Home forum Help Search Login Register

Site Sections

User Info

Welcome, Guest. Please login or register.
Did you miss your activation email?
October 21, 2017, 06:54:38 PM

Login with username, password and session length

Recent Topics

Site Tips

Some articles do not have author names in them. If you know who the author is, let us know!
Pages: [1] 2
Against the Shadow  |  Heroic Paths

06 Aug 2007 - Wiser (revised edition)

 
The original wiser heroic path has been considered one of the most gravely unbalanced paths published to date. Here is a completely different take on it. All the path's abilities have been changed, but the general feel and style of the path is still the same.

Read More

Risen Martyr
You awake surrounded by turned earth, broken weapons and decayed corpses. Your clothes are rotten and all around you lays evidence that you have been lying here for many arcs, if not longer, but you have no memory of who you are, where you are or why you are here. But you do know that there is a terrible sense of purpose burning in your heart: a desire to fight some evil you know only as the Shadow. The Risen Martyr now exists only to fight the Shadow.

Read More

Winged One
In the skies of Eredane there lies the last true freedom. Even amongst the vanishingly rare pathwalkers, tales of the winged ones are few and far between. Some trace their ancestry back to angels, demons, were-ravens or more esoteric creatures. Others were found in eggs delivered to human or fey homes. Many were just born with the stubs of wings on their backs, a visible marker of their destiny. Winged ones are graceful and often possess an avian beauty and curiosity. Some of them have feathered wings, others bat-like, while some even have folds of skin under their arms, like lemurs or eagita. Like baby birds, their first steps into the wider world are skittish and fraught with peril, but only by seeing the world under Shadow and fighting against it can the she learn to spread her wings.

Read More

Twice-Born
It is said by some sages that history repeats itself, that what once was is destined to once again be, that we are no more than shadows of others who lived before us. The twice-born is one that is so attuned to her former existence that she unlocks memories and knowledge of her previous incarnation and, through it, rediscovers skills and powers lost to history. Throughout the history of Eredane, there have been a small number of men and fey that claimed to have the knowledge of past lives. These individuals went on to become great war-leaders, scholars, wizards, and even master thieves. It seems that the fate of the twice-born is to bob in the flow of history like a leaf in the stream, until she gathers enough strength to make her own current.

Read More

Sheer Intensity
Some heroes are just incredibly intense, able to pull off feats of planning and persistence that other mere mortals deemed impossible. Such people do not flag under duress, do not tire as normal people do, and seem to be able to constantly go beyond the limits set by others.

Read More

Reborn
Many Dornish and Dwarven clans believe that a particularly strong soul yearns for life and is reborn again and again. On the death of a particularly powerful leader, there are those who seek children born in the same arc of the leader’s death, seeking the return of his soul to the moral struggle. Some of these special children learn to tap the memories of their past lives to give them abilities far beyond what they could normally achieve.

Read More

Regent
The King is dead. Long live the King-In-Exile. Jahzir failed to extinguish the royal line as completely as he hoped when he usurped the throne of Erenland. In the Kaladruns, there remain scions of the ancient Dorthane royal lines, hiding in the valleys and ruins of their kingdoms. The inheritors of Dornish chieftains wait in the icy wilds for their chance at revenge. The Regent represents the best hope for the ancient banners and thrones of Eredane to reassert themselves and lead their people out from under the Shadow.

Read More

Empath
The fey believe that the Lost Gods empowered the truest of their followers with the gift to reach beyond their own bodies and merge their thoughts and abilities with others. These rare individuals, called Empaths, could share thoughts, perform miraculous healing, and discern the worth and honesty of any man or fey with a single glance. Empaths were often advisors to the early Kings and may have contributed to the stories that these kings were sound of mind and body long beyond their allotted years. Over the ages, the Shadow has actively sought those with the gift of Empathy to use as interrogators and torturers.

Read More

Demonbane
In the fetid jungle of Aruun, the haunted ruins of Cale, and the echoing, empty holdfasts in the Kaladrun Mountains, there are a chosen few born with the ability and the destiny to destroy demons. Some whisper that their abilities come from demonic blood that course through their veins; that they use the powers granted from their blood to hunt down their own kind. Whatever the origin of their abilities, they are a blessing to communities that live in fear.

Read More

Professional
At all times there has existed people who seem able to handle every task set upon them. These people are born with an innate understanding of how to make things work, and they excel in almost every mundane art invented.

Read More

Dragonheart
The dragonheart dreams of fire and glory, battle and death. In his heart lies the fires of dragonkind, and their power is made manifest in him. Harnessing both the noble and the primal, the dragonheart walks a fine line between glory and madness, heroic defiance and an insatiable thirst for blood.

Read More

Bloodletter
There are those in this world who have nothing left. They have been scarred by the Shadow so deep that nothing can save them from the despair they live in. There is no more joy in life for them, and so, they live to bleed. As their life drains from their bodies, they become stronger, bolder, and near euphoric. Nothing can bring to them what bleeding does. These are the Bloodletter. They are not suicidal, for they enjoy nothing more than the rush of battle and the mixing of their blood with their enemies, but the rest of the world is pale and dry to them in comparison, and offers them nothing. Some Bloodletters have taken this to a level of near spirituality, and see the spilling of their own blood as a form of praise. They are more often than not loners, and when forced into a unit, they distance themselves as much as possible.

Read More

Unrelenting
Some heroes have a inner drive that pushes them forward through pain and difficulty. They able to pull off feats of planning and persistance that other mere mortals deemed impossible. Such people do not flag under durress, do not tire as normal people do, and seem to be able to constantly go beyond the limits set by others.

Read More

Fading Soul
In this bleak age, there is little left of the great achievements, great passions and great inspiration. As the magic that powers Aryth wanes, sapped for the black lord’s own good, its life dies too. Among that life are the humans. Unlike the fey, the race of man is a creaton of the world itself, not some divine sentience. And as the world wanes, so does man. The Fading Soul is a living, breathing embodiment of what Aryth endures. He is a reflection of the world’s dying life. As the years of the fourth age pass, his soul fades and dies, making him less and less living, less and less human. He has few emotions, and what few he possesses are spontaneous and erratic, most often filled with sorrow, anguish and rage. The Fading Soul is as bleak as the lands he walks. The Fading Soul heroic path is available only to humans.

Read More

Light Blessed
Although most of the celestials are now barred from Aryth, there never the less remain those whose blood and bloodlines are touched with thier grace. The light blessed is one such individual, touched by thier grace and filled with purity these radiant beings are beacons of goodness driven by thier nature to fight the shadow and reveal its taint wherever it may be found.

Read More

Windwalker
In this age of oppression, only the wind is truly free. The Windwalker is the physical embodiment of this freedom. An elusive wind that blows swift and unhindered across the lands, turning into a deadly hurricane when the need for violence arises.

Read More

Dreamer
Even in dreams there is no escape from the Shadow. In Ages past, the presence of a child with the gift of dreams could change the fate of nations. Dreamers were advisers and councillors to the mighty and the learned, seeking wisdom in the phantasmagoric realm of their minds and the minds of others. At the foot of the Witch Queen and in the high recesses of Whitehall, dreamers were used to spread warning and instructions to widely scattered armies or agents buried deep inside the Order of Shadow. At the beginning of the last age, the dreamers were hunted down and either turned to serve or sacrificed to the Dark God. Those that could escape the Shadow fled to the Witch Queen or sought out one the few remaining resistance leaders. In this Last Age, as the Shadow’s grip tightens on the land and the free people are scattered, a dreamer could be the key to survival for those who still resist the Dark God.

Read More

Foundling
Not all who wander are lost; not all who are found are saved. While the Fell are regarded as a clear and present threat to the people of Eredane, the Lost are more enigmatic. Ephemeral creatures, the remains of the dead that linger in haunted and lonesome places across the land, not all are baneful to men and fey, but wise folk avoid them anyway. On some strange, unhallowed days, rare children are born who are not flly of the world of Aryth. Such children are called the Found; they are kin of the Lost somehow born into flesh, living ghosts. As they grow, Foundlings gradually lose their grip on the world of the living, becoming thinner, wispier, color and matter slowly leeching out of them. They gain abilities that mark them as being as much a part of the world of the dead as the living.

Read More

Woodborn
While the naturefriend embraces the forest, the woodborn becomes the forest. The woodborn feels most at home in the deep forests, from Highwood to the Forest of the Sahi, but all, in someway, have their spiritual home in Erethor. She is kindred to dryads and treants, and feels sap running through her veins and the sunlight on the bark of her skin. The woodborn spreads her branches wide, and vows to defend the arboreal realms from fire and axe.

Read More

Juggernaut
(Adapted from Midnight 1st edition) A powerhouse of physical and spiritual strength, the juggernaut is a mighty agent in the fight against the Shadow. Whether rippling with muscle or deceptively petite, the juggernaut can tear down the fortresses of Izrador with her bare hands, sunder chains, and obliterate sacred relics.

Read More

Pages: [1] 2
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
AtS Dark Mercury design by Nifelhein, based on the Mercury theme by Bloc
Valid XHTML 1.0! Valid CSS!
Page created in 0.073 seconds with 74 queries.
TinyPortal © 2005-2011