical part of the kingdom's liberation.
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On the seas of the Pelluria nature is not the only enemy. While storms and shoals are never taken lightly by anyone who plies that body of water for trade or travel the two legged predators can be just as fearsome. The hulks of the Order of the Shadow and the raiders of the Pirate Princes are the most prosperous of those predators however, in their shadows smaller groups operate. One of the worst of those groups is The Black Dogs

The Black Dogs are a group of self serving pirates. Based out of Dragon Island in the Eastern Pelluria, this group is dedicated to getting ahead at all costs and damn anyone who gets in their way. To do this they play the most dangerous game of all: betraying the Pirate Princes to the Order and Order to anyone that will pay their price.


Author: Harrowed.

The Servants of the Pool, also known as the Dark Hand of Izrador, or simply the Dark Hand, are a small and secretive order that is devoted to the sacrifice of the unworthy, those falsely serving the Dark God. The Servants are similar to normal legates with two major exceptions. First, they have no Astirax as they do not trust their motives or devotion to Izrador. Second, and where they get their name, the Servants bond with a black mirror or pool, gaining the power to drain life with their black hand.

Author: Kane.
    Three organizations created by the shadow to counter the resistance efforts on Eredane.

Author: smeagol.
During the years of tumult that marked the Third Age, there was an old shoemaker, whose name is lost to history, who lived in the city of Sharuun. This man had a wife, children, and grandchildren, a prosperous shop on the periphery of the Far Lands Market, the great bazaar of the Southlands. One day, he downed tools, and without a word to his apprentices or family, left the city, taking nothing but his walking stick and the clothes on his back.

He travelled far across Eredane, suffering the depredations of bandits and renegade horselords on the southern plains, then venturing deep into the Druid's Swamp and beyond, into the Caraheen. Such a journey was unprecedented in that Age; although in the time of the alliances of the Second Age, men and elves and dwarves would think nothing of travelling thus through the lands of their partners, the growing paranoia and isolation of the Third made such events rare. All along his journey, he avoided the lethal dangers of the environment with his intellect and strange, supernatural foresight. And while the guardians of the forest saw him, and heard of his travails through the Whisper, they did not bar his path or reveal themselves to him.

Finally, the man beheld the hometrees of Caradul itself. Approaching, he begged an audience with the Witch Queen, and to the great surprise of her advisors and soldiers, she bade him enter the Arbour. The supplicant and the Queen spoke for many days, sequestered in her chambers, and when they finally emerged, the Witch Queen announced that the man, henceforth known by the nom de plume Akhmad Alzaad, was a true prophet and visionary, the spiritual heir of Ressial, her advisors form the long, long passed Golden Age. Aradil commanded that Jenan Kyri, the Devoted Captain of her Ceremonial Guard, go with Alzaad back into the lands of men, and aid him in setting up a clandestine society that would safeguard the secrets and wisdom Alzaad foresaw.

The two indeed did this, though it greived Kyri deeply to leave her warriors and Queen. Returning to the Southlands, Alzaad and his elven guardian went to Cambrial, where the prophet used his powers of divination to make contacts amongst the scholarly community. Between them, Alzaad and Kyri gathered sagees and warriors, adventurers and informants, from the North and the South, Highwall to Sharuun, and began weaving them into a unified whole, a network that would endure in secret until the Last Age, when it would be truely needed.

As his span of years wore on, Alzaad left most of the details of running the organization to the still-youthful elf, and retired to a monestary outside of Highwall where he compsoed a book of his visions and prophecies. It took many years to write, and the legends say he died the very night after setting down his quill on the final page. The book, collated by Kyri and the scholars at her side, became known as the Chandrahaal ; the Chronicle of the Paths. The organization as a whole took this name for it's own, and set about preparing for what Alzaad had said would come to pass.

Authors: Dirigible & smeagol.
Pages: [1] 2 3
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