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 on: April 13, 2021, 03:39:15 PM 
Started by Fenris - Last post by Dirigible
The human race preview mentioned 'Heroic Path feats', which suggests to me they'll be a bundle of abilities at 1st level rather than drip-fed every level. It remains to be seen whether you automatically get extra Heroic Path feats/abilities at higher levels or have to spend an ASI/Feat slot on them as a balancing mechanism.

I have to say, the only piece of art that hasn't done it for me so far is the orc: https://twitter.com/edge_english/status/1351613323528253443

It's a great pic in and of itself. I like the pointed ears, emphasising fey ancestry, but the fact she's green, gracile and female rather than grey, chunky, bestial and male suggests they might be swinging away from the original depiction of MN orcs towards something more playable by default.

 on: April 13, 2021, 03:00:17 PM 
Started by Fenris - Last post by TwiceBorn
I was happy to see in a recent preview (on Edge's Facebook page) that they're keeping the concept of heroic paths for the 5e version. I look forward to seeing how those turn out.

 on: April 13, 2021, 02:04:00 PM 
Started by Fenris - Last post by Dain
Nice to see you back here,

We got some more sketches as teasers but nothing huge so far
I wish they’d show us their version of Eredane, or the night kings...

 on: April 13, 2021, 01:54:46 PM 
Started by Fenris - Last post by Dirigible
I can't believe I missed this news for so long. Very exciting to see renewed interest and new material for such a great setting. I can thrown my 10% done attempts at a Midnight 5e conversion in the garbage now.

Great to see so many familiar old names and faces avatars!

 on: April 13, 2021, 01:28:15 PM 
Started by Barghus - Last post by Barghus
I was so dependent on the excellent Darkness Falls web site Midnight SRD, that YEARS ago I mirrored it to my laptop in case is went away. I've got the whole thing as a zip file and I'd love to upload it here. Can't see to get upload to work though. Any advice?

 on: April 13, 2021, 01:25:14 PM 
Started by Barghus - Last post by Barghus

Great ideas. You describe my group nearly to a T. Thanks for all the input. Sorry for the late reply.


 on: March 25, 2021, 02:51:57 PM 
Started by Phantagor - Last post by Chaotix
You're using the Tome of The Shadow I wrote? Awesome! I'm glad it's helping, it was certainly designed to blur the lines between good and evil.  twisted

Makes sense that the elves would be too busy surviving and trying to win their endless war, so their lack of philanthropy could be interpreted as apathy toward or even condoning the atrocities committed outside their forest without any other context. Your players heads must be spinning!

I hope you and your players have a blast in the setting. Shame they'll never get home... muahahaha

 on: March 24, 2021, 10:52:56 AM 
Started by Phantagor - Last post by Phantagor
Hej man, thanks for the reply.
Good to hear. I thought i had read most books and got a bit confused by that part (which btw got deleted on 1d4chan soke days after i posted here Smiley ).

As of right now, my group is unsure who isbthe actual evil or whom to trust (i did let them make characters on faerun and then did throw them ibto thr midnight settinf in the first run (some handwavy pit devil shattered a black mirror zo try to pierce the veil to get iut, but he only got some people in. The veil is closed again and the players want home now of course).

Gives them a long term goal if leaving midnight (which they will nost likely never achieve) and the benefit if not knowing anything about the world (both olayers and characters).

I also used the tome of shadow, that someone posted here and introduced a dharghuul to them to make them even more question which side is tue right side.

Of course, big izi is the big bad evil and the elves are ehat coukd be considered good, but ibplay the elves more that they are more busy with surviving than helping others.

 on: March 24, 2021, 09:35:47 AM 
Started by Phantagor - Last post by Chaotix
In short, no. There's no dark secret I've seen that would indicate that sort of twist.

That said, everyone's the hero of their own story. You could run an "evil" campaign with someone who has become a legate because the Shadow is the authority now, and the only way to ensure his people are safe is to join the authority and protect them himself. Then, the spies and raids of the elves would certainly undermine that noble goal... so there are ways to spin the story to make the elves the antagonists.

Making them the evil guys of the setting though? I don't see it. Not when divine evil incarnate sits atop his tower in the middle of the continent.

 on: March 24, 2021, 09:30:39 AM 
Started by Valenric - Last post by Chaotix
Hey Valenric -

The quote you've provided is not about what spells you're given when you level, but how many spells you can *learn* at each level. It's saying that Illeana is level 5, and when she leveled she chose the spells that come with that level already. Now that she's done that, she can still learn her Cha Mod (3) *more* spells of any level she can cast via the Charismatic tradition (of just "figuring them out", according to the book). Once she's learned 3 more spells (beyond what she got when she first leveled) while she's level 5, she can't learn any more via any method until level 6.

As far as Wizards go, they have one single spellbook that is *THE* Spellbook for them. Everything has to be copied into it for them to have access to it, and there are rules for copying spells into spellbooks that involve a check for success (from the core 3.5 PHB). If they were lucky enough to not only find spell books/scrolls with every known spell in them, but also pass every check to copy them into their spellbook, then yes - they would have access to every spell ever.

Does that help?

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