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 1 
 on: October 19, 2020, 05:13:46 PM 
Started by Fenris - Last post by Exile
Spotting this news very belatedly - but delighted to stumble across it now!

 Grin

 2 
 on: September 23, 2020, 03:54:51 PM 
Started by Quietus_One - Last post by Chaotix
Depending on how quickly you're planning to run this game, you might consider waiting for the 5e conversion officially underway and slated for release next year. That would be significantly less work than doing the conversion yourself.

If you're looking to run sooner though, then I agree Crown of Shadows is the way to go. Though, if I recall, it doesn't give you any tour of the Northlands, nor does it take you to Theros Obsidia - so you'll have to expand on the campaign from where it ends in the Caraheen. There'd be no backtracking though if you go up through the Veradeen, into the Northlands, and down to Theros Obsidia. That'd be a solid run through of much of the continent.

 3 
 on: September 07, 2020, 06:01:45 PM 
Started by TravelingStoryteller - Last post by Gabboge
OK, I'm gearing up to run a crown campaign using a lot of your rule set. I'm a bit worried some of my players will be scared off of anything not covered by DnD Beyond's systems but I'm hopeful. Has anyone run a 5e game with these rules and have any tips?

 4 
 on: September 07, 2020, 05:58:42 PM 
Started by Quietus_One - Last post by Luiniel Blades
The Crown of Shadow Sourcebook has a continent spanning which does a pretty good job of showing off the world.

The campaign starts off in the Western Kaladruns in a Surface Dwarf Holdfast of Durgis Rock. From there, it has the players go southward briefly and meet a wandering, diminished clan of Dornish refugees. Then down into the mountains where they can run into an underground Clan Dwarves holdfast. After that it moves them west along the Sarcosan plains where they meet some Sarcosan Freeriders. After that it hits the central river where the PC's meet gnomes and head North until they reach the Pellurian sea where they ride with some pirates heading Westward again to go to Baden's Bluff, which is the big central city that is still operating but is under moderate to heavy Shadow occupation. Then they head west again, traveling past the Burning Line where they see the war effort against the elves. Finally, they make it to the central elven forest of Erethor where they meet the Witch Queen Aradil and that's where that campaign ends, officially.

It offers a lot of setup and potential future plot hooks along the way. It lets the PC's get a handful of levels along the way to get stronger and gives the them a chance to see the world and how bad things have become. Also, it offers a few chances to do some real good along the way.

There's a lot I didn't mention, but one of the big things in the beginning to help set the tone, is that your PC's meet some truly incredible people. Levels 10-12, and they end up dying in the second big encounter. So if you're looking for some initial feelings of helplessness, that's a pretty good way to go about it.

 5 
 on: September 07, 2020, 03:55:08 AM 
Started by Quietus_One - Last post by Quietus_One
Hello, Aspiring midnight GM here. I've recently got hands and read a lot of the first edition sourcebooks, and I'm feeling pretty inspired to create my world and campaign based on that. It won't be a one-to-one correlation though.

The differences -
1) I run mostly in 5e or True20, so I'll be converting the monsters, NPCs. Maybe add in a few different ones. Nothing that breaks the lore.
2) Maybe a slight change of tone, less grim and more noble.
3) Ending it on a epic note - ending the threat of Izrador.     

What remains the same -
1) All the lore, as far as I can manage. 

What I want, and what I've got -
First of all, I want to give the players the whole tour. They hit all the major locations - Sarcosan, Caraheen, Baden's Bluff?, Dwarfholds, Erenland, and Theros Obsidia (and more, if it is somehow possible). I know I'm going to begin in Sarcosa, and end with Theros Obsidia - it's the middle that's the problem, since I don't want to back track. I do want to hit the players with the hopelessness at the beginning, but as they get stronger, I do want them to make a difference. No ifs, buts and maybes.

How you would go about this?

 6 
 on: September 07, 2020, 03:50:57 AM 
Started by Fenris - Last post by Dain
Same for me.
I hope they'll bring some fluff with the new version. There are many topics that haven't been touched at all.
The veil, the old ways, the demons of Arruun, the Exodus, Pelluria etc.

 7 
 on: September 06, 2020, 06:52:53 PM 
Started by Fenris - Last post by Harrowed
More Midnight is good. I would prefer a different ruleset than 5E but I ain't going to bitch too much about it.
At least the setting is getting love.

 8 
 on: August 25, 2020, 03:33:08 PM 
Started by Fenris - Last post by Chaotix
Let's GOOOOOOOOOOOOO!!!! My "Men of Mjarn" players may not care, they seem to prefer 3.5, but I have a bunch of new players for whom I'm running that seem to only be interested in playing 5th ed. I can finally bring them to Eredane as well!

RIP my wallet though...

 9 
 on: August 24, 2020, 10:33:25 AM 
Started by Fenris - Last post by Dain
And he said he is retired and don't have any information about the new project.
Damn, I didn't see that one
I'm guessing we'll have to wait a few years before seeing the book on the shelves, but at least, we know now it's on the burners ^^

 10 
 on: August 24, 2020, 06:27:42 AM 
Started by Fenris - Last post by Bzook
Hello Dain, glad to see you around Tongue

About Greg Benage, I noticed that thread
https://www.enworld.org/threads/midnight-legacy-of-darkness-announced-at-gencon-online.673654/page-2

And he said he is retired and don't have any information about the new project.

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