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 on: August 16, 2019, 08:02:25 PM 
Started by TravelingStoryteller - Last post by TravelingStoryteller
Thank you, I'm glad to see you've already put so much work into converting Midnight to D&D 5e! I admit that I'm a little less excited about Heroic Path providing a less at each level, but but I can also understand your reasoning. Let me just take a look at things give a my thoughts more properly.

 on: August 16, 2019, 05:05:24 PM 
Started by TravelingStoryteller - Last post by Deedlesndeedles
I have it all almost done. I tried to keep everything 5e based so a lot of the races get powered down to maintain balance. Heroic paths only give you something every few levels instead of every level for balance. Some classes needed minor changes and others needed extensive work for flavor.

Intro chapter: https://1drv.ms/b/s!Ag9rHnPICnnSgoETMMR_Tawl86qp3Q

Races: https://1drv.ms/b/s!Ag9rHnPICnnSgoEUwx_SyOT7hElclA

Classes: https://1drv.ms/b/s!Ag9rHnPICnnSgoEa3lxmfgPceUctuw

Heroic paths: https://1drv.ms/b/s!Ag9rHnPICnnSgqMWyjfc18sCzd3Luw

Options: https://1drv.ms/b/s!Ag9rHnPICnnSg7N2-mQLzW9xPML0UQ?e=bMvhlL

This one has stuff like skills, extra information about races, and certain feats (prestige classes are featured as feats rather than classes though they could easily become archetypes in the future).

 on: August 14, 2019, 11:58:09 AM 
Started by TravelingStoryteller - Last post by TravelingStoryteller
Greetings, it's been quite a while since I've posted here but I was just wondering if anyone has been working out of conversion of midnight for D&D 5e? Still haven't had the chance to really play, though I had held out hope I will be able to do so for Pathfinder though a conversion for it never got completed.

I've seen that there are few people on Reddit that have been working on concerting Midnight, at least partly, and I was just curious to see if anyone here was working on anything... admittedly, I'm not quite sure how active this site is anymore. Despite seeing it the main Midnight fanpage, at least the only one I've ever known of.

 on: August 01, 2019, 12:36:20 PM 
Started by talmor - Last post by talmor
Looking for some good information on the Orcs who have moved South into Dornish lands as colonizers/occupiers. Not the troops, but the non-combatants. Any good old threads about this, or something?

 on: June 18, 2019, 02:08:38 PM 
Started by Chaotix - Last post by Exile
I shall have to try to catch up!


 on: June 18, 2019, 01:21:27 PM 
Started by Chaotix - Last post by Chaotix
Also, for those of you that have made it this far, I welcome questions or comments! If you're confused as to why I ran something the way I did or the story doesn't quite add up to you, let me know! I might've misremembered something (my notes are bare bones, so this is all from memory), omitted something, or may have just made it up on the fly - my players tend to keep me on my toes.   Wink

 on: June 18, 2019, 09:55:31 AM 
Started by Chaotix - Last post by Chaotix
This is my favorite setting, one I have a really good feel for so I've enjoyed running this for my friends and they're happy to play it!

Once you've completely read up on the individual session write-ups, including that last one, this covers the next several sessions of The Men of Mjarn - The Corruption Saga:

Knowing that Lyra was pregnant, Deirik decided to step up and marry her, and asked Ygvard to perform the ceremony. Ygvard was having his own problems though. Ever since he'd arrived in Baden's Bluff, his clerical magic wasn't working. His prayers were only being answered by visions. Visions of 3 young children he'd seen in different parts of the city in the short while he'd been there... visions of him leaving them dead on the altars of Izrador as sacrifices? No, as proof of faith. Ever since he'd left his legate armor and astirax behind and denied his calling to fit in with others, he's been living a life away from the Shadow. Now the Shadow needed him to show he was truly worthy.

Meanwhile, Eirik met up with "Lily", the Sarcosan prostitute again at a nearby unarmed fighting tournament, where she proved an intelligent and wily foe who ultimately bested him. Afterwards, she showed genuine affection towards Eirik, and he towards her, and told him her real name was Natiri and a relationship was sparked.

Boldulf was having a hard time staying in the city, and went out to hunt and be free with his companion wolf, Sergei, as much as possible to remain in touch with his primal side.

Ygvard struggled with this test from Izrador, talked it over with Deirik, and ultimately decided he couldn't do it. He instead decided to go out into nature, with some guidance from his grandfather, Boldulf, and try to reconnect with the source of his channeler power - his ancestors. They answered, but there was an issue, Ygvard's connection with them wasn't as strong as it used to be. There was a touch of wildness to his magic (he now uses a wild magic chart when he casts), one that he would just try to live with. With him now reconnecting to his ancestors, he was more willing to conduct Deirik's wedding, and Deirik and Lyra were wed.

Deirik was torn, he wanted to stay with his new wife, but also couldn't live life as the half-undead aberration he'd become and wanted to be his normal self for his child's birth. Having shown Lyra the insignia from the bottom of the poisoned dagger that caused the undead overtaking the town of Rulla, she mentioned it likely belongs to a man named Octavius who lives out in the Plague Hills to the SouthEast of Baden's Bluff. She told him to be careful, the Plague hills are dangerous, but that he can go - there's still some time before the baby comes.

All four men went forth and traveled into the Plague Hills. Had a few encounters with incorporeal undead intent on making the men join them, but they ultimately made it to the desolate town in the midst of the Plague Hills that they'd been told housed Octavius. Octavius turned out to be a powerful undead himself, capable of casting magic sourced by the Shadow, but he was intrigued by Deirik's state and agreed to avoid hostilities while the Men were guests at his house as long as he was given a month to study Deirik. This studying turned out to be torturous for Deirik as he was put through different tests and trials - for example, Octavius learned that he could Rebuke Deirik by channeling his faith in Izrador.

While killing time during these studies, Ygvard read a book from Octavius' library written by an Elven scholar regarding the power of an ancient Dwarven Spirit Court over life and death. He wondered how much was fact and fiction, but when Octavius' tests ultimately revealed that Deirik's spirit was stuck between the worlds of life and undeath, he thought that perhaps this court was the answer. Apparently, the court decides the worthiness of the person's soul and sentences them to life or death. Deirik, being an assassin, was a bit concerned about this judgement and what Dwarves consider "worthy", but also can't stay the way he is either - especially if he intends to continue his path of revenge against his cousin Torvald, the Legate.

Also in their downtime, Octavius also had no problems telling the Men that he murdered the town of Rulla on behalf of Lord Xariel, Legate mentor to Lord Voldash (whom the men captured and handed over to Lord Krogan, their prior Legate employer). Apparently, Lord Xariel was trying to get Lord Krogan and Torvald to fight each other. The Men were disappointed the culprit was not Torvald, as they were hoping to gather evidence against him, but had no reason to doubt Octavius either. With all questions answered on both sides, they all honored their agreement of no hostility between them and parted ways.

The Men have a few harrowing experiences on the way out of the Plague Hills, but make it out to a town just outside Baden's Bluff and camp out for the night in a farmer's barn. The next morning, they awake and find Sergei the wolf growling and cowering from Boldulf, his master, who has an absent stare for a moment before shaking his head as if clearing the cobwebs - at which point Sergei bounds over, sniffs him, and lays down next to him again. The rest of the group thinks it strange, questions Boldulf who remembers nothing of the previous night, and eventually tries to track Boldulf's whereabouts - eventually losing his tracks in a nearby wheat field. They speak with the farmer though who says he had to chase off a wolf last night which ended up biting him on the arm and then running away.

The Men thought that it might've been Boldulf, but didn't want to alarm the farmer. Eirik also rationalized that even if it was Boldulf, the farmer is alive and unharmed. He'd been bitten by Boldulf in the past and had no ill effects, so why worry? What could go wrong?   Evil

They all eventually returned to Baden's Bluff in plenty of time to attend the birth of Deirik's new baby boy, whom he named after his father, Yakob.

More to come...

 on: June 17, 2019, 03:15:55 PM 
Started by Chaotix - Last post by Exile
I'm quite honestly delighted to hear that there's a Midnight game going strong.  Getting past 20 sessions is pretty good for any setting, let alone a decidedly unconventional one like this. Smiley

 on: June 17, 2019, 03:07:55 PM 
Started by Chaotix - Last post by Chaotix
Right on, I appreciate the encouragement, Exile!   Smiley

Before jumping into a summary of the story that's happened since, I did write up one last detailed post with sporadic dialogue here:  http://www.chimericalrealm.com/2019/06/momj-corruption-saga-session-22.html

I'll take some time to write up a readable summary (so it's not just a big block of unformatted text) in the near future. FYI, this game is still going strong and a lot has happened, so I'll catch you up and then post the occasional summary follow-ups as I have the inspiration and time.

 on: June 17, 2019, 02:46:28 PM 
Started by Chaotix - Last post by Exile
Some of us check in from time to time!  And yes, I'd be interested in reading a summary.  From painful experience, I know how much effort can go into detailed write-ups, and how rarely players trouble to even glance at them!

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